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#81 (permalink) |
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Registered User
Join Date: Apr 2008
Location: crofton
Posts: 2
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After loading a .CDI file specifically Soul Caliber or DOA2 LE through Normal Boot once the Opening menu screen is reached the Xbox 360 Wireless controller continually scrolls through the menu choices without stopping. For some reason there is no control problems at all when playing MVC2 which also starts off at a menu screen as well. I have the latest Microsoft drivers for the wireless controllers and I installed the required version of directx with this version of NullDC 1.6. Check out the attached pictures. Any suggestions? Thanks.
System Specs: Microsoft Windows XP Professional SP2 Intel Pentium M 750 / 1.60 GHz 2GB Physical Memory GeForceGo 7800 GTX 256MB 80GB Hard Drive |
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#83 (permalink) |
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Registered User
Join Date: Apr 2008
Location: crofton
Posts: 2
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calibration issue
Are you sure that is the reason? I set the controller to default calibration using Microsoft's calibration program. Also although it is not working correct now, at first it was working correctly. Later it started doing the random menu thing. When the problem happened I re extracted the Rar file a new copy of the Cdi file when I ran that it worked fine again but a bit later after re opening NullDC a few times the problem started again so it was kind of odd.
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#84 (permalink) |
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Registered User
Join Date: Apr 2008
Location: Portugal
Posts: 1
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Sonic adventure 2 Glitches and crash
First of all, thanks for the great emulator! I am trying to finish Sonic Adventure 2 and the game runs almost flawlessly. Yet I have found a few glitches that that have not been posted yet I think.
Some characters like Dr. Eggman and Maria appear "transparent": for instance one can see through Dr. Eggman's nose and moustache. Some characters eye's tend to fade out showing more "whiteish" than they should. In the heroes story cutscene where Sonic is trapped by doctor eggman and then shot into space, sonic's eyes are completly white, not showing his pupils at all. The game crashes with the nulldc default plugins in a Dark Story mode cutscene: the one in which doctor eggman plans the attack on the Military Base. It happens just before Rogue winks her eye. It works fine when I select the Chankast video plugin and the Elsemi's sound plugin though. |
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#85 (permalink) |
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x2amd3800@2600mhz 2g ram
Join Date: Feb 2008
Location: Brasil
Posts: 22
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The internal mem(dc_flash_wb.bin) with time been corrupted.. and had to be deleted to create a new one fix!
shenmue and zoobies of resident CV are transparent! Capcom hacker option or similar code like chankast emu to run some capcom games like street alpha 3... (only inssues i found plz.. continue with the amazing job!
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#86 (permalink) | |
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Unregistered User
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 512
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This is not a bug report, but a suggestion of solving the crash bug with Skies of Arcadia by the Makaron Author
Quote:
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System Specifications: Athlon64 3200+, 1GB RAM, 9600GT 512MB, 200+250 GB HD, Windows xp sp2 |
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#87 (permalink) |
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Registered User
Join Date: Jun 2007
Location: San Jose
Posts: 5
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Using beta 1.6 with nullPVR v2. Fixed the previous bug in Project Justice at the versus screen, but there's a new bug involving stage textures. Some of the textures in each stage just show up as colored bars, or are barely there. This affects all of the stages, but the most prominent is in the Gorin Dome stage - most of the banners and posters in the stage hardly show up at all.
I've tried all the Paletted Texture, Sort and Modifier Volumes options with the game, and it doesn't seem to fix the issue. |
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#88 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2007
Location: UK
Posts: 118
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Tech Romancer - Has buggy sound on all plug-ins after a while
Virtual On - No Music/Buggy Sound/Few Graphical Bugs Powerstone 2 - Very few graphical errors Marvel vs Capcom 2 - Some graphical errors, some backgrounds aren't emulated fully Space Channel 5 part 2 - Graphical errors and maybe input errors I'm not sure Propeller Arena - x_x |
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