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Old April 3rd, 2007   #1 (permalink)
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Resident Evil - Code Veronica problem

Hi there, first of all thanks for nullDC, that was a great surprise this week-end.

I have just tried Resident Evil - Code Veronica, and there are some gfx errors in the menu.

There, a picture for the right side menu:


And another one for the bottom left side of the menu:


Notice that the upper left side of the menu is invisible too in both of the screenshots.

Thanks for your good work!

EDIT: Missing infos on my second post

Last edited by atomike; April 3rd, 2007 at 10:54.
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Old April 3rd, 2007   #2 (permalink)
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please read the : how to report problem thread...
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Old April 3rd, 2007   #3 (permalink)
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Sorry for the missing infos, here's my config:

System Spec: Pentium M 1.73GHz, ATI Radeon X600 Mobile (with Omega 3.8.291 based on Catalyst 7.1) , Realtek AC97 onboard sound, Windows XP Pro French SP2

Plugins: nullPVR 1.0.0 (with or without Dynarec, with or without CP Pass), Image Reader Plugin 1.0.0, nullAICA 0.1.0, nullDC Controller Winhook 1.0.0, 2x nullDC VMU 1.0.0, nullExtDev 1.0.0

thank you!
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Old April 3rd, 2007   #4 (permalink)
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nullPVR doesn't do very well with Code Veronica. Try using Chankast PVR with the Z-Write options enabled.
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Old April 3rd, 2007   #5 (permalink)
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thanks for the fast answer, that made it
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Old April 3rd, 2007   #6 (permalink)
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..tried RE CV too,this what I have so far:

-nullPVR has issues with menus and text,as reported already.

-the graphics are flawless using Chankast PVR with Z-Write options enabled,sound is perfect as well using Chankast's AICA (and it doest die after a while like it did with chankast).bad new is that there is no way how to limit FPS when using Chankast's AICA,and the game runs waaay to fast to be playable.nulldc totally needs an FPS limiter somewhere in the emulator core..pretty please

-using nullAICA (sync to audio on),the frames are much more acceptable (although still not perfect),but the sound quality is much worse (changing buffer size didnt help),when compared to Chankast's AICA..quite a lot of cracking noise,especially when some background sounds (like rain) are present.

-gamma slider would be great as well,CV is very dark..but that a very minor issue.


anyway,I must say that nullDC is a great improvement compared to earlier emus,great work & many thanks

I'm running A64 3700+/x1950xtx/onboard AC97/win xp pro with latest drivers & DX9c feb
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Old April 3rd, 2007   #7 (permalink)
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I have a very annoying graphical bug in RE:CV.
When I pick up the two Golden Lugers, the whole screen goes grainy. I can get through this point (I don't pick them up), but when I get to the "submarine part" I can't see/do a thing.

I tried my save with Chankast and Demul, they all produce the same bug... Is this a known bug with RE:CV or is it on my system only? Is there a solution?
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Old April 3rd, 2007   #8 (permalink)
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What are the specs of your system?
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Old April 3rd, 2007   #9 (permalink)
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Quote:
Originally Posted by atomike View Post
What are the specs of your system?
Celeron D 3Ghz
512 MB ram
Gef 6600GT
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Old April 3rd, 2007   #10 (permalink)
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Here is another screenshot. (Steve picks up the Golden Lugers)
It indicates that the problem is with displaying only that specific effect (gas/water)

Any advice?
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Old April 4th, 2007   #11 (permalink)
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Quote:
Originally Posted by Vincent_ View Post
Here is another screenshot. (Steve picks up the Golden Lugers)
It indicates that the problem is with displaying only that specific effect (gas/water)

Any advice?
I Have Some Problem of Vincent... Always in Golden Guns Room And in Submarine...

The Problem Persist in Chanka, Demul And nullDC.

My Pc:
Motherboard: ASUS M2N-E (Nvidia 570 Ultra Chipset)
RAM: 2x 1024 DDR2 667 (Dual Channel)
Processador: Athlon 64 AM2 3800+ X2
HD: Western Digital SATA 3 250Giga
Video: MSI Geforce 7600gt V.I.V.O. 256GDR3
Running: Windows Vista With Lastest Drivers And Updates

I Also Try In Another Pc:
Motherboard: Gigabyte GA-K8N51GMF-9 (Nvidia 410+6100 Chipset)
RAM: 2x 512 DDR 400 (Dual Channel)
Processador: Athlon 64 939 3200+
HD: Samsung SATA 120Giga
Video: MSI Geforce 4800ti V.I.V.O. 128mb
Running: Windows XP SP2 With Lastest Drivers And Updates

PS: Waiting For Joypad Emulation... I Use Joytokey For While Until Next Release of Emulator...
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Old April 4th, 2007   #12 (permalink)
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that gas/water thingy is a known bug,the effect simply doesnt work when using Chankast PVR graphics plugin.try using nullPVR graphics plugin for that part of the game.

alternatively,you can simply ignore the issue-simply dont pick the lugers up (steve will pick them up,and you will have to turn of the gas or something similar,I dont remember anymore),and use the map to navigate through the "submarine" part..
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Old April 4th, 2007   #13 (permalink)
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Quote:
Originally Posted by glideator View Post
that gas/water thingy is a known bug,the effect simply doesnt work when using Chankast PVR graphics plugin.try using nullPVR graphics plugin for that part of the game.

alternatively,you can simply ignore the issue-simply dont pick the lugers up (steve will pick them up,and you will have to turn of the gas or something similar,I dont remember anymore),and use the map to navigate through the "submarine" part..

Sadly, the bug is present with the nullPVR plugin...
But thanks for the map-advice!
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Old April 26th, 2007   #14 (permalink)
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same problem here....
would be cool of the coders to fix this, because from what i see this is the only issue which prevents the game to be emulated completely correct...
maybe some temporary fix is possible?

thanks in advance
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Old April 28th, 2007   #15 (permalink)
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Its not a bug , its a missing feature (Render To Texture)
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Old April 28th, 2007   #16 (permalink)
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Quote:
Originally Posted by drkIIRaziel View Post
Its not a bug , its a missing feature (Render To Texture)
Is possible to solved that missing feature? or nobody knows how solved it?.
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Old April 28th, 2007   #17 (permalink)
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Ehh... implementing the feature (render to texture) would fix the problem... Apparently.
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Old April 28th, 2007   #18 (permalink)
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Quote:
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Ehh... implementing the feature (render to texture) would fix the problem... Apparently.
Ok. so we can wait (maybe in the next release ?? ... who knows ??...) to see if this can be work thanks
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Old April 28th, 2007   #19 (permalink)
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There is no plan to imlement on the next release , as it whould have a speed impact on slower gfx cards ... but i may as well implement it and require faster gfx cards =P
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Old April 28th, 2007   #20 (permalink)
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what ever happened to those nice option buttons that you could use to turn features on and off?
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