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Old June 3rd, 2002   #41 (permalink)
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I wonder if it will run at 1fp3s on my 500mhz , pc100 256mb ram and Gf2mx .
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Old June 3rd, 2002   #42 (permalink)
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Quote:
Originally posted by Lord Kane
Lighting and stuff is done by Vertex and Pixel shaders so, mostly GPU I'd assume.

yeah, if you have a card that supports vertex shaders (either a Geforce 3, ATI 8500, or Better) you can to turn on all the features with less penalty to the CPU

here is the Carmack quote from gamespy
"The GF4-MX is a very fast card for existing games, but it is less well suited to Doom, due to the lower texture unit count and the lack of vertex shaders.

On a slow CPU with all features enabled, the GF3 will be faster than the GF4-MX, because it offloads some work. On systems with CPU power to burn, the GF4 may still be faster. "

also with reguards to a 500Mhz system with a GF2-MX, is probably unsuitable for this game 1 FPS indeed

Last edited by liquid; June 3rd, 2002 at 09:22..
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Old June 3rd, 2002   #43 (permalink)
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Quote:
Originally posted by Quasius


Not really. The models are originally made at about 1 mil or so poly count, then they are run through John Carmack's program which generates a 5000 or so poly model that uses bump mapping to attain nearly the same deatail as the million poly count one.
You are also slightly mistaking about the lighting. No lighting work is done the models. Unlike in any previous 3D engine, all lighting is done real-time, in-engine. There are no pre-rendered "light maps" or anything. So now light is scalable, stackable with other lights, etc. Before any lighting had to be anticipaed and pre-rendereed.
Heh, I knew I'd get some facts wrong there. I was trying to recall the way it was explained to me by a friend who knows loads about game design. Anyway what I was thinking was that the real time lighting was cast on the high poly models, but the light pattern from the high poly model got used on the low poly model in real time. Uhhh, I think I just confused myself even more.
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Old June 3rd, 2002   #44 (permalink)
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Funcoland is starting to take reserves for the new Doom 3. However, many people are being turned away because of their system specs
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Old June 3rd, 2002   #45 (permalink)
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What. I'll be glad if it runs at 1fps . Im expecting something like 1 frame per 3 seconds.... My system runs morrowind at 4 fps at the start, when in the boat. Im glad I lend most games from my friends first to see if it works on my pc before buying any
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Old June 4th, 2002   #46 (permalink)
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Quote:
Originally posted by sxamiga

Doom III on PS2, I doubt it. I don't think that the PS2 is a powerful enough console to run it.
sincerely,
sx/amiga
Damn!

Last edited by carnage179; June 5th, 2002 at 00:09..
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Old June 4th, 2002   #47 (permalink)
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Sorry for swearing. My brother has been a real ass and has kinda pushing me over the edge.
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Old June 4th, 2002   #48 (permalink)
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Why not edit it out ? There are minors viewing this forums.
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Old June 4th, 2002   #49 (permalink)
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That's the loudest swear word I've ever seen . . . erm . . .
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Old June 8th, 2002   #50 (permalink)
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I've got to get that game. I'll get it even if I have to steel a new computer to.
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Old June 9th, 2002   #51 (permalink)
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stealing bad, and runing with a computer is hard to do.
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Old June 9th, 2002   #52 (permalink)
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From what I can tell (unless things change). The minimum specs where it will be playable and enjoyable are a GeForce2 (not MX), and about a 1Ghtz CPU. Any lower 3D card does not support bump mapping which is essential and a lower CUP would probably start to kill the frame rate. (Unless you ran it at 240x320 or something...) Carmack mentioned that there would be a "GeForce 2 compatibility mode" to get this to work. He also mentioned that he is aiming for the game to run at about 35 fps at 640x480 on a GeForce 3 with ~1.5Ghtz CPU. (which is my current system...)
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Old June 9th, 2002   #53 (permalink)
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Quote:
Originally posted by delita
stealing bad, and runing with a computer is hard to do.
I didnt meen it litteraly!

I've gotten addicted to the doom series again. Man, I love these games.
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Old June 10th, 2002   #54 (permalink)
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sure you didn't
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Old June 10th, 2002   #55 (permalink)
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Quote:
Originally posted by Quasius
From what I can tell (unless things change). The minimum specs where it will be playable and enjoyable are a GeForce2 (not MX), and about a 1Ghtz CPU. Any lower 3D card does not support bump mapping which is essential and a lower CUP would probably start to kill the frame rate. (Unless you ran it at 240x320 or something...) Carmack mentioned that there would be a "GeForce 2 compatibility mode" to get this to work. He also mentioned that he is aiming for the game to run at about 35 fps at 640x480 on a GeForce 3 with ~1.5Ghtz CPU. (which is my current system...)
with everything turned on 35 FPS is fairly respectable for this sorta game but at 640x480 res ouch :eek: (wow, this resolution remindes me of my Quake 1 gaming days) now I know why Id used a 2 Ghz Intel + Radeon R300 for the game at E3.
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Old June 12th, 2002   #56 (permalink)
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....I CANT TAKE IT!

I keep thinking about that game. I got doom 1,2, and final and am playing them again, but I cant stop thinking about this game. AHHH!
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Old June 12th, 2002   #57 (permalink)
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You're gonna be thinking for a while. I would not expect this thing out for at least a year.
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Old June 12th, 2002   #58 (permalink)
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Quote:
Originally posted by liquid


with everything turned on 35 FPS is fairly respectable for this sorta game but at 640x480 res ouch :eek: (wow, this resolution remindes me of my Quake 1 gaming days) now I know why Id used a 2 Ghz Intel + Radeon R300 for the game at E3.
Yeah. I might buy a new vid card by the time this thing is out. (There will probably be at least one generation beyond the ones coming out over the next few months.)
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Old June 12th, 2002   #59 (permalink)
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Someone showed me this site which has quite a few pics from DOOM 3 that I hadn't seen before. They're not high res but still cool.

And if you haven't seen the Doom3 Legacy video clip you can get it by clicking this guy-->:rockets: You just need to become a member of the site by making up a name and password and then login in with it. Beware the video is around 80Mb.

Bring on the BFG10K
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Last edited by Adair; June 12th, 2002 at 14:06..
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Old June 12th, 2002   #60 (permalink)
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Bring on the BFG10K
No, my friend. Bring on the BFG11K!
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