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#1 (permalink) |
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Unregistered User
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Macedonia, Greece
Posts: 511
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Tnx for the emu and a couple of questions..
Damn, my dreamcast was broken (literary) a couple of years ago and this emu brought me back memories. So thank you for that development team. Sure there was also chankast around but this emulator is (only!) twice as fast , has chankast plugins with a part of chankast playability if you want it and most importantly is alive and kicking. Can't wait for the next version with all the important updates that you mention, which will frankly make it the best dc emu by far out there.Se genikes grammes kalos o emulator tha elega
So on with the questions. One of the most disturbing graphical problems that i notice is seeing through objects in the near distance in games like Shenmue, crazy taxi 2 (at some points you lose the road under the car) is this by any chance being fixed? And will it be possible to limit fps without the use of Aica(makes chancast sound plugin almost worthless). Or if not will you make aica plugin so damn better to make it worthless? For the time being i get way better quality sound in Shenmue 2 with it for example. Also the "can't read the diary properly problem" in Shenmue 1 is fixed? And the swap disks feature will it make possible to use utopia boot disk to boot non selfbootable games? Sorry for the bombardment of questions. Afta ta liga... fanaticos me to shenmue ti na kanoume...
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System Specifications: Athlon64 3200+, 1GB RAM, 9600GT 512MB, 200+250 GB HD, Windows xp sp2 |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 535
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I know im too good today .. meh...*yawn*
The problem w/ stuff getting hiden is Z scaling, and cant get fixed unless you use software rendering.There will be better handling on next version but dont expect it to be fixed everywhere (usualy fixing a game breaks another).Swaping is partialy implemented .. so far it works with some games and utopia (sometimes). |
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