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#23 (permalink) |
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Registered User
![]() Join Date: Sep 2007
Location: italy
Posts: 68
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D-2 (NTSC_US)
Thanks to Sebart7 here my screenshots nullDC configuration: Default nullDC configuration. nullAICA Buffer Size: 2048 Status: Playable Speed: Fullspeed My specs c2d E6750 stock speed Ram 2x1gb kingston 800Mhz x1950pro 512mb Asus P5K Last edited by boboviro; November 6th, 2007 at 22:07. |
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#24 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2006
Location: UK
Posts: 123
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Sonic Adventure (NTSC-U)
Specs: See sig Settings: Default Status: Playable Speed: Fullspeed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Minor clipping issues here and there but other than that great! Skies of Arcadia (PAL) Default Configuration Status: Playable Speed: Fullspeed ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some of the sound effects and music sound a little off also the clouds can look glitchy at times, especially on the world map. That is all. I'm using 4X AA, 16X AF, Supersampling and High Quality texture filtering for my shots btw.
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Athlon 64 X2 5200+ @ 2.73 GHZ/ Geforce 8800 GTS 320 mb (600/1900)/ 4GB DDR2 ram Last edited by Cheapshot; November 7th, 2007 at 13:52. Reason: Automerged Doublepost |
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#25 (permalink) |
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Registered User
Join Date: Aug 2007
Location: Moscow City
Posts: 41
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Dead or Alive 2 (PAL)
Computer specs: P4 3000 HT; 1024 DDR (PC3200/dual channel); FX 5700; Windows XP SP2 Professional nullDC (100b1.6) configuration: Default nullDC configuration, Cable Type VGA(1). nullAICA Buffer Size: 1024 Status: Playable Speed: Fullspeed * Perfect! Very small sound bugs.
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the main thing not the signature... Last edited by wasilisk78; November 8th, 2007 at 01:49. |
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#26 (permalink) |
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Registered User
Join Date: Apr 2007
Location: eastern US
Posts: 37
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Where's all the Tate mode game love???
Under Defeat (NTSC) Computer specs: Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo nullDC (100b1.6) configuration: Default nullDC configuration, nullAICA Buffer Size: 1768 Status: Playable Speed: Fullspeed Comments: There are some minor hiccups, usually related to when it plays back the voice sounds over the intercom. It is particularly bad near the beginning of the 2nd level (4th screenshot), where it consistently glitches (every time i play it) for about 20 seconds at this part while the voice plays. Also, the smoke animations sometimes look like squares (best seen in screenshot 2)... still, these are very minor issues and the game is very well playable |
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#27 (permalink) |
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Registered User
Join Date: Apr 2007
Location: eastern US
Posts: 37
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another tate game
Gunbird 2 (NTSC) Computer specs: Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo nullDC (100b1.6) configuration: Default nullDC configuration, nullAICA Buffer Size: 1768. this time i changed the cable type to VGA (1). didn't know you could do that before! Status: Playable Speed: Fullspeed Comments: Pretty darn good! there are some minor slowdowns when the screen is entirely filled with bullets, only sometimes.. not always. and it's way less slowdown than a lot of games in MAME for instance |
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#28 (permalink) |
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Registered User
Join Date: Apr 2007
Location: eastern US
Posts: 37
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another shooter ...
Border down (NTSC) Computer specs: Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo nullDC (100b1.6) configuration: Default nullDC configuration, nullAICA Buffer Size: 1768. this time i tried cable type "TV (RGB)" Status: Playable Speed: Fullspeed Comments: Perfect!! Not a single slowdown or graphical glitch that i've noticed. Sorry there's not as many screenshots. I suck at this game as of yet, plus i tried playing it with my monitor still on its side to make it like a vertical game ... yeah, i'm retarded
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#29 (permalink) |
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Registered User
Join Date: Apr 2007
Location: eastern US
Posts: 37
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Chaos Field (NTSC)
Here's one of those weird shooters that scrolls vertically, but uses horizontal monitor orientation Computer specs: Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo nullDC (100b1.6) configuration: Default nullDC configuration, nullAICA Buffer Size: 1768. cable type "TV (RGB)" Status: Playable Speed: Fullspeed Comments: Perfect! Didn't notice any problems. |
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#30 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2006
Location: UK
Posts: 123
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Shenmue II (PAL)
Specs: See sig Settings: Default, Mute CDDA. Status: Playable Speed: Fullspeed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some clipping and transparency issues, also the music in places doesn't sound quite right. Shenmue (NTSC-U) Default configuration, mute CDDA. Status: Playable Speed: Fullspeed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Again, there are clipping and transparency issues (Ryo is see-through in most areas) Some music and sound-effects are not quite right again too, I especially like Count Dracula's interpretation of the Tomato store tune.
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Athlon 64 X2 5200+ @ 2.73 GHZ/ Geforce 8800 GTS 320 mb (600/1900)/ 4GB DDR2 ram Last edited by Cheapshot; November 8th, 2007 at 11:29. Reason: Automerged Doublepost |
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#31 (permalink) |
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Registered User
Join Date: Sep 2005
Location: United States
Posts: 25
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Game: Skies of Arcadia PAL
PC Specs... CPU: Athlon 64 3000+ (2GHz Overclocked) RAM: 1024MB PC3200 Video: GeForce 6600 Standard PC Settings... AA 16x AF 16x Forced VSync Emu Settings... 1440x900 Resolution FPU Underclock nullAICA nullPVR Joystick Plugin ---------------------------------------------------------------------- Game works near perfect! Speed is dead on, and audio and video are in sync. Audio is a bit buggy, but it's much more stable than the previous release. Underwater travel is downsampled and out of focus, but it beats the hell out of the previous version's texture palette glitch. Dynarec issues have also been resolved. Excellent job! |
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#33 (permalink) |
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Registered User
Join Date: Sep 2005
Location: United States
Posts: 25
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Not exactly a paramount moment in the game, it's just nice to actually be able to see what you're doing now, heheh.
I've noticed there's some transparency bugs in some parts, most notably in the menu UI. Is there any way to correct this? |
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#37 (permalink) |
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Registered User
Join Date: Aug 2007
Location: Moscow City
Posts: 41
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PRO Pinball TRILOGY (PAL - NTSC)
Computer specs: P4 3000 HT; 1024 DDR (PC3200/dual channel); FX 5700; Windows XP SP2 Professional nullDC (100b1.6) configuration: Default nullDC configuration, Cable Type VGA(1). nullAICA Buffer Size: 1024 Status: Intro Speed: ....... * Tried also other adjustments (without results). |