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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2006
Location: Norway
Posts: 102
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nullDC 1.0.0 beta 1.x Bug reports
Greate Realese
![]() i tested shenmue 1 it have some transparence error gfx glitches sound seem to work fine..after the buffer vista fix,and it crash when i go to the arcades and try to play hang-on or space harrier (wonder if there is even possible to emulate this arcades it will be kinda emulator in emulator soul calibur seeems to work alot better now havent noticed any crash or gfx glitches!sonic adventure 2 seems like it have gfx glitches.when the movie clips are at intro it seems like the skys...are just cuted out if it explain something really in 2d in other words controller work greate with my x360 controller i miss rumble tought=) know that it can be hard to implante since it are xinput...not forcefeedback on the 360 controller..but i have another controller to but guess forcefeedback are not implented yeat?Anyway thanks again for your team in this greate effort in this emulator..it keeps the greate dreamcast alive PC SPEC: IntelCore2Duo 68505 OC 3.8ghz Nvidia GeForce 8800gts 640mb 2gb 6400 ddr2 ram Asus Commando Motherboard Last edited by Quake3k; November 5th, 2007 at 17:23. Reason: More Infor Later (screens) |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 535
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nullDC 1.0.0 beta 1.x Bug reports
Post bug reports about 1.x betas here (that is 1, 1.5, 1.6 and possibly others that will be released.) Include system specs and screenshots, as well as console log.
F8 will take a screenshot and save it in the nullDC directory.Compress em to jpeg/whatever (you can do that with paint, open the .bmp , save as .jpg).Yes, quality sucks, but unless you want to report some random noise problems it'l do the job.Feel free to use some other program to convert to jpg. I will edit this threads with status on the bugs and delete non needed posts.Edits will be on bold red If you want to upload the config file, upload it as ATTACHMENT, DO NOT PASTE THE TEXT. Last edited by drkIIRaziel; November 7th, 2007 at 00:21. |
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#3 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,219
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Bugs I noticed so far (latest beta):
Ikaruga lvl 2 bullets are missing... I suppose this is very well known. Chaos Field: start menu selection stripe corrupted, pause menu is super corrupted, a lot of sorting bugs. Chankast experienced the same thing, you had to fiddle with the z-write options to fix it there. I'll make screenshots later. screenshots, in order: main menu, pause menu, lifebar/remaining time corruption, sorting bugs, sorting bugs. The sorting problems are unaffected by sorting modes, in chankast they were affected by the z-write options. The main menu/pause menu were also affected, although having one of them in fixed mode usually caused the other to be corrupted. all shots were made with default options, although I don't remember anything affecting them in nullpvr, after fiddling around. ![]() ![]() ![]() ![]() ![]() For the love of god, do not use jpg with paint. Use png or something but not jpg in mspaint. Last edited by Borisz; November 5th, 2007 at 19:34. |
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#4 (permalink) |
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Registered User
Join Date: Jul 2007
Location: Germany
Posts: 47
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PC SPEC:
AMD Athlon64 4000+ Nvidia GeForce 7900GS 512mb 1gb ddr ram MSI MS-7142 Motherboard some bugs from ecco the dolphine, gauntlet legends, Guilty Gear X, SanFranciscoRush2049, silentscope and Phantasy Star Online V2 A list of tested games is in this thread: nullDC 1.0.0 beta 1.6 [07/11/2007 update] Guilty Gear X should be fixed on 1.0.0b1.6. Can you please desrcibe the problems too ? (edit this post) Last edited by drkIIRaziel; November 7th, 2007 at 00:25. |
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#5 (permalink) |
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Emulation Connoisseur
![]() ![]() Join Date: May 2004
Location: Earth
Posts: 174
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The synthesized sound in Ikaruga and Skies of Arcadia is broken with the Chanka AICA. It runs very fast and then cuts off. The Scroll Lock doesn't have any effect on this problem. The sound runs fine with the null AICA but lacks many instruments which the old Chanka AICA would play.
Dead or Alive 2 LE crashes after the first fight with null AICA but not Chanka AICA. The menu sound effect sticks and repeats in Virtua Fighter 3tb with null AICA. If this bug didn't happen the sound in VF3tb is practically perfect. With Modifier Volumes set to Volumes, the shadows in Soul Calibur look normal but go through the character as shown in the attached screenshot. - This is a feature, not a bug.Volumes render the hole modifier volume.Its meant for debugging only. The characters in the match intros of King of Fighters Dream Match 1999 are blurry and tiled. They don't look like this when the match starts. The Nomad Soul displays only half of the screen when displaying menus and in-game but shows the whole screen when displaying FMVs. - Fixed on 1.0.0 beta 1.6 All graphics tested with nullPVR.
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Intel C2D E4500 @ 3.6GHz Asus P5N-E SLI Point of View 8800GT OC 4GB Corsair XMS2 PC2-6400C5 DDR2 SDRAM Windows Vista x64 Ultimate SP1 Last edited by drkIIRaziel; November 7th, 2007 at 00:18. |
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#6 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2006
Location: UK
Posts: 123
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Shenmue 2 has clipping and transparency issues pretty much just like Shenmue 1.
![]() ![]() ![]() ![]() The last shot is from Psyvariar 2 btw. Clipping seems to be the only major issue left with the emu I think, you guys are doing an amazing job!
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Athlon 64 X2 5200+ @ 2.73 GHZ/ Geforce 8800 GTS 320 mb (600/1900)/ 4GB DDR2 ram Last edited by Cheapshot; November 6th, 2007 at 05:19. |
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#7 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2003
Location: Washington, USA
Posts: 175
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Here's a brief summary of what I'm seeing in "PowerVR options -> Modifier volumes"
Off= Disables most shadows in games. Normal (default) = Adds shadows to most games. However, this causes misplaced, flickering (glitchy) shadowing in alot of games - most noticable in racing games. This is clearly present in games like Crazy Taxi 2, Sega GT, 18 Wheeler. Volumes = Causes very bad shadowing in almost every game I've seen. See screenshots for examples. 1st one is with this set to "normal" and the next is with it set to "volumes". And while we're on the topic, don't forget about the inaccurate shadows of NFL Blitz and NBA Showtime games. See screenshot below from Blitz that illistrates what I'm talking about.
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Intel Duo Core E8400 @ 3.6 ghz. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers Want to use one of the best N64 video plugins? Try the latest Glide64 right here: Link to Homepage and for help and comments use the support forums here: Link to Forums |
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#8 (permalink) |
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Registered User
Join Date: Jun 2007
Location: San Jose
Posts: 5
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Odd Project Justice bug - in the versus screen, the headshot of the character that's first in each team gets obscured by the headshot of the next character. Didn't show up in Beta 1, and adjusting all the video options don't seem to fix the problem. In response to Raziel's edit, the different sort modes don't change a thing; the bug shows up in all of them.
Last edited by NeoChaos; November 7th, 2007 at 01:45. |
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#9 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2003
Location: Washington, USA
Posts: 175
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Test Drive V-rally--
The OSD elements in gameplay are overlaped by track textures. See screenshot for example. This makes the game playable, but not fun or pretty. I thought this worked fine in beta 1. FYI - Chankcast's PVR shows more graphics in the menus but has the same overlapping issues in gameplay. This occurs with default settings and also with everything else I tried.
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Intel Duo Core E8400 @ 3.6 ghz. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers Want to use one of the best N64 video plugins? Try the latest Glide64 right here: Link to Homepage and for help and comments use the support forums here: Link to Forums |
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2003
Location: Washington, USA
Posts: 175
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NBA Showtime NBA on NBC--
The "Announcer" MUST be muted in game or else major audio distortions will occur. Happens with all 1.6 audio plugins (though using Elsemi's plugin causes the game to freeze at the "Today's Matchup" screen, which so happens to be where the first audio distortion occurs - coinencidence...hmm).
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Intel Duo Core E8400 @ 3.6 ghz. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers Want to use one of the best N64 video plugins? Try the latest Glide64 right here: Link to Homepage and for help and comments use the support forums here: Link to Forums |
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#13 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2006
Location: UK
Posts: 123
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No I ain't getting that... Maybe it's your graphics drivers or maybe Vista has something to do with this..?
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Athlon 64 X2 5200+ @ 2.73 GHZ/ Geforce 8800 GTS 320 mb (600/1900)/ 4GB DDR2 ram |
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