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#1 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Canada
Posts: 9
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Resident Evil - Code Veronica problem
Hi there, first of all thanks for nullDC, that was a great surprise this week-end.
I have just tried Resident Evil - Code Veronica, and there are some gfx errors in the menu. There, a picture for the right side menu: ![]() And another one for the bottom left side of the menu: ![]() Notice that the upper left side of the menu is invisible too in both of the screenshots. Thanks for your good work! EDIT: Missing infos on my second post Last edited by atomike; April 3rd, 2007 at 10:54. |
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#3 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Canada
Posts: 9
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Sorry for the missing infos, here's my config:
System Spec: Pentium M 1.73GHz, ATI Radeon X600 Mobile (with Omega 3.8.291 based on Catalyst 7.1) , Realtek AC97 onboard sound, Windows XP Pro French SP2 Plugins: nullPVR 1.0.0 (with or without Dynarec, with or without CP Pass), Image Reader Plugin 1.0.0, nullAICA 0.1.0, nullDC Controller Winhook 1.0.0, 2x nullDC VMU 1.0.0, nullExtDev 1.0.0 thank you! |
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#6 (permalink) |
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3dfx is the true path..
Join Date: Nov 2003
Location: on the path to insanity
Posts: 29
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..tried RE CV too,this what I have so far:
-nullPVR has issues with menus and text,as reported already. -the graphics are flawless using Chankast PVR with Z-Write options enabled,sound is perfect as well using Chankast's AICA (and it doest die after a while like it did with chankast).bad new is that there is no way how to limit FPS when using Chankast's AICA,and the game runs waaay to fast to be playable.nulldc totally needs an FPS limiter somewhere in the emulator core..pretty please -using nullAICA (sync to audio on),the frames are much more acceptable (although still not perfect),but the sound quality is much worse (changing buffer size didnt help),when compared to Chankast's AICA..quite a lot of cracking noise,especially when some background sounds (like rain) are present. -gamma slider would be great as well,CV is very dark..but that a very minor issue. anyway,I must say that nullDC is a great improvement compared to earlier emus,great work & many thanks I'm running A64 3700+/x1950xtx/onboard AC97/win xp pro with latest drivers & DX9c feb |
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#7 (permalink) |
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Registered User
Join Date: Apr 2007
Location: hungary
Posts: 8
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I have a very annoying graphical bug in RE:CV.
When I pick up the two Golden Lugers, the whole screen goes grainy. I can get through this point (I don't pick them up), but when I get to the "submarine part" I can't see/do a thing. I tried my save with Chankast and Demul, they all produce the same bug... Is this a known bug with RE:CV or is it on my system only? Is there a solution? |
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#11 (permalink) | |
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Registered User
Join Date: Apr 2007
Location: Brasil
Posts: 8
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Quote:
The Problem Persist in Chanka, Demul And nullDC. My Pc: Motherboard: ASUS M2N-E (Nvidia 570 Ultra Chipset) RAM: 2x 1024 DDR2 667 (Dual Channel) Processador: Athlon 64 AM2 3800+ X2 HD: Western Digital SATA 3 250Giga Video: MSI Geforce 7600gt V.I.V.O. 256GDR3 Running: Windows Vista With Lastest Drivers And Updates I Also Try In Another Pc: Motherboard: Gigabyte GA-K8N51GMF-9 (Nvidia 410+6100 Chipset) RAM: 2x 512 DDR 400 (Dual Channel) Processador: Athlon 64 939 3200+ HD: Samsung SATA 120Giga Video: MSI Geforce 4800ti V.I.V.O. 128mb Running: Windows XP SP2 With Lastest Drivers And Updates PS: Waiting For Joypad Emulation... I Use Joytokey For While Until Next Release of Emulator... |
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#12 (permalink) |
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3dfx is the true path..
Join Date: Nov 2003
Location: on the path to insanity
Posts: 29
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that gas/water thingy is a known bug,the effect simply doesnt work when using Chankast PVR graphics plugin.try using nullPVR graphics plugin for that part of the game.
alternatively,you can simply ignore the issue-simply dont pick the lugers up (steve will pick them up,and you will have to turn of the gas or something similar,I dont remember anymore),and use the map to navigate through the "submarine" part.. |
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#13 (permalink) | |
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Registered User
Join Date: Apr 2007
Location: hungary
Posts: 8
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Quote:
Sadly, the bug is present with the nullPVR plugin... But thanks for the map-advice!
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#14 (permalink) |
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Registered User
Join Date: Apr 2007
Location: dark earth
Posts: 1
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same problem here....
would be cool of the coders to fix this, because from what i see this is the only issue which prevents the game to be emulated completely correct... maybe some temporary fix is possible? thanks in advance
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#16 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 113
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Is possible to solved that missing feature? or nobody knows how solved it?.
__________________
Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. |
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#18 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 113
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Quote:
thanks
__________________
Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. |
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