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#1 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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.GDI help pls
in my dump logs the sector size isn't specified, is there anyway i could find what it is? I've tried the values 2048 and 2352 but nulldc still crashes when attempting to boot.
this is what one of my log and gdi files look like but im not sure if im doing it right. If someone could look them over and tell me what im doing wrong i would be grateful. LOG file: #,Lba,Sectors,Downloaded,Time,State 1,150,757,,, 2,907,526,,, 3,45150,12984,25.4/25.4MB,14:46:59 > 14:47:52, 4,58134,601,1.3/1.3MB,14:47:53 > 14:47:58, 5,58735,490565,958.1/958.1MB,14:47:59 > 15:06:43, GDI file: 5 1 0 0 0 none 0 2 0 0 0 none 0 3 45152 4 2048 track03.iso 0 4 58134 4 2048 track04.raw 0 5 58735 4 2048 track05.iso 0
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Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit |
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#2 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 427
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OK. Tracks 3 and 5 seem to be 2048. Track 4 is probably 2352.
Also, I believe that the application you used to find the starting sector of each track either does not use LBA to specify the location of each file or it does not measure LBA correctly. Try this GDI instead: Code:
5 1 0 0 0 none 0 2 0 0 0 none 0 3 45000 4 2048 track03.iso 0 4 57984 4 2352 track04.raw 0 5 58585 4 2048 track05.iso 0
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I'm not insane. YOU are insane... You are all insane!
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#3 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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my god, you're a genious. that worked perfectly, now that i know all the lbas are off by 150 on my dumps ill be able to get them working now. thanks psyman.
EDIT: after further testing, some of my games still aren't working with this method my Jap version of Sonic Adventure 2 for example. Dump LOG: #,Lba,Sectors,Downloaded,Time,State 1,150,5574,,, 2,5724,866,,, 3,45150,504150,984.7/984.7MB,10:36:52 > 11:36:26, GDI: 3 1 0 0 0 none 0 2 0 0 0 none 0 3 45000 4 2048 track03.iso 0 This same GDI file works on some of my other single track dumps, but then the other single track dumps don't work with this such as Sonic Adventure 2 JAP. Is there other common boot sectors i could try?
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Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit Last edited by chane2k1; April 3rd, 2007 at 08:17. Reason: new info |
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#5 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 427
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By the way, audio tracks should have 0 instead of a 4 at the start.
4 57984 4 2352 track04.raw 0 <-- this is an audio track and should be changed to: 4 57984 0 2352 track04.raw 0
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I'm not insane. YOU are insane... You are all insane!
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#6 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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thanks for clarifying that drkIIRaziel but im having the same problem with my soul calibur dump which is a US game with the same track layout, any suggestion? thanks for showing me the proper way to handle audio psyman, you guys have been a great help.
__________________
Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit |
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#8 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: Tucson, AZ
Posts: 70
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that would be awesome, do you have dumps with the lba offset problem mine seem to have? Big thanks to the nulldc team for supporting raw dumps.
__________________
Comp Specs: CPU: Intel Core 2 QUAD Q6600 OCed @ 3.60ghz RAM: 4x2GB DDR2-800mhz 4-4-4-12 HDD: 320gb & 500gb 7200rpm Seagates VID: Nvidia Geforce 9600GT OCed @ 800mhz SPU: Onboard Realtek HD 880 OS: Windows Vista Home Premium 64bit |
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