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#1 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Swansea, Wales
Posts: 3
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GDDA not working with raw dumps
Hello.
I've spent the last few days ripping all of my GD-ROMs via BBA, using BBRip, and have managed to construct working .GDI files to go with the tracks. They all seem to be properly created, because the games boot just fine. However, when I have been testing games with GDDA (or CDDA, if you prefer), the console reports that nullDC returns errors when initiating the music, and it ends up always reading the audio from sector 0 onwards, regardless of the game. This means that for the length of the first track, it outputs garbage sound, and when it reaches the second track, you can hear the usual spoken warning speech, and it continues onwards, slowly creeping through the sectors until a different GDDA track is meant to play, at which point it returns to sector 0 again. I have tried this with every combination of plugin I could, and it doesn't seem to affect it at all. Here are the .GDI files I have created for various games: DreamOn Volume 1 (E): Code:
9 1 0 4 2048 track01.iso 0 2 600 0 2352 track02.raw 0 3 45000 4 2048 track03.iso 0 4 226298 0 2352 track04.raw 0 5 239430 0 2352 track05.raw 0 6 253412 0 2352 track06.raw 0 7 275888 0 2352 track07.raw 0 8 289464 0 2352 track08.raw 0 9 303918 4 2048 track09.iso 0 Code:
19 1 0 4 2048 track01.iso 0 2 7334 0 2352 track02.raw 0 3 45000 4 2048 track03.iso 0 4 355752 0 2352 track04.raw 0 5 363830 0 2352 track05.raw 0 6 377274 0 2352 track06.raw 0 7 380125 0 2352 track07.raw 0 8 386214 0 2352 track08.raw 0 9 393566 0 2352 track09.raw 0 10 395638 0 2352 track10.raw 0 11 399475 0 2352 track11.raw 0 12 408746 0 2352 track12.raw 0 13 433284 0 2352 track13.raw 0 14 458308 0 2352 track14.raw 0 15 465907 0 2352 track15.raw 0 16 493817 0 2352 track16.raw 0 17 503254 0 2352 track17.raw 0 18 505445 0 2352 track18.raw 0 19 506044 4 2048 track19.iso 0 Can anyone shed some light on my problem? Cheers, az_bont |
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#2 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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hmm, that might be whats happening too mine as well. i dont seem to get any audio from GDDA when using .GDI at all. ill have to see what the console reports when playing games with GDDA.
__________________
Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit |
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#6 (permalink) | |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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Quote:
__________________
Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit |
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#7 (permalink) | |
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Registered User
Join Date: Apr 2007
Location: France
Posts: 2
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Quote:
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#8 (permalink) |
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Registered User
Join Date: Mar 2007
Location: Swansea, Wales
Posts: 3
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I've heard that often, but I've never had a problem with them. DreamRip by bero automatically ignores the two low-density tracks, but with BBRip (v1.2 Beta) I've been able to tick the first two tracks whenver I've ripped a game and they've transferred properly every time.
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