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Old April 12th, 2007   #241 (permalink)
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Posts: 36
Ecco: defender of the future.
YouTube - NullDC emulation. Ecco defender of the future.
One of my favorites 8)
Running at full speed, but with gfx glitches.
*****************************************
Zombie Revenge.
YouTube - NullDC Beta 1, dc emulation. Zombie Revenge.
Fully playable. Minor gfx glitches.
*******************************************

Shenmue 1
YouTube - NullDC beta 1 - Shenmue
Playable. Gfx glitches.

Last edited by iamp; April 12th, 2007 at 17:48..
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Old April 13th, 2007   #242 (permalink)
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Crazy Taxi

This is using Chankast Video Plugin


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Old April 13th, 2007   #243 (permalink)
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Incoming (NTSC-U)

Computer specs:
Athlon 64 3800+ X2 @ 2.0Ghz
3072 MB RAM
Geforce 8800 GTX Stock Speed

nullDC configuration:
Default nullDC configuration. nullAICA Buffer Size: 4096.

Status: Playable

Some graphics issues, mostly relating to transparency.
Attached Images
File Type: jpg incoming1.jpg (39.7 KB, 17 views)
File Type: jpg incoming2.jpg (35.2 KB, 5 views)
File Type: jpg incoming3.jpg (50.0 KB, 18 views)
File Type: jpg incoming4.jpg (53.0 KB, 23 views)
File Type: jpg incoming5'.jpg (60.7 KB, 46 views)
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Old April 13th, 2007   #244 (permalink)
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System:
AMD Athlon 64 3700+
NVidia GeForce 7600GT
1536 MB RAM

NullDC Config:
default

Status: Playable

Applies to all of the following games. Only minimal visual or aural glitches detected, except for Shenmue 2, which has a moderate amount.
Dead or Alive 2
HeadHunter
House of the Dead
Jet Grind Radio 2
Project Justice
Shenmue 2
Under Defeat
Attached Images
File Type: jpg Dead or Alive 2.jpg (392.5 KB, 118 views)
File Type: jpg HeadHunter.jpg (116.6 KB, 111 views)
File Type: jpg hotd2.jpg (218.2 KB, 78 views)
File Type: jpg jgr.jpg (153.3 KB, 45 views)
File Type: jpg Project Justice.jpg (125.7 KB, 69 views)
File Type: jpg s2.jpg (173.9 KB, 114 views)
File Type: jpg ud.jpg (173.4 KB, 65 views)
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Old April 13th, 2007   #245 (permalink)
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King Of Fighters Dream Match 99 (NTSC-U)

Computer specs:
Athlon 64 3800+ X2 @ 2.0Ghz
3072 MB RAM
Geforce 8800 GTX Stock Speed

nullDC configuration:
Default nullDC configuration. nullAICA Buffer Size: 4096.

Status: Playable

Takes up only a quarter of the screen.
Attached Images
File Type: jpg kof99dm1.jpg (32.7 KB, 9 views)
File Type: jpg kof99dm2.jpg (46.3 KB, 18 views)
File Type: jpg kof99dm4.jpg (84.5 KB, 100 views)
File Type: jpg kof99dm3.jpg (81.8 KB, 64 views)
File Type: jpg kof99dm5.jpg (84.1 KB, 46 views)
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Old April 13th, 2007   #246 (permalink)
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Dead or Alive 2
YouTube - NullDC beta 1 - Dead or Alive 2
Almost perfect graphics, but slow... 1/2 speed with slowdowns =)
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Old April 14th, 2007   #247 (permalink)
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Silver (NTSC-U)

Computer specs:
Intel Pentium 4 Prescott @ 2.8Ghz (Overclocked to 3.36Ghz)
1024MB RAM
ATI Radeon 9800 Pro

nullDC configuration:
Defaults

Status: Playable

Basically the game runs quite perfectly, but the one hitch is that the emulator will crash for some reason if I hit someone. Well visually perfect then. I thought it might be a video plugin problem so I tried both nullDC's and Chankast's and the game looks identical with either one. Well I went through the game a few times to figure what exactly the problem was and if there was anyway to get around. Basically I had to turn off dynarec which switches it to interpretor mode, I guess. That way I was able to attack and hit people in the game without the emulator crashing. When I turn dynarec back on and hit someone the emu will crash. Sometimes it's hit and miss whereas I can hit someone a couple of times and then eventually it'll crash with dynarec enabled. Also of note is that in the beginning of the game a character named William gets slashed at by a guard. When he gets hit the game will either continue or the emulator will crash. Well basically almost every single time I hit the attack button this will pop up in that little dos prompt:

Code:
Read32 from 0x918E49F0, not mapped [_vmem default handler]
Read32 from 0x918E49F0, not mapped [_vmem default handler]
Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572  -> Unkown Read from Ar
ea7 , addr=1eadc0d3
Error in .\dc\mem\sh4_internal_reg.cpp:ReadMem_area7:572  -> Unkown Read from Ar
ea7 , addr=1eadc0db
When I turn dynarec off and I hit the attack button that part doesn't pop up. Well, sorry this post was a little long but I think that's about it. Also note that in the pics below where it has 7fps that was when I had dynarec off.
Attached Images
File Type: jpg screenshot_0.jpg (71.5 KB, 17 views)
File Type: jpg screenshot_15.jpg (107.7 KB, 61 views)
File Type: jpg screenshot_4.jpg (108.0 KB, 44 views)
File Type: jpg screenshot_7.jpg (110.4 KB, 65 views)
File Type: jpg screenshot_8.jpg (114.2 KB, 33 views)
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Old April 14th, 2007   #248 (permalink)
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Tried running the game with Dynarec enabled and CP Pass disabled?
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Last edited by PsyMan; April 14th, 2007 at 18:48.. Reason: typo
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Old April 14th, 2007   #249 (permalink)
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Quote:
Originally Posted by PsyMan View Post
Tried running the game with Dynarec enabled and CP Pass disabled?
Oh yeah, I forgot to mention that. Yes I did indeed try with CP disabled and Dynarec enabled but it was the same result as having both enabled.
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Old April 14th, 2007   #250 (permalink)
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Ahh... Thanks for the bug report.
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Old April 14th, 2007   #251 (permalink)
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Sakura Taisen (aka Sakura Wars) (NTSC-J)

System Specs
Athlon 64 X2 4200
1024MB RAM
nVidia Geforce 7950GT
Running with standard nullDC plugins

Status: Intro

Intro video runs flawlessly at full speed with perfect sound. Minor glitches on title screen transitions. Game refuses to accept joypad input at the 'Press Start Button' title screen, so unable to test further.
Attached Images
File Type: jpg saktai1.jpg (97.6 KB, 32 views)
File Type: jpg saktai2.jpg (150.2 KB, 20 views)

Last edited by SisterCheeba; April 14th, 2007 at 22:44..
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Old April 15th, 2007   #252 (permalink)
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Location: UK
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Computer specs:
Turion 64 MT-37
1024MB RAM
Mobility Radeon X700

nullDC configuration:
Default nullDC configuration.

Street Fighter Alpha 3 (NTSC-U)
Status: Unplayable

Black screen

Street Fighter Collection
Status: Mixed results dependent on game (see below, results are identical to individual titles). Menu screen of compilation glitched. Bonus movies on disk are juddery.

Super Street Fighter II Turbo X For Matching Service
Status: Playable
Nigh on perfect emulation. Fades between rounds do not show objects in stage just the background in some stages.

Street Fighter III: Double Impact
Status: Title

Black screen once you choose either New Generation or Second Impact.

Street Fighter III: Third Strike
Status: Playable

Slight sound hiccups. Game does not fill whole screen.

Language shown is Spanish as that is what my BIOS was set to at the time.
Attached Images
File Type: jpg 1SFC.jpg (117.5 KB, 29 views)
File Type: jpg 2SSF2TX1.jpg (231.3 KB, 28 views)
File Type: jpg 3SSF2TX2.jpg (366.4 KB, 51 views)
File Type: jpg 4SF3DI1.jpg (231.3 KB, 17 views)
File Type: jpg 5SF3DI2.jpg (282.5 KB, 21 views)
File Type: jpg 6SF33S1.jpg (233.7 KB, 25 views)
File Type: jpg 7SF33S2.jpg (300.0 KB, 61 views)
File Type: jpg 8MOV1.jpg (224.8 KB, 20 views)
File Type: jpg 9MOV2.jpg (160.8 KB, 51 views)

Last edited by CompactDstrxion; April 15th, 2007 at 12:15..
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Old April 15th, 2007   #253 (permalink)
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San Francisco Rush 2049 (NTSC-U)

Computer specs:
Intel Pentium 4 Prescott @ 2.8Ghz (Overclocked to 3.36Ghz)
1024MB RAM
ATI Radeon 9800 Pro

nullDC configuration:
Defaults

Status: Playable

Some minor graphical glitches here and there. Everything else seems fine. Although I only played the game for about 10 minutes and only in the marina track.
Attached Images
File Type: jpg screenshot_10.jpg (121.5 KB, 22 views)
File Type: jpg screenshot_12.jpg (99.3 KB, 16 views)
File Type: jpg screenshot_17.jpg (103.5 KB, 94 views)
File Type: jpg screenshot_19.jpg (87.5 KB, 62 views)
File Type: jpg screenshot_20.jpg (101.1 KB, 50 views)
File Type: jpg screenshot_22.jpg (78.8 KB, 18 views)
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Old April 16th, 2007   #254 (permalink)
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Alone In The Dark 2

Played the first 1 minute of it.
Menu screen has graphic glitches. Cut scenes show garbage. No slowdown far as I know. Playable I guess.
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Old April 16th, 2007   #255 (permalink)
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Quote:
Originally Posted by Pockyman View Post
San Francisco Rush 2049 (NTSC-U)

Computer specs:
Intel Pentium 4 Prescott @ 2.8Ghz (Overclocked to 3.36Ghz)
1024MB RAM
ATI Radeon 9800 Pro

nullDC configuration:
Defaults

Status: Playable

Some minor graphical glitches here and there. Everything else seems fine. Although I only played the game for about 10 minutes and only in the marina track.

WOW!! that's awesome... I didn't know Dreamcast had this game. It's one of my Favorites on N64. Thanks for the pics
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Old April 16th, 2007   #256 (permalink)
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Capcom vs Snk 2

Capcom Vs. Snk 2 Millionaire Fighting (remixed music ver.)

Computer specs:
Athlon 2500fx
1024 ram
Ati Radeon x700pro

nullDC configuration:
default

Status: Playable
...but i have some (major) 2d glitches ... saw there is already one capvssnk2 rated as 100% playable (and without glitches) so probably its messd up dump(all other 2d fighters work almost perfectly (with chankast sound plugin))

marvel vs capcom 2,street fighter 3 third strike,Ikaruga,Soul Calibur --> all playable (like other ppl said 100 times)

my first post so hi ppl ;] and gr8 job with nulldc emu team
Attached Images
File Type: jpg 12.JPG (364.8 KB, 56 views)
File Type: jpg 21.JPG (360.2 KB, 72 views)
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Old April 16th, 2007   #257 (permalink)
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Use 640x480 as resolution and from the configuration of your video card disable Antialiasing (set it to "Let the Application Decide") and make sure you don't have the "Alternative Pixel Center" option enabled.
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Old April 16th, 2007   #258 (permalink)
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System Specs
Athlon 64 3500+
1024MB RAM
nVidia Geforce 6200 256mb OC
Running with standard nullDC plugins

Puyo Puyo/Pop Fever: Playable





Video HQ For NGEMUers!=P
40 FPS. Recorded with shoppy sound......
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Old April 16th, 2007   #259 (permalink)
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Quote:
Originally Posted by PsyMan View Post
Use 640x480 as resolution and from the configuration of your video card disable Antialiasing (set it to "Let the Application Decide") and make sure you don't have the "Alternative Pixel Center" option enabled.
Ive checked my gfx card settings 10x (in every possible combination)-> still have those glitches in capcom vs snk 2 (remixed music ver.) :< all other 2d games (street fighter 3 third strike,mvsc 2,ssfex2 etc.) dont have any glitches (when i turn on antialiasing they start glitching so prolly its not my vid card;]) so i bet 0,1$ its messd up dump ;]
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Old April 16th, 2007   #260 (permalink)
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Ahh... Thanks for the info.
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