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#41 (permalink) |
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Registered User
Join Date: Sep 2008
Location: Hell
Posts: 6
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Well I just tried this with Sword Of The Berserk and the game is buggy kinda but also the sound is pretty goofy. So eh :W I will try to see how it works at a later time. Vista Sp1 but I don't think it's cuz of this :|
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#43 (permalink) |
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Registered User
Join Date: Sep 2008
Location: USA/KY
Posts: 9
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I got some problems running Shenmue, first off i continue getting repeated and echoing voices, and I tried doing the steps from the first post and it only help a bit. My specs are: Intel Pentium 4 Processor 3.0 GHz 2 GB Ram ATI Radeon X1300 on-board sound card, high definition audio from sigmatel. |
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#44 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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The *only* app I ever encountered on Vista that has sound lag was nulldc. The real problem is not the sound lag, but the fact that the graphics become all wonky when I increase the sound buffer. Nulldc relies too much on the sound plugin for speed limiting. |
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#46 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 974
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It does?
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I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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#47 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,442
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*cough*. that aside, MSFT has left no choice for developers, but to make use of OpenAL if they wish to use HWA in Vista., however there is nothing stopping someone from pulling a creative, and creating an DSHW > OAL wrapper.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#49 (permalink) | |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 974
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Quote:
__________________
I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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#50 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,442
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locking to a refresh rate is not the ideal method of choice, which is why its better if you either lock to a detected VI/s speed, or sync to audio.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#51 (permalink) | |
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Sleepy Gnome
![]() ![]() Join Date: Nov 2007
Location: Buffalo, NY, USA
Posts: 224
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Quote:
__________________
Intel C2D E6300 @ 2.33ghz 4gb of GeIL DDR2 800 5-4-4-12 ATI Radeon 3870 512mb Creative X-Fi Fatality Pro Gamer LG L206WTY-BF 20" 1680x1050 Vista Ultimate SP1 x64 Last edited by Tree Dude; November 18th, 2008 at 18:21. Reason: Quoted who I was replying to. |
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#52 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 580
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Yep, because when that code was designed there wasn't a broken os with a problematic sound stack out yet ;p.Given a small buffer size, the audio clock is the most accurate thing you can sync on (thats why most media players, and DirectShow sync on audio by default).I'm thinking of implementing extra delays with QPC/QPF and possible sound re sampling/streching.Anyway, i got some gma950 hardware for a few days so i'm off to debug the intel gma crashes ;p. Edit: i'l add in some more info: The problem with sound sync and big buffers is only noticeable with a fast pc that can get 2x+ fullspeed when non limited.On older hardware its not that bad
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#53 (permalink) | ||
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,327
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Quote:
Quote:
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#54 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 580
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Quote:
Quote:
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#55 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 549
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In some way the sound is pretty broken on XP too, it will be fixed?
__________________
私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#57 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 549
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OK but the fact is that 1.6 have better sound quality, thats what I ask you.
__________________
私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#59 (permalink) | |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 974
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Quote:
__________________
I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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#60 (permalink) | |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 549
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Sorry for going off-topic, thanks. Quote:
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私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production Last edited by shogun_nihon; November 18th, 2008 at 22:44. Reason: Automerged Doublepost |
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