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Old September 12th, 2008   #41 (permalink)
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Well I just tried this with Sword Of The Berserk and the game is buggy kinda but also the sound is pretty goofy. So eh :W I will try to see how it works at a later time. Vista Sp1 but I don't think it's cuz of this :|
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Old October 9th, 2008   #42 (permalink)
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I have set it to 2048 and for the most part it fixes the audio crackling, just hope at some point drkIIRaziel does tinker with it to work better on Vista.
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Old November 17th, 2008   #43 (permalink)
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I got some problems running Shenmue, first off i continue getting repeated and echoing voices, and I tried doing the steps from the first post and it only help a bit.

My specs are:

Intel Pentium 4 Processor 3.0 GHz
2 GB Ram
ATI Radeon X1300
on-board sound card, high definition audio from sigmatel.
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Old November 18th, 2008   #44 (permalink)
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Originally Posted by drkIIRaziel View Post
Enjoy your software accelerated, laggy audio
The *only* app I ever encountered on Vista that has sound lag was nulldc.

The real problem is not the sound lag, but the fact that the graphics become all wonky when I increase the sound buffer. Nulldc relies too much on the sound plugin for speed limiting.
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Old November 18th, 2008   #45 (permalink)
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Same problem in Naomi Emu too.
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Old November 18th, 2008   #46 (permalink)
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Nulldc relies too much on the sound plugin for speed limiting.
It does?
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Old November 18th, 2008   #47 (permalink)
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*cough*.

that aside, MSFT has left no choice for developers, but to make use of OpenAL if they wish to use HWA in Vista., however there is nothing stopping someone from pulling a creative, and creating an DSHW > OAL wrapper.
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Old November 18th, 2008   #48 (permalink)
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It does?
Yes. The only way to limit the emu to 60fps is to enable sound sync under the audio options. Without that, it goes on a rampage, even if vsync is enabled and forced.
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Old November 18th, 2008   #49 (permalink)
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Yes. The only way to limit the emu to 60fps is to enable sound sync under the audio options. Without that, it goes on a rampage, even if vsync is enabled and forced.
Definitely not. VSync limits the VI/s to the current refresh rate of the monitor as long as it's applied so either the monitor refresh rate is not at 60Hz or VSync is not applied.
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Old November 18th, 2008   #50 (permalink)
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locking to a refresh rate is not the ideal method of choice, which is why its better if you either lock to a detected VI/s speed, or sync to audio.
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Old November 18th, 2008   #51 (permalink)
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Quote:
Originally Posted by darkedone02 View Post
I got some problems running Shenmue, first off i continue getting repeated and echoing voices, and I tried doing the steps from the first post and it only help a bit.

My specs are:

Intel Pentium 4 Processor 3.0 GHz
2 GB Ram
ATI Radeon X1300
on-board sound card, high definition audio from sigmatel.
Shenmue 1 is near prefect for me. The only issues I have is Ryo's see through hair and not having a true controller plugin for the analog stick and triggers. Other than that it plays fantastically (my buffer is set for 2048).
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Last edited by Tree Dude; November 18th, 2008 at 18:21. Reason: Quoted who I was replying to.
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Old November 18th, 2008   #52 (permalink)
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Nulldc relies too much on the sound plugin for speed limiting.
Yep, because when that code was designed there wasn't a broken os with a problematic sound stack out yet ;p.Given a small buffer size, the audio clock is the most accurate thing you can sync on (thats why most media players, and DirectShow sync on audio by default).I'm thinking of implementing extra delays with QPC/QPF and possible sound re sampling/streching.Anyway, i got some gma950 hardware for a few days so i'm off to debug the intel gma crashes ;p.

Edit: i'l add in some more info:
The problem with sound sync and big buffers is only noticeable with a fast pc that can get 2x+ fullspeed when non limited.On older hardware its not that bad
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Old November 18th, 2008   #53 (permalink)
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thats why most media players, and DirectShow sync on audio by default
And strangely enough, none of those suffer from anything under Vista either, unlike nulldc.

Quote:
The problem with sound sync and big buffers is only noticeable with a fast pc that can get 2x+ fullspeed when non limited.On older hardware its not that bad
Sounds about right, I get 120 fps in ikaruga with everything set to max.
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Old November 18th, 2008   #54 (permalink)
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And strangely enough, none of those suffer from anything under Vista either, unlike nulldc.
Because they care about crappy cards, and vista ...

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Originally Posted by Borisz View Post
Sounds about right, I get 120 fps in ikaruga with everything set to max.
Just downgrade/underclock your hw then ;p.Or wait for the next version(s), i may fix it at some point ...Or use another emu
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Old November 18th, 2008   #55 (permalink)
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In some way the sound is pretty broken on XP too, it will be fixed?
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Old November 18th, 2008   #56 (permalink)
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It works here, so not very very likely .. Unless i can reproduce a problem its hard to solve it ...
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Old November 18th, 2008   #57 (permalink)
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OK but the fact is that 1.6 have better sound quality, thats what I ask you.
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スゴイ麻里子さん、貴方の声が大好きですよ。
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Old November 18th, 2008   #58 (permalink)
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Thats not related to the vista problem however ...I did fix some big bugs quite some time ago on the emulation code (seems to be working properly again )
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Old November 18th, 2008   #59 (permalink)
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OK but the fact is that 1.6 have better sound quality, thats what I ask you.
Eh..? I want a screenshot of both beta 1.6 and 1.0.3 on a the exact place where the sound is breaks with 1.0.3. If you don't mind that is. Or is it global?
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Old November 18th, 2008   #60 (permalink)
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Sorry for going off-topic, thanks.

Quote:
Originally Posted by PsyMan View Post
Eh..? I want a screenshot of both beta 1.6 and 1.0.3 on a the exact place where the sound is breaks with 1.0.3. If you don't mind that is. Or is it global?
The sound have better quality on 1.6 in every game I´ve tested but it doesn´t break. For Example (I think is sound related) in Marvel vs Capcom 2 I have random stops during battles.
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Last edited by shogun_nihon; November 18th, 2008 at 22:44. Reason: Automerged Doublepost
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