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#1 (permalink) |
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Registered User
Join Date: Oct 2006
Location: South Africa
Posts: 25
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ok...so i love the emu...its one of the best DC emus that I've come across...but i would like to Suggest a "save state" function to be implemented, this would help alot with games that cant detect the memory cards and it would be very useful in other games if you want to save in the middle of a level....i dont know if it can be done....but it would be very cool if it can
![]() also i think that this has come up before....but also implementing a fps limiter would be a godsend!
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#2 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 427
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Speed (FPS) limiter is already implemented in the AICA plugin...
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I'm not insane. YOU are insane... You are all insane!
Last edited by drkIIRaziel; April 5th, 2007 at 09:49. |
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#5 (permalink) |
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Registered User
Join Date: Oct 2006
Location: South Africa
Posts: 25
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drkIIRaziel why wouldent they be implemented in the near future?....I'm not saying next release....but somewere down the line perhaps...the whole reason i wanted save states is to maybe get around the Spawn in the demons hand memory card detection error, but it would benefit everybody
i know making save states will prob be hard and will be alot of work to do...but it would be a good thing to have
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#6 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 427
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It's far more easy to fix the memory card problems than to implement save states. Plus, save states ruin the experience most of the time. There are no Dreamcast games that don't have saving and if they don't allow you to save often there must be a good reason.
__________________
I'm not insane. YOU are insane... You are all insane!
Last edited by PsyMan; April 6th, 2007 at 02:22. Reason: Someone deleted his post... |
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#8 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 427
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It would have been "fixed" even before the release if there was enough time. The problem is actually game dependent. It happens on a real dreamcast too. nullDC emulates the dreamcast memory card (the GUI says "VMU" but this is actually wrong), not the VMU and some games cannot save on a simple memory card, they require a VMU.
__________________
I'm not insane. YOU are insane... You are all insane!
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#12 (permalink) |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 271
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another suggestion
I didn't feel like making a new thread so I wanna ask a question. will there be any nice background picture for the next release ?
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Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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