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Old December 9th, 2007   #41 (permalink)
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in shenmue, when I see a photo in the drawers or see the map of the city, I cannot return to the game.
Im using the nulldc joystick and the chanka's video plugin to play

Edit: the problem is in the nulldc joystick plugin, i change it to the nulldc controller and works fine

Last edited by leoman; December 9th, 2007 at 04:51.
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Old December 12th, 2007   #42 (permalink)
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I'm playing Skies of Arcadia and I'm about 8 hrs 22 min in, just after the coliseum rescue in valua. i'm walking through the catacombs and suddenly the sound freezes, I went into battle, the sound didn't change, then afte about 2 seconds my screen goes black. I'm using the nullPVR video with the Image reader and null aica sound, nullDC controller winhook maple controller, 2 vmu's in all ports and the ext decive plugin.

video settings at:
res 800X600
ratio: borders
textures: versioned
sort: triangle
volumes: normal

audio is at sync
ext device at lan adapter.

I'm using an Athlon XP 2600 with 1GB RAM, EVGA nVidea Geforce FX 5500
Onboard Realtek AC'97 VIA audio controller
Windows XP SP2, visual settings at performance.

Also, this may or may not be related, but the nullDC command window keeps showing me this one error

"Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572 -> Unknown read from Area7, addr=1f100008"

Last edited by Sprawly241; December 12th, 2007 at 04:32.
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Old December 12th, 2007   #43 (permalink)
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The audio stops ? thats _very_ strange.Do you happen to have the save/any way to reproduce it ?.This game crashes 'randomly' and i cant trace it easyly ...
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Old December 12th, 2007   #44 (permalink)
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Well, not really stopping, but just repeating the same tones over and over again until it crashes, like milliseconds of the music just repeated. then it crashed.

I have the save attached. It's just my whole vmu port 1, too lazy to try and get the indiviual save. lol. I don't do anything specific, except run down the hallway, and it's always the same hallway, not necessarily in the same part of the hall, but that hall, and I don't want to entertain the idea of a bad dump. >.<

anyway, does that error in the command prompt affect anything badly? how can i fix it if it does?

*edit*
So I tried playing the game again with the same settings except i deleted the flash. I got past the area in question without a crash.
But I would still like info on that read error.
Attached Files
File Type: rar Sprawly241 VMU port 1.rar (13.2 KB, 11 views)

Last edited by Sprawly241; December 12th, 2007 at 17:31.
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Old December 13th, 2007   #45 (permalink)
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Not sure if this is a problem for most, but upon trying to exit fullscreen mode using alt+f4 or any other means it brings my cpu utilization to 100% slowing my system down to a crawl. To the point where I need to reboot the entire machine. Its really annoying.
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Old December 14th, 2007   #46 (permalink)
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I encountered a very strenge problem in the 1,6 beta. Sadly I can not recreate it.
A couple of days ago, I started Soul Calibur, and it says "Cannot load data from VMU, press start to try again" WTF?! Gladly I had backups of the VMU files, so I used them, but with no success. Still can't load data.
Then I started the null DC without a game, to enter the DC settings, and browsed the VMU. Delted some saves of games that I don't play often. Booted SC once more - still can't load data. Finally I erased the SC save from VMU and started the game (with nothing unlocked), I was cursing everything becuase I thought I'd have to unlock everything once more. But then I decided to try and place the backup VMU files in the nullDC once more. So I pasted them there, started Soul Calibur, and it loaded VMU data and everything was fine!?!
I still can't understand what caused this. Anyone else encountered a similar problem?
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Old December 17th, 2007   #47 (permalink)
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I encountered problem with Skies of Arcadia too.
It's near the end of the game, when entering 2nd part of Soltis.
Music continues, black screen occurs.
It happened before only when exiting menu (like with many other people) and solution was to delete dc_flash_wb.bin, but now it doesn't work.

Configuration:
nullPVR video
zNullGd cdRom plugin
null aica sound
nullDC controller winhook maple controller, 2 VMUs

audio is at sync
ext device: none

Video settings:
res 800X600
ratio: borders
textures: versioned
sort: strip
volumes: normal

my System:
Athlon XP 1700+ (overclocked to 2600+ @1600MHz)
512+256MB DDR RAM (only 512 tried too)
video ATI Radeon 9500 256bit 128Mb DDR
Onboard Realtek AC'97 VIA audio controller
Windows XP SP2 (with october or november preSP3 fixes)

nullDC command window shows this(though didn't see it in logs):
Code:
Read32 from 0x8AEACF46, not mapped [_vmem default handler]
Read32 from 0x8AEACF46, not mapped [_vmem default handler]
Write32 to 08xAEACF46=0xDEADC0D0, not mapped [_vmem default handler]
sometimes I can see this(addr varies, for ex. 1e0f3c40 also noticed):
Code:
Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572 -> Unknown read from Ar
ea7, addr=1e0f3da0
and smth. like this:
Code:
Error in .\dc\mem\sh4_internal_reg.cpp:WriteMem_area7:732 -> Write to Area7
 not implemented , addr=1e0f6418,data=8c675080
occurs very often and, i think, don't lead to crash.

The same crash occurs with Chancast_alpha025 so maybe problem in disc or my hardware/software.

tried both Fullscreen and Windowed mode
tried with dynarec on and off
tried to delete dc_flash_wb.bin
tried to enlarge sound buffer to 4096

on Chankast tried to drop hardware acceleration to basic level
(cause somebody solved same as mine problem doing this)

Here are two logs (w\dynarec on and off) and save before crash.
Hope there's a decision. Thanks in advance.


It seems like problem in disc image, not emulator.
Really sorry if annoyed someone.
Attached Files
File Type: zip nulldc_log_dynarecOff.zip (1.9 KB, 5 views)
File Type: zip nulldc_mmu_log_dynarecOn.zip (1.7 KB, 3 views)
File Type: zip save_beforeCrash.zip (2.8 KB, 3 views)

Last edited by cm_Mic; December 22nd, 2007 at 08:46. Reason: non-emulator problem?
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Old December 27th, 2007   #48 (permalink)
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Test Drive V-Rally --

Along with the graphics being messed up now (as previously mentioned), the CDDA music doesn't get triggered to play when the level begins for some reason. You have to pause, select Sound options, change the music settings, accept and back out of pause menu to have the soundtrack start playing.
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Old December 27th, 2007   #49 (permalink)
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Post

Quote:
Originally Posted by leoman View Post
in shenmue, when I see a photo in the drawers or see the map of the city, I cannot return to the game.
Im using the nulldc joystick and the chanka's video plugin to play

Edit: the problem is in the nulldc joystick plugin, i change it to the nulldc controller and works fine
I can confirm this one. I lost an hour of play time because I looked in the drawer before saving. It won't let you take the picture like you should, and won't let you close the drawer. You have to kill the emu in the task manager (Alt-F4 would not work for me).
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Old December 28th, 2007   #50 (permalink)
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4x4 Evolution(NTSC - U) = no boot. WinCe unfortunately... But you guys probably know that WinCe games don't boot and which games are WinCe...but just in case.
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Old January 4th, 2008   #51 (permalink)
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hi,

just to report some split screen bug :
- Wacky Races (E) (don't tested US but I think it's same)


- Kaen Seibo ~The Virgin on Megiddo~ (J)

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Old January 5th, 2008   #52 (permalink)
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Vigilante 8 Second Offense

nullDC_100b1_6

Radeon 9200 128MB Pixel Shader 1.4
AMD Athlon 64 2.2GHZ 1GB Ram
Windows XP Home 32bit

The game has slowdown in the menu screen while selecting cars and while driving the road texture seems to disappear where ever the car seems to go.
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Old January 16th, 2008   #53 (permalink)
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Talking

Tako No Marine : Intro's shadow seems bugged. But curiously its working perfectly when playing :

(click for fullsize)

An original dreamcast capture :


If you need some log...
BTW, this game is so great ^o^
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Old January 17th, 2008   #54 (permalink)
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What the hell kind of game is that, and why would anyone over 5 want to play it?
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Old January 17th, 2008   #55 (permalink)
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Now thats a funny problem .Its most likely the non-linear nature of z compression i do, combined with the depth values of the scene :P.Most likely will be fixed on next ver.
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Old January 19th, 2008   #56 (permalink)
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Quote:
Originally Posted by Thundercracker View Post
What the hell kind of game is that, and why would anyone over 5 want to play it?
Indeed. This game is for +10. Just be patient and eat all your soup
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Old January 22nd, 2008   #57 (permalink)
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Grandia II/Elsemi's AICA

No one seems to have mentioned this, and I don't know whether it's just me, but whenever I try to start Grandia II with Elsemi's AICA audio plugin, the screen goes blank after the little bouncy ball DC logo thing. The console that runs in the background also crashes when I close nullDC,(after running Grandia II) and I have to kill it manually.

It works fine with the other sound plugins, so I'm pretty sure it's the sound plugin that's doing it. (when I used the Chankast video plugin, it gets to a "sony Entertainment" screen before the above symptoms start)

Default nullDC config

my system specs are:
OS: Windows XP pro
CPU: Athlon 64 x2 4000+
Video Card: Radeon HD 2600 (newest Omega drivers)
Sound Card: on-board sound, ALC883 (driver version 5.10.0.5532)
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Old January 28th, 2008   #58 (permalink)
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Problems with shadows in nullDC

Hi people

I have some problem with the shadows in nullDC (1.0.0 beta 1.6, 07/11/2007 update). At play Soul Calibur (and Dead or Alive 2 too) the character’s shadows do not show up correctly with “nullPVR v1.0.0” (configured by DEFAULT) graphic plugin. (Look Attached images)

In “Chankast’s video” plugin the problem no exist, because apparently this plugin directly nullify the shadow... but it look better.

Another problem than I have is than in some games, nullDC overtakes the 60 FPS sometimes (in both graphic plugins, more in Chankast plugin) and it becomes absurdly fast. Is it a bug or is there any modes of limiting the FPS?

My PC SPEC:
P4 HT 3 Ghz
Nvidia GeForce2 MX 100-200 (ForceWare v93.71 driver supported)
1GB DDR (Dual Channel)
Asus P4P800SE
on WinXP SP2

Greetings!
Attached Images
File Type: jpg soul_calibur (1).jpg (58.1 KB, 13 views)
File Type: jpg soul_calibur (2).jpg (87.8 KB, 7 views)
File Type: jpg soul_calibur (3).jpg (93.3 KB, 4 views)
File Type: jpg soul_calibur (4).jpg (90.7 KB, 5 views)
File Type: jpg soul_calibur (5).jpg (77.3 KB, 6 views)
File Type: jpg soul_calibur (6).jpg (121.3 KB, 2 views)
File Type: jpg soul_calibur (7).jpg (89.6 KB, 4 views)
File Type: jpg soul_calibur (8).jpg (82.3 KB, 5 views)
File Type: jpg soul_calibur (9).jpg (101.3 KB, 5 views)
File Type: jpg soul_calibur (10).jpg (105.4 KB, 4 views)
File Type: jpg soul_calibur (11).jpg (91.1 KB, 11 views)
File Type: jpg soul_calibur (12).jpg (91.5 KB, 5 views)
File Type: jpg soul_calibur (13).jpg (67.9 KB, 5 views)
File Type: jpg soul_calibur (14).jpg (82.6 KB, 6 views)
File Type: jpg soul_calibur (15).jpg (89.7 KB, 6 views)
File Type: jpg soul_calibur (16).jpg (77.2 KB, 6 views)
File Type: jpg soul_calibur (17).jpg (91.6 KB, 6 views)
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Old February 3rd, 2008   #59 (permalink)
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Post Problems of sound in nullDC

Hi

Using "Chankast audio plugin ( v0.2.5 )", at play "The House of the Dead 2", the music disappears when characters start to dialogue.
In Chankast emulator, this game runs well.

Another problem, in games with low FPS, using "Elsemi audio plugin ( v1.0.0 )" or "nullAICA audio plugin ( v0.1.0 )" the audio , continue synchronizing when I have disabled "Sync Audio" .

Greetings.
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Old February 8th, 2008   #60 (permalink)
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I can not play zero gunner2 with the nullGDR_Win32.dll plugin but zNullGD_Win32.dll.
the game is freezed after the SEGA LOGO,everything is ok if I just change the gd plugin to zNullGD_Win32.dll.
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