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Old April 6th, 2007   #1 (permalink)
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GDDA not working with raw dumps

Hello.

I've spent the last few days ripping all of my GD-ROMs via BBA, using BBRip, and have managed to construct working .GDI files to go with the tracks. They all seem to be properly created, because the games boot just fine.

However, when I have been testing games with GDDA (or CDDA, if you prefer), the console reports that nullDC returns errors when initiating the music, and it ends up always reading the audio from sector 0 onwards, regardless of the game. This means that for the length of the first track, it outputs garbage sound, and when it reaches the second track, you can hear the usual spoken warning speech, and it continues onwards, slowly creeping through the sectors until a different GDDA track is meant to play, at which point it returns to sector 0 again.

I have tried this with every combination of plugin I could, and it doesn't seem to affect it at all. Here are the .GDI files I have created for various games:


DreamOn Volume 1 (E):
Code:
9
1	0	4	2048 	track01.iso	0
2	600	0	2352	track02.raw	0
3	45000	4	2048	track03.iso	0
4	226298	0	2352	track04.raw	0
5	239430	0	2352	track05.raw	0
6	253412	0	2352	track06.raw	0
7	275888	0	2352	track07.raw	0
8	289464	0	2352	track08.raw	0
9	303918	4	2048	track09.iso	0
Chu Chu Rocket (E):
Code:
19
1	0	4	2048 	track01.iso	0
2	7334	0	2352	track02.raw	0
3	45000	4	2048	track03.iso	0
4	355752	0	2352	track04.raw	0
5	363830	0	2352	track05.raw	0
6	377274	0	2352	track06.raw	0
7	380125	0	2352	track07.raw	0
8	386214	0	2352	track08.raw	0
9	393566	0	2352	track09.raw	0
10	395638	0	2352	track10.raw	0
11	399475	0	2352	track11.raw	0
12	408746	0	2352	track12.raw	0
13	433284	0	2352	track13.raw	0
14	458308	0	2352	track14.raw	0
15	465907	0	2352	track15.raw	0
16	493817	0	2352	track16.raw	0
17	503254	0	2352	track17.raw	0
18	505445	0	2352	track18.raw	0
19	506044	4	2048 	track19.iso	0
The actual game portions for these games (and many other games with only a single track03.iso) will boot fine, and I have checked the .raw audio by converting it with bero's raw2wav and they sound perfect.

Can anyone shed some light on my problem?

Cheers,
az_bont
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Old April 6th, 2007   #2 (permalink)
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hmm, that might be whats happening too mine as well. i dont seem to get any audio from GDDA when using .GDI at all. ill have to see what the console reports when playing games with GDDA.
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Old April 6th, 2007   #3 (permalink)
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Its a bug on the cdda/gdrom code .. many games request to play from sector 0 :/
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Old April 6th, 2007   #4 (permalink)
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I have a question too... What were the means of creating your GDI files?
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Old April 6th, 2007   #5 (permalink)
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Quote:
Originally Posted by drkIIRaziel View Post
Its a bug on the cdda/gdrom code .. many games request to play from sector 0 :/
Thanks for the quick response. Does that mean I can keep the same .GDI files, and in future releases the GDDA would play normally?
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Old April 6th, 2007   #6 (permalink)
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Quote:
Originally Posted by PsyMan View Post
I have a question too... What were the means of creating your GDI files?
I just used the log file that dreamrip gives me, inserted the lba values into a .txt and renamed it to .GDI. of course, you do have structure the txt file as a .GDI by following the instructions here http://forums.ngemu.com/nulldc-forum...-features.html
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Old April 7th, 2007   #7 (permalink)
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Quote:
Originally Posted by az_bont View Post
DreamOn Volume 1 (E):
Code:
9
1	0	4	2048 	track01.iso	0
2	600	0	2352	track02.raw	0
3	45000	4	2048	track03.iso	0
4	226298	0	2352	track04.raw	0
5	239430	0	2352	track05.raw	0
6	253412	0	2352	track06.raw	0
7	275888	0	2352	track07.raw	0
8	289464	0	2352	track08.raw	0
9	303918	4	2048	track09.iso	0
hi, just a little question. How do you rip the two first track (low-density). I've always thought it was impossible with BBRip or DreamRip ...
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Old April 7th, 2007   #8 (permalink)
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Quote:
Originally Posted by executter View Post
hi, just a little question. How do you rip the two first track (low-density). I've always thought it was impossible with BBRip or DreamRip ...
I've heard that often, but I've never had a problem with them. DreamRip by bero automatically ignores the two low-density tracks, but with BBRip (v1.2 Beta) I've been able to tick the first two tracks whenver I've ripped a game and they've transferred properly every time.
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