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#241 (permalink) |
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Registered dude
Join Date: Apr 2007
Location: Moscow, Russia
Posts: 36
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Ecco: defender of the future. YouTube - NullDC emulation. Ecco defender of the future. One of my favorites 8) Running at full speed, but with gfx glitches. ***************************************** Zombie Revenge. YouTube - NullDC Beta 1, dc emulation. Zombie Revenge. Fully playable. Minor gfx glitches. ******************************************* Shenmue 1 YouTube - NullDC beta 1 - Shenmue Playable. Gfx glitches. Last edited by iamp; April 12th, 2007 at 17:48.. |
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#243 (permalink) |
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Registered User
![]() Join Date: Oct 2004
Location: Romania
Posts: 80
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Incoming (NTSC-U) Computer specs: Athlon 64 3800+ X2 @ 2.0Ghz 3072 MB RAM Geforce 8800 GTX Stock Speed nullDC configuration: Default nullDC configuration. nullAICA Buffer Size: 4096. Status: Playable Some graphics issues, mostly relating to transparency.
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Both Heaven and Hell can't contain Me!!
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#244 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Kansas
Posts: 40
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System: AMD Athlon 64 3700+ NVidia GeForce 7600GT 1536 MB RAM NullDC Config: default Status: Playable Applies to all of the following games. Only minimal visual or aural glitches detected, except for Shenmue 2, which has a moderate amount. Dead or Alive 2 HeadHunter House of the Dead Jet Grind Radio 2 Project Justice Shenmue 2 Under Defeat |
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#245 (permalink) |
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Registered User
![]() Join Date: Oct 2004
Location: Romania
Posts: 80
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King Of Fighters Dream Match 99 (NTSC-U) Computer specs: Athlon 64 3800+ X2 @ 2.0Ghz 3072 MB RAM Geforce 8800 GTX Stock Speed nullDC configuration: Default nullDC configuration. nullAICA Buffer Size: 4096. Status: Playable Takes up only a quarter of the screen.
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Both Heaven and Hell can't contain Me!!
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#246 (permalink) |
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Registered dude
Join Date: Apr 2007
Location: Moscow, Russia
Posts: 36
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Dead or Alive 2 YouTube - NullDC beta 1 - Dead or Alive 2 Almost perfect graphics, but slow... 1/2 speed with slowdowns =)
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WinXP pro Athlon 64 3200+ "Venice" (983-2700Mhz) HDDs Samsung 80Gb, 320Gb DDR 400 1024Mb 128Mb FX 5900XT ![]() Sound - SB live! 24bit
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#247 (permalink) |
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Registered User
Join Date: Nov 2006
Location: PockyTown
Posts: 7
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Silver (NTSC-U) Computer specs: Intel Pentium 4 Prescott @ 2.8Ghz (Overclocked to 3.36Ghz) 1024MB RAM ATI Radeon 9800 Pro nullDC configuration: Defaults Status: Playable Basically the game runs quite perfectly, but the one hitch is that the emulator will crash for some reason if I hit someone. Well visually perfect then. I thought it might be a video plugin problem so I tried both nullDC's and Chankast's and the game looks identical with either one. Well I went through the game a few times to figure what exactly the problem was and if there was anyway to get around. Basically I had to turn off dynarec which switches it to interpretor mode, I guess. That way I was able to attack and hit people in the game without the emulator crashing. When I turn dynarec back on and hit someone the emu will crash. Sometimes it's hit and miss whereas I can hit someone a couple of times and then eventually it'll crash with dynarec enabled. Also of note is that in the beginning of the game a character named William gets slashed at by a guard. When he gets hit the game will either continue or the emulator will crash. Well basically almost every single time I hit the attack button this will pop up in that little dos prompt: Code:
Read32 from 0x918E49F0, not mapped [_vmem default handler] Read32 from 0x918E49F0, not mapped [_vmem default handler] Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572 -> Unkown Read from Ar ea7 , addr=1eadc0d3 Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572 -> Unkown Read from Ar ea7 , addr=1eadc0db |
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#248 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 994
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Tried running the game with Dynarec enabled and CP Pass disabled?
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I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page Last edited by PsyMan; April 14th, 2007 at 18:48.. Reason: typo |
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#250 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 994
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Ahh... Thanks for the bug report.
__________________
I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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#251 (permalink) |
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Nyu!
![]() ![]() Join Date: Apr 2007
Location: Ireland
Posts: 124
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Sakura Taisen (aka Sakura Wars) (NTSC-J) System Specs Athlon 64 X2 4200 1024MB RAM nVidia Geforce 7950GT Running with standard nullDC plugins Status: Intro Intro video runs flawlessly at full speed with perfect sound. Minor glitches on title screen transitions. Game refuses to accept joypad input at the 'Press Start Button' title screen, so unable to test further. Last edited by SisterCheeba; April 14th, 2007 at 22:44.. |
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#252 (permalink) |
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Registered User
Join Date: Apr 2007
Location: UK
Posts: 1
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Computer specs: Turion 64 MT-37 1024MB RAM Mobility Radeon X700 nullDC configuration: Default nullDC configuration. Street Fighter Alpha 3 (NTSC-U) Status: Unplayable Black screen Street Fighter Collection Status: Mixed results dependent on game (see below, results are identical to individual titles). Menu screen of compilation glitched. Bonus movies on disk are juddery. Super Street Fighter II Turbo X For Matching Service Status: Playable Nigh on perfect emulation. Fades between rounds do not show objects in stage just the background in some stages. Street Fighter III: Double Impact Status: Title Black screen once you choose either New Generation or Second Impact. Street Fighter III: Third Strike Status: Playable Slight sound hiccups. Game does not fill whole screen. Language shown is Spanish as that is what my BIOS was set to at the time. Last edited by CompactDstrxion; April 15th, 2007 at 12:15.. |
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#253 (permalink) |
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Registered User
Join Date: Nov 2006
Location: PockyTown
Posts: 7
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San Francisco Rush 2049 (NTSC-U) Computer specs: Intel Pentium 4 Prescott @ 2.8Ghz (Overclocked to 3.36Ghz) 1024MB RAM ATI Radeon 9800 Pro nullDC configuration: Defaults Status: Playable Some minor graphical glitches here and there. Everything else seems fine. Although I only played the game for about 10 minutes and only in the marina track. |
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#255 (permalink) | |
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Registered User
Join Date: Apr 2007
Location: Hutchinson, KS
Posts: 37
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Quote:
WOW!! that's awesome... I didn't know Dreamcast had this game. It's one of my Favorites on N64. Thanks for the pics |
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#256 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Poland
Posts: 11
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Capcom vs Snk 2
Capcom Vs. Snk 2 Millionaire Fighting (remixed music ver.) Computer specs: Athlon 2500fx 1024 ram Ati Radeon x700pro nullDC configuration: default Status: Playable ...but i have some (major) 2d glitches ... saw there is already one capvssnk2 rated as 100% playable (and without glitches) so probably its messd up dump(all other 2d fighters work almost perfectly (with chankast sound plugin)) marvel vs capcom 2,street fighter 3 third strike,Ikaruga,Soul Calibur --> all playable (like other ppl said 100 times) my first post so hi ppl ;] and gr8 job with nulldc emu team |
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#257 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 994
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Use 640x480 as resolution and from the configuration of your video card disable Antialiasing (set it to "Let the Application Decide") and make sure you don't have the "Alternative Pixel Center" option enabled.
__________________
I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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#258 (permalink) |
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Registered User
![]() Join Date: Mar 2005
Location: None or you bussisnes
Posts: 60
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System Specs Athlon 64 3500+ 1024MB RAM nVidia Geforce 6200 256mb OC Running with standard nullDC plugins Puyo Puyo/Pop Fever: Playable ![]() ![]() ![]() ![]() Video HQ For NGEMUers!=P 40 FPS. Recorded with shoppy sound...... |
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#259 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Poland
Posts: 11
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Ive checked my gfx card settings 10x (in every possible combination)-> still have those glitches in capcom vs snk 2 (remixed music ver.) :< all other 2d games (street fighter 3 third strike,mvsc 2,ssfex2 etc.) dont have any glitches (when i turn on antialiasing they start glitching so prolly its not my vid card;]) so i bet 0,1$ its messd up dump ;]
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#260 (permalink) |
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Banned
![]() ![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 994
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Ahh... Thanks for the info.
__________________
I'm not insane. YOU are insane... You are all insane! ![]() Click Here to Visit my Blog Page |
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