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#21 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 712
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Emulator development blog |
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#22 (permalink) | |
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Registered Ball Crusher
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In my bedroomz optimizing PCSX2 by kicking it in the nuts.
Posts: 1,811
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J/KAnyways congratulations it's nice to know the DC is still cared about enough for emulation and that nulllDC is actively being worked on still. I was just afraid back when nullDC was fresh of it ending up going the way of Chankast. ![]() Definitely looking forward to this. Btw, has anyone been able to successfully contact anyone on the Chankast team to get an official statement on whether it's dead or if it's still being worked on, any news etc.....
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![]() Xtemulation Wiki The Mobile Suit Project No need to wait, easy access downloads at XTemulation. Please use our forum for any support requests you may have related to dolphin or anything else emulation, gaming, hardware, and software related: Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! |
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#23 (permalink) |
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Potatomaster
Join Date: Apr 2007
Location: Phoenix, AZ
Posts: 10
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I'm curious, what is it about the way that the DC does Z-Buffering and 2D rendering that makes it so "hard" (not that I think anything about emulating a console is easy, mind you) to get around clipping and transparency issues? Chankast had this problem, and so does NullDC. Is it just an unavoidable byproduct of being in the early stages of emulation, or is there something that makes it a pain to do properly regardless?
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![]() | RAY16's Simple Homepage | My Personal Blog | Random Textual Nonsense | Deus Ex HDTP | Visit Game Trader World | | Gigabyte GA-M61SME-S2 | Athlon 64 X2 4000+ @2.2Ghz | 2GB (2x1GB) DDR2-533 | Radeon HD3850 512MB | Vista Business Edition (x64) | |
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#24 (permalink) | |
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Unregistered User
![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 442
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#25 (permalink) | ||
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Potatomaster
Join Date: Apr 2007
Location: Phoenix, AZ
Posts: 10
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Hopefully it'll be possible to find a solution the the problems in the future.
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![]() | RAY16's Simple Homepage | My Personal Blog | Random Textual Nonsense | Deus Ex HDTP | Visit Game Trader World | | Gigabyte GA-M61SME-S2 | Athlon 64 X2 4000+ @2.2Ghz | 2GB (2x1GB) DDR2-533 | Radeon HD3850 512MB | Vista Business Edition (x64) | |
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#26 (permalink) |
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Unregistered User
![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 442
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Hmm, i just saw a couple of websites my shelf, including the wikipedia.
PowerVR - Wikipedia, the free encyclopedia Graphics IP cores, 2D/3D accelerators which support a broad range of applications including those in mobile, consumer and computing segments. PowerVR: 2D, 3D and digital video IP cores for consumer electronics devices including PCs, TVs, arcade machines, games consoles, digital set-top boxes, handheld devices and in-car information and entertainment systems. I must say i am pretty impressed. I didn't know that they currently do gpu's for mobile phones and are quite successful (like iphone for example). Just by looking at the specs and demos (13,5 milion polygons per sec with a 8mm2 die shrink at 90 nm process is amazing). Just look the bottom url demo. Something tells me we will see something like that at the next Gameboy or nintendo ds console, it is both very energy efficient and good. |
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#28 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 484
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Its not the tile based rendering that is the problem, you can emulate that accurately with current rasterisers.The problem is that pvr supports many features on that current cards have dropped, like acum buffers, palettes, 32 bit IEEE float Z buffer etc.It also has some unique features (like per pixel aplha sorting) that only existed on the clx2-based pc cards (NEON250 iirc).The main problem is the 32 bit float Z buffer, thats what causes most layering problems.All the others (as far i tried/planned) can be emulated.Shadows and alpha sorting are based on the Z buffer so the Z problems make these things problematic.I also try to support as many cards as possible and this leads to quality compromises.
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#29 (permalink) | |
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Potatomaster
Join Date: Apr 2007
Location: Phoenix, AZ
Posts: 10
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Quote:
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![]() | RAY16's Simple Homepage | My Personal Blog | Random Textual Nonsense | Deus Ex HDTP | Visit Game Trader World | | Gigabyte GA-M61SME-S2 | Athlon 64 X2 4000+ @2.2Ghz | 2GB (2x1GB) DDR2-533 | Radeon HD3850 512MB | Vista Business Edition (x64) | Last edited by RAY16; December 1st, 2007 at 19:21. |
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#32 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 454
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VMU Goodness
It looked like another ordinary day with nothing to break the boredom... and it was actually...
![]() Then raz contracted me in order to show me the latest minor changes he made to his maple plugin. Much to my surprise VMU emulation was there and it looks good enough. Apart from the VMU screens that provide some minor (or not so minor) information for each game, saving seems to work fine on games that had problems so far (Dynamite Cop would crash if a VMU was selected, Soul Reaver and Spawn would refuse to save, etc.). Enjoy the 2 crappy screenshot of Dynamite Cop using the VMUs (yes I was too bored to make more shots).
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I'm not insane. YOU are insane... You are all insane!
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#38 (permalink) |
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Sleepy Gnome
![]() ![]() Join Date: Nov 2007
Location: Buffalo, NY, USA
Posts: 171
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You get handed full VMU emulation, and your bored? I would have spent all day raising a Chao...
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Intel C2D E6300 @ 2.33ghz 4gb of GeIL DDR2 800 5-4-4-12 ATI Radeon 3870 512mb Creative X-Fi Fatality Pro Gamer LG L206WTY-BF 20" 1680x1050 Vista Ultimate x64 |
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#39 (permalink) |
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Bearer of The Light
![]() Join Date: Nov 2007
Location: Argentina
Posts: 51
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Everything is so silent at the moment. Feels like the calm before the storm.
Good luck with the emu release.
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NO REFUGE, papá... NO REFUGE. |
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#40 (permalink) | |
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Registered User
Join Date: Apr 2008
Location: UK
Posts: 28
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waiting for the new version is so.. "hurrrryyyyyyy!! i cant wait any longerrrrrr" lol keep up the good work NullDc is the best and im glad its still active! |
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