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Old April 11th, 2007   #1 (permalink)
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nullDC Progress Report: New Features, Problems Fixed, Problems Remaining (21/11/08)

As the title says, this thread is made in order to give some sort of nullDC progress report.
The features and fixes listed here exist on the current private (UNRELEASED) version and will most likely be included in the next release.
The problems listed here are not the only ones remaining and are here mostly as a piece of information.

The following list is not complete in any way and will be updated whenever there is something new to report.


New Features:
  • nullDC now has a logo and a new icon! yay [gui]
  • New maple plugin with joy pad support by Falcon4ever.
  • Mouse pointer & menu disappears now if it stays still for a while in front of the nullDC window. [gui]
  • Audio streaming interface can busy-wait so that syncing is smooth even with very large buffers (2048+) [nullAICA]
  • Audio streaming interface can do time-stretching (WIP) [nullAICA]


Problems Fixed:
  • SPG sample interpolation bug fixes improve sound quality. [nullAICA]
  • Dynarec fix for the float -> int conversion opcode, fixes sound clicking in ADX-based games (including SA1/2) [core/sh4rec]
  • Workaround for some disc swapping issues. Still no proper fix. [core/gdrom]
  • GMA-900 and 950 crashes are fixed [drkpvr]
  • Various other bug fixes.


Problems Remaining:
  • Disc swapping still does not work on some cases (ie: D2).
  • Various Windows CE games will not even boot or others will freeze randomly (only on interpreter with the MMU build since MMU is not supported otherwise for now). [core/sh4;core/sh4rec]
  • Various GFX issues caused either by hardware/driver limitations, missing/incomplete emulation of some things or bugs.
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Last edited by drkIIRaziel; November 21st, 2008 at 00:17. Reason: updatezz | added tags to indicate the parts that are affected
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