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Old November 6th, 2007   #21 (permalink)
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how I can make a screenshot in nulldc?

My specs

c2d E6750 stock speed
Ram 2x1gb kingston 800Mhz
x1950pro 512mb
Asus P5K
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Old November 6th, 2007   #22 (permalink)
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Quote:
Originally Posted by boboviro View Post
how I can make a screenshot in nulldc?
To make a screenshot in nullDC press F8,
You will find Yours screenshots in same folder where You have
Your nullDC files.
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Old November 6th, 2007   #23 (permalink)
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D-2 (NTSC_US)

Thanks to Sebart7 here my screenshots

nullDC configuration:
Default nullDC configuration. nullAICA Buffer Size: 2048

Status: Playable

Speed: Fullspeed

My specs

c2d E6750 stock speed
Ram 2x1gb kingston 800Mhz
x1950pro 512mb
Asus P5K
Attached Images
File Type: jpg screenshot_0.JPG (53.6 KB, 29 views)
File Type: jpg screenshot_1.JPG (137.9 KB, 23 views)
File Type: jpg screenshot_2.JPG (99.7 KB, 42 views)
File Type: jpg screenshot_3.JPG (75.8 KB, 60 views)
File Type: jpg screenshot_4.JPG (165.6 KB, 25 views)
File Type: jpg screenshot_5.JPG (91.9 KB, 111 views)
File Type: jpg screenshot_8.JPG (82.3 KB, 54 views)
File Type: jpg screenshot_10.JPG (65.5 KB, 19 views)
File Type: jpg screenshot_11.JPG (88.1 KB, 95 views)

Last edited by boboviro; November 6th, 2007 at 22:07.
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Old November 7th, 2007   #24 (permalink)
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Sonic Adventure (NTSC-U)

Specs: See sig
Settings: Default
Status: Playable
Speed: Fullspeed



Minor clipping issues here and there but other than that great!

Skies of Arcadia (PAL)

Default Configuration
Status: Playable
Speed: Fullspeed



Some of the sound effects and music sound a little off also the clouds can look glitchy at times, especially on the world map. That is all.

I'm using 4X AA, 16X AF, Supersampling and High Quality texture filtering for my shots btw.
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Last edited by Cheapshot; November 7th, 2007 at 13:52. Reason: Automerged Doublepost
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Old November 8th, 2007   #25 (permalink)
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Dead or Alive 2 (PAL)

Computer specs:
P4 3000 HT; 1024 DDR (PC3200/dual channel); FX 5700; Windows XP SP2 Professional

nullDC (100b1.6) configuration:
Default nullDC configuration, Cable Type VGA(1). nullAICA Buffer Size: 1024

Status: Playable

Speed: Fullspeed


* Perfect! Very small sound bugs.
Attached Images
File Type: jpg 1.jpg (96.4 KB, 15 views)
File Type: jpg 2.jpg (89.2 KB, 37 views)
File Type: jpg 3.jpg (80.2 KB, 44 views)
File Type: jpg 4.jpg (93.7 KB, 29 views)
File Type: jpg 5.jpg (85.7 KB, 32 views)
File Type: jpg 6.jpg (91.2 KB, 19 views)
File Type: jpg 7.jpg (89.5 KB, 26 views)
File Type: jpg 8.jpg (90.2 KB, 15 views)
File Type: jpg 9.jpg (92.8 KB, 25 views)
File Type: jpg 11.jpg (82.7 KB, 31 views)
File Type: jpg 12.jpg (82.4 KB, 20 views)
File Type: jpg 13.jpg (84.1 KB, 14 views)
File Type: jpg 14.jpg (84.9 KB, 14 views)
File Type: jpg 15.jpg (99.1 KB, 33 views)
File Type: jpg 20.jpg (84.4 KB, 45 views)
File Type: jpg 22.jpg (76.1 KB, 26 views)
File Type: jpg 26.jpg (84.7 KB, 22 views)
File Type: jpg 27.jpg (76.1 KB, 23 views)
File Type: jpg 28.jpg (81.6 KB, 18 views)
File Type: jpg 29.jpg (90.0 KB, 15 views)
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Last edited by wasilisk78; November 8th, 2007 at 01:49.
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Old November 8th, 2007   #26 (permalink)
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Where's all the Tate mode game love???

Under Defeat (NTSC)

Computer specs:
Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo

nullDC (100b1.6) configuration:
Default nullDC configuration, nullAICA Buffer Size: 1768

Status: Playable

Speed: Fullspeed

Comments: There are some minor hiccups, usually related to when it plays back the voice sounds over the intercom. It is particularly bad near the beginning of the 2nd level (4th screenshot), where it consistently glitches (every time i play it) for about 20 seconds at this part while the voice plays. Also, the smoke animations sometimes look like squares (best seen in screenshot 2)... still, these are very minor issues and the game is very well playable
Attached Images
File Type: jpg ud1.jpg (116.9 KB, 30 views)
File Type: jpg ud2.jpg (182.1 KB, 50 views)
File Type: jpg ud3.jpg (189.6 KB, 40 views)
File Type: jpg ud4.jpg (163.0 KB, 23 views)
File Type: jpg ud5.jpg (169.2 KB, 66 views)
File Type: jpg ud6.jpg (173.6 KB, 48 views)
File Type: jpg ud7.jpg (178.0 KB, 16 views)
File Type: jpg ud8.jpg (162.7 KB, 32 views)
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Old November 8th, 2007   #27 (permalink)
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another tate game

Gunbird 2 (NTSC)

Computer specs:
Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo

nullDC (100b1.6) configuration:
Default nullDC configuration, nullAICA Buffer Size: 1768. this time i changed the cable type to VGA (1). didn't know you could do that before!

Status: Playable

Speed: Fullspeed

Comments: Pretty darn good! there are some minor slowdowns when the screen is entirely filled with bullets, only sometimes.. not always. and it's way less slowdown than a lot of games in MAME for instance
Attached Images
File Type: jpg gb1.jpg (225.2 KB, 29 views)
File Type: jpg gb2.jpg (204.4 KB, 54 views)
File Type: jpg gb3.jpg (166.3 KB, 23 views)
File Type: jpg gb4.jpg (217.1 KB, 19 views)
File Type: jpg gb5.jpg (192.0 KB, 15 views)
File Type: jpg gb6.jpg (154.8 KB, 31 views)
File Type: jpg gb7.jpg (191.5 KB, 17 views)
File Type: jpg gb8.jpg (161.0 KB, 21 views)
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Old November 8th, 2007   #28 (permalink)
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another shooter ...

Border down (NTSC)

Computer specs:
Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo

nullDC (100b1.6) configuration:
Default nullDC configuration, nullAICA Buffer Size: 1768. this time i tried cable type "TV (RGB)"

Status: Playable

Speed: Fullspeed

Comments: Perfect!! Not a single slowdown or graphical glitch that i've noticed. Sorry there's not as many screenshots. I suck at this game as of yet, plus i tried playing it with my monitor still on its side to make it like a vertical game ... yeah, i'm retarded
Attached Images
File Type: jpg bd1.jpg (128.2 KB, 9 views)
File Type: jpg bd2.jpg (188.6 KB, 41 views)
File Type: jpg bd3.jpg (188.3 KB, 47 views)
File Type: jpg bd4.jpg (182.3 KB, 44 views)
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Old November 8th, 2007   #29 (permalink)
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Chaos Field (NTSC)

Here's one of those weird shooters that scrolls vertically, but uses horizontal monitor orientation

Computer specs:
Intel Core 2 Duo e4300 OC to 2.2ghz. EVGA Geforce 7800 GS AGP OC to 460/1380. 1 GB DDR RAM. asrock 775-dual vsta mobo

nullDC (100b1.6) configuration:
Default nullDC configuration, nullAICA Buffer Size: 1768. cable type "TV (RGB)"

Status: Playable

Speed: Fullspeed

Comments: Perfect! Didn't notice any problems.
Attached Images
File Type: jpg cf1.jpg (157.6 KB, 17 views)
File Type: jpg cf2.jpg (203.8 KB, 30 views)
File Type: jpg cf3.jpg (266.4 KB, 33 views)
File Type: jpg cf4.jpg (148.3 KB, 16 views)
File Type: jpg cf5.jpg (184.4 KB, 25 views)
File Type: jpg cf6.jpg (212.0 KB, 22 views)
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Old November 8th, 2007   #30 (permalink)
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Shenmue II (PAL)

Specs: See sig
Settings: Default, Mute CDDA.

Status: Playable
Speed: Fullspeed



Some clipping and transparency issues, also the music in places doesn't sound quite right.

Shenmue (NTSC-U)

Default configuration, mute CDDA.

Status: Playable
Speed: Fullspeed



Again, there are clipping and transparency issues (Ryo is see-through in most areas) Some music and sound-effects are not quite right again too, I especially like Count Dracula's interpretation of the Tomato store tune.
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Last edited by Cheapshot; November 8th, 2007 at 11:29. Reason: Automerged Doublepost
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Old November 8th, 2007   #31 (permalink)
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Game: Skies of Arcadia PAL

PC Specs...

CPU: Athlon 64 3000+ (2GHz Overclocked)
RAM: 1024MB PC3200
Video: GeForce 6600 Standard

PC Settings...

AA 16x
AF 16x
Forced VSync

Emu Settings...

1440x900 Resolution
FPU Underclock
nullAICA
nullPVR
Joystick Plugin

----------------------------------------------------------------------

Game works near perfect! Speed is dead on, and audio and video are in sync. Audio is a bit buggy, but it's much more stable than the previous release. Underwater travel is downsampled and out of focus, but it beats the hell out of the previous version's texture palette glitch. Dynarec issues have also been resolved. Excellent job!
Attached Images
File Type: jpg SOA4.jpg (353.0 KB, 126 views)
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Old November 8th, 2007   #32 (permalink)
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Quote:
Originally Posted by Jakeofalltrades View Post
Underwater travel is downsampled and out of focus
It's just not enhanced or stretched.
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Old November 8th, 2007   #33 (permalink)
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Not exactly a paramount moment in the game, it's just nice to actually be able to see what you're doing now, heheh.

I've noticed there's some transparency bugs in some parts, most notably in the menu UI. Is there any way to correct this?
Attached Images
File Type: jpg SOA5.jpg (293.4 KB, 88 views)
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Old November 8th, 2007   #34 (permalink)
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I think disabling sort fixes that =P
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Old November 8th, 2007   #35 (permalink)
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Quote:
Originally Posted by drkIIRaziel View Post
I think disabling sort fixes that =P
It helps, but doesn't quite resolve it. The blue screenshot is how the menu appears underwater...
Attached Images
File Type: jpg screenshot_3.jpg (189.2 KB, 41 views)
File Type: jpg screenshot_2.jpg (302.4 KB, 45 views)
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Old November 8th, 2007   #36 (permalink)
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Skies of Arcadia, battle against Blueheim

(Same settings from above)

The issue mentioned above was resolved with some driver tweaking. Runs great!
Attached Images
File Type: jpg Blueheim2.jpg (182.1 KB, 166 views)
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Old November 9th, 2007   #37 (permalink)
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PRO Pinball TRILOGY (PAL - NTSC)

Computer specs:
P4 3000 HT; 1024 DDR (PC3200/dual channel); FX 5700; Windows XP SP2 Professional

nullDC (100b1.6) configuration:
Default nullDC configuration, Cable Type VGA(1). nullAICA Buffer Size: 1024

Status: Intro

Speed: .......

* Tried also other adjustments (without results).
Attached Images
File Type: jpg screenshot_0.jpg (76.7 KB, 3 views)