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Old May 2nd, 2007   #281 (permalink)
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Posts: 24
UT

computer specs:
e6300 @ 3.1GHZ
1gb PC2-6400
gf7900gs 615/710MHZ

status - playable, but graphic glitches (some effect, like a blasts invisible,crossfire a missing and serious problems with split of the screen on parts in a multiplayer(screens "blinks")
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Last edited by vfud; May 2nd, 2007 at 19:28..
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Old May 4th, 2007   #282 (permalink)
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MSR: Metropolis Street Racer

computer specs:
e6300 @ 3.1GHZ
1gb PC2-6400
gf7900gs 615/710MHZ

status - playable

missing some text and many graphic errors in multiplayer on a chankaPvr(on nullPVR screen "blinks", like in UT).
Attached Images
File Type: jpg nullDC_100b1 2007-05-04 12-13-26-45.jpg (46.3 KB, 24 views)
File Type: jpg nullDC_100b1 2007-05-04 12-13-29-43.jpg (78.8 KB, 20 views)
File Type: jpg nullDC_100b1 2007-05-04 12-14-29-60.jpg (96.9 KB, 27 views)
File Type: jpg nullDC_100b1 2007-05-04 12-17-05-35.jpg (214.0 KB, 108 views)
File Type: jpg nullDC_100b1 2007-05-04 12-17-38-06.jpg (143.4 KB, 64 views)
File Type: jpg nullDC_100b1 2007-05-04 12-18-44-65.jpg (186.8 KB, 48 views)
File Type: jpg nullDC_100b1 2007-05-04 12-21-01-42.jpg (214.7 KB, 84 views)
File Type: jpg nullDC_100b1 2007-05-04 12-21-56-09.jpg (227.6 KB, 76 views)
File Type: jpg nullDC_100b1 2007-05-04 12-23-13-84.jpg (216.1 KB, 58 views)
File Type: jpg nullDC_100b1 2007-05-04 12-23-29-70.jpg (201.3 KB, 26 views)
File Type: jpg nullDC_100b1 2007-05-04 12-24-23-93.jpg (238.4 KB, 49 views)
File Type: jpg nullDC_100b1 2007-05-04 12-25-17-37.jpg (258.5 KB, 37 views)
File Type: jpg nullDC_100b1 2007-05-04 12-25-25-15.jpg (235.3 KB, 36 views)
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Last edited by vfud; May 4th, 2007 at 08:46..
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Old May 5th, 2007   #283 (permalink)
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Shadowman (PAL-F)

Status : Playable
Attached Images
File Type: png screenshot_0.png (238.5 KB, 55 views)
File Type: png screenshot_1.png (265.5 KB, 35 views)
File Type: png screenshot_2.png (233.0 KB, 44 views)
File Type: png screenshot_3.png (358.8 KB, 126 views)
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Old May 5th, 2007   #284 (permalink)
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Re-Volt (NTSC-U) (Revolt)

Status : Playable
Attached Images
File Type: png screenshot_1.png (207.1 KB, 28 views)
File Type: png screenshot_3.png (368.1 KB, 101 views)
File Type: jpg screenshot_0.jpg (105.3 KB, 32 views)
File Type: jpg screenshot_2.jpg (74.5 KB, 28 views)
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Old May 6th, 2007   #285 (permalink)
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Resident Evil 3

It does not go in game and freezes on any loading screen .

RE3 7.JPGRE3 10.JPG
Videos are slow.

RE3 1.JPG
When using NullPVR, some screens (like the above) are missing. Used ChankaPVR.

RE3 3.JPG RE3 4.JPG RE3 8.JPG RE3 9.JPG
RE3 5.JPG RE3 6.JPG
Right after the first CG or when autoplay goes on, the game freezes but the emulator keep up ...

AMD Athlon XP 1900+ (1,6Ghz)
1024MB DDR333
Radeon 9600 Pro

Last edited by deadgar; May 6th, 2007 at 16:30.. Reason: My mom told me to put the specs .....
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Old May 11th, 2007   #286 (permalink)
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Quote:
Originally Posted by ToMMeK2K View Post
Street Fighter III - 3rd Strike

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable

The screen is on the upper left which is a little bit disturbing, but it's fully playable. No glitches or sound bugs.
I figured out the cause of the problem. The game has some image improvement filter or something like, that it's not emulated properly this is why the screen isn't full. But this can be disabled by pressing and holding the START+Y button on game start, hold until the capcom logo appears. There's also another options : START+X - return to normal; START+L - interlaced mode. It's interesting that in interlaced mode the game emulation look's like the JOJO's case - only upper half of the screen. So jojo maybe interlaced by default? Anyway i hope this helps any one.
Attached Images
File Type: jpg 1.jpg (198.7 KB, 73 views)
File Type: jpg 2.jpg (274.3 KB, 217 views)
File Type: jpg 3.jpg (272.2 KB, 105 views)
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Old May 27th, 2007   #287 (permalink)
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Quote:
Originally Posted by lsnderick View Post
I figured out the cause of the problem. The game has some image improvement filter or something like, that it's not emulated properly this is why the screen isn't full. But this can be disabled by pressing and holding the START+Y button on game start, hold until the capcom logo appears. There's also another options : START+X - return to normal; START+L - interlaced mode. It's interesting that in interlaced mode the game emulation look's like the JOJO's case - only upper half of the screen. So jojo maybe interlaced by default? Anyway i hope this helps any one.

I can confirm this works, I tried it as well and it is a way for SF3rd strike to go full screen, So thx for the info.


SHIKIGAMI NO SHIRO 2

System:
AMD XP 2800+ ~2.2
ATI Radeon x1300 Pro
1024 MB RAM

NullDC Config:
Chankast AICA
NullPvr

Status: Playable

Game works great for me the sound is really bad though when I used Null Aica, But with Chankast Aica it was fully playable.
Attached Images
File Type: jpg screenshot_4.JPG (62.5 KB, 20 views)
File Type: jpg screenshot_5.JPG (41.9 KB, 40 views)
File Type: jpg screenshot_6.JPG (39.8 KB, 83 views)
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Old May 28th, 2007   #288 (permalink)
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Wolfenstein 3D port by OneThirty8 (region free)

Computer specs:
Athlon 64 3200+
Radeon X600XT

nullDC configuration:
Default nullDC configuration

Status: Nothing

I just downloaded the latest Wolfenstein 3D port released by OneThirty8. Freezes when you run the image.
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Old June 18th, 2007   #289 (permalink)
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Hi mates.
Anyone would mind in trying KOF 2000, posting a screenshot and tell how it runs?
Sorry, I am not at my dad's PC so I can't try (and won't be able until some weeks)
Also his PC is not very good, but since some of you guys have awesome computers...would you mind in trying?
Thanks.
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Old July 7th, 2007   #290 (permalink)
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King of Fighters 2000

Computer specs:
Athlon 64 3800+
Geforce 6600GT


nullDC configuration:
Default nullDC configuration

Status: playable,a little bit slow
Attached Images
File Type: jpg --2007-07-07--13-39-50.jpg (50.8 KB, 46 views)
File Type: jpg --2007-07-07--13-40-15.jpg (44.3 KB, 19 views)
File Type: jpg --2007-07-07--13-40-40.jpg (77.8 KB, 80 views)
File Type: jpg --2007-07-07--13-41-32.jpg (68.9 KB, 37 views)
File Type: jpg --2007-07-07--13-43-09.jpg (79.3 KB, 68 views)
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Old July 23rd, 2007   #291 (permalink)
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Quote:
Originally Posted by ToMMeK2K View Post
Soul Calibur

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable

Some glitches in menus and backgrounds, but playable.
If you use the Chankast video plugin for this game, it doesn't have those background glitches, I found...
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Old August 10th, 2007   #292 (permalink)
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Quote:
Originally Posted by JKKDARK View Post
But JPEG is ugly


Quote:
Originally Posted by refraction View Post
would you say this quality is ugly?

http://djxander.artists.mpfspromotio...WFparallax.jpg (not a NDC shot)

thats in jpeg, and its within the forum limits and its in 1280x1024 n looks just as good as PNG.. i think we can live with that quality dont you?

you two make a great couple, no i'm serious....that was the cutest moment i've ever witness.
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Old August 21st, 2007   #293 (permalink)
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Great progress, hopefully this will see more progress than Chankast had
Gd luck
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Old August 31st, 2007   #294 (permalink)
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Quote:
Originally Posted by ToMMeK2K View Post
Confidential Mission (NTSC-U)

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable
Is that a GDI dump? Mine constantly loops back to the DC bios menu.
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Old September 3rd, 2007   #295 (permalink)
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Quote:
Originally Posted by SYSS Mouse View Post
Rez
Playable
system Intel Centrino (Core) Duo
Radeon X1400
1GB Ram
Occasionally graphic glitch
Noted that the game runs faster than chankast and Demul.
EDIT: The ending dose not play correctly and that prevents saving after area 5. (Thus Beyond mode cannot be unlocked.)

chankast would crash on the ending as well.
i will never reach beyond mode in dc emu!
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Old September 16th, 2007   #296 (permalink)
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Game : DOA2

Framerates : 80fps

System : AMD X2 3600 and Geforce 7600gs
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Old September 17th, 2007   #297 (permalink)
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How could you get such speed with DOA2 if the emu itself has a bug?!
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Old September 18th, 2007   #298 (permalink)
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Quote:
Originally Posted by ToMMeK2K View Post
Zombie Revenge (NTSC-U)

System:
AMD Athlon 64 3500+
NVidia GeForce 6800GT
1024 MB RAM

NullDC Config:
default

Status: Playable
Players' lifebars are empty in Zombie Revenge. Interesting because the whole game runs perfectly ... Default NullDC settings Intel 3ghz MSI 6600 1Gb RAM .... You can see on the pictures already attached. Hail NullDC creators
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Old October 5th, 2007   #299 (permalink)
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DOA 2 Limited Edition (Japanese)

System:
AMD Athlon 64 3000+ (Overclocked to 2GHz)
nVidia GeForce 6600 Standard
1024 MB RAM

NullDC Config:
Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum)
Fullscreen On

PC Config:
Forced VSync
Forced AF (16x)
Forced AA (8xS)

Status: Very playable. No visual bugs to report, slow rendering during battles (approx. 80% speed)
Attached Images
File Type: jpg DOA2LE.jpg (361.5 KB, 58 views)
File Type: jpg DOA2LE2.jpg (335.2 KB, 45 views)

Last edited by Jakeofalltrades; October 5th, 2007 at 07:32..
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Old October 6th, 2007   #300 (permalink)
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Skies of Arcadia (PAL)

System:
AMD Athlon 64 3000+ (Overclocked to 2GHz)
nVidia GeForce 6600 Standard
1024 MB RAM

NullDC Config:
Resolution: 1024x768 (Screenshots sized down to 800x600 to meet the 400k maximum)
Fullscreen On

PC Config:
Forced VSync
Forced AF (16x)
Forced AA (8xS)

Status: Playable. Frame rate is somewhat erratic, with parts of the game running either too fast or too slow. There are some minor visual bugs including layer inconsistencies and what appears to be a UI palette being displayed during certain transitions. Audio is very choppy in some parts, and voices are cut off numerous times.

Update: Switching the audio plugin to Chankast improves the framerate, reduces visual bugs, and improves audio quality. When a special attack is used during battle, the cutscene plays too fast and the music has to catch up, but otherwise the game plays very well with this configuration.
Attached Images
File Type: jpg SOA.jpg (234.8 KB, 21 views)
File Type: jpg SOA2.jpg (49.0 KB, 19 views)
File Type: jpg SOA3.jpg (294.6 KB, 26 views)
File Type: jpg Finafork.jpg (199.7 KB, 26 views)

Last edited by Jakeofalltrades; October 6th, 2007 at 22:40..
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