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#281 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Russia
Posts: 24
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UT computer specs: e6300 @ 3.1GHZ 1gb PC2-6400 gf7900gs 615/710MHZ status - playable, but graphic glitches (some effect, like a blasts invisible,crossfire a missing and serious problems with split of the screen on parts in a multiplayer(screens "blinks")
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vfud aka Moud Sedd Last edited by vfud; May 2nd, 2007 at 19:28.. |
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#282 (permalink) |
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Registered User
Join Date: Jan 2007
Location: Russia
Posts: 24
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MSR: Metropolis Street Racer computer specs: e6300 @ 3.1GHZ 1gb PC2-6400 gf7900gs 615/710MHZ status - playable missing some text and many graphic errors in multiplayer on a chankaPvr(on nullPVR screen "blinks", like in UT).
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vfud aka Moud Sedd Last edited by vfud; May 4th, 2007 at 08:46.. |
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#285 (permalink) |
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Registered User
Join Date: Feb 2007
Location: in a house
Posts: 7
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Resident Evil 3
It does not go in game and freezes on any loading screen .RE3 7.JPGRE3 10.JPG Videos are slow. RE3 1.JPG When using NullPVR, some screens (like the above) are missing. Used ChankaPVR. RE3 3.JPG RE3 4.JPG RE3 8.JPG RE3 9.JPG RE3 5.JPG RE3 6.JPG Right after the first CG or when autoplay goes on, the game freezes but the emulator keep up ... ![]() AMD Athlon XP 1900+ (1,6Ghz) 1024MB DDR333 Radeon 9600 Pro Last edited by deadgar; May 6th, 2007 at 16:30.. Reason: My mom told me to put the specs ..... |
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#286 (permalink) | |
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Registered User
Join Date: May 2007
Location: Moscow, Russia
Posts: 13
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Quote:
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#287 (permalink) | |
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Registered User
Join Date: Jan 2007
Location: USA
Posts: 45
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Quote:
I can confirm this works, I tried it as well and it is a way for SF3rd strike to go full screen, So thx for the info. SHIKIGAMI NO SHIRO 2 System: AMD XP 2800+ ~2.2 ATI Radeon x1300 Pro 1024 MB RAM NullDC Config: Chankast AICA NullPvr Status: Playable Game works great for me the sound is really bad though when I used Null Aica, But with Chankast Aica it was fully playable. |
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#288 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
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Wolfenstein 3D port by OneThirty8 (region free) Computer specs: Athlon 64 3200+ Radeon X600XT nullDC configuration: Default nullDC configuration Status: Nothing I just downloaded the latest Wolfenstein 3D port released by OneThirty8. Freezes when you run the image. |
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#289 (permalink) |
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大魔王
Join Date: Aug 2006
Location: Spain
Posts: 47
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Hi mates. Anyone would mind in trying KOF 2000, posting a screenshot and tell how it runs? Sorry, I am not at my dad's PC so I can't try (and won't be able until some weeks) Also his PC is not very good, but since some of you guys have awesome computers...would you mind in trying? Thanks. |
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#292 (permalink) | |
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Registered User
![]() ![]() Join Date: May 2006
Location: hk
Posts: 104
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Quote:
you two make a great couple, no i'm serious....that was the cutest moment i've ever witness. |
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#295 (permalink) | |
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Registered User
Join Date: Sep 2007
Location: canada
Posts: 2
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Quote:
chankast would crash on the ending as well. i will never reach beyond mode in dc emu!
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#298 (permalink) | |
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Registered User
Join Date: Sep 2007
Location: Hungary
Posts: 1
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Quote:
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#299 (permalink) |
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Standing by...
![]() Join Date: Sep 2005
Location: United States
Posts: 59
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DOA 2 Limited Edition (Japanese) System: AMD Athlon 64 3000+ (Overclocked to 2GHz) nVidia GeForce 6600 Standard 1024 MB RAM NullDC Config: Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum) Fullscreen On PC Config: Forced VSync Forced AF (16x) Forced AA (8xS) Status: Very playable. No visual bugs to report, slow rendering during battles (approx. 80% speed) Last edited by Jakeofalltrades; October 5th, 2007 at 07:32.. |
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#300 (permalink) |
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Standing by...
![]() Join Date: Sep 2005
Location: United States
Posts: 59
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Skies of Arcadia (PAL) System: AMD Athlon 64 3000+ (Overclocked to 2GHz) nVidia GeForce 6600 Standard 1024 MB RAM NullDC Config: Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum) Fullscreen On PC Config: Forced VSync Forced AF (16x) Forced AA (8xS) Status: Playable. Frame rate is somewhat erratic, with parts of the game running either too fast or too slow. There are some minor visual bugs including layer inconsistencies and what appears to be a UI palette being displayed during certain transitions. Audio is very choppy in some parts, and voices are cut off numerous times. Update: Switching the audio plugin to Chankast improves the framerate, reduces visual bugs, and improves audio quality. When a special attack is used during battle, the cutscene plays too fast and the music has to catch up, but otherwise the game plays very well with this configuration. Last edited by Jakeofalltrades; October 6th, 2007 at 22:40.. |
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