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Old February 27th, 2008   #1 (permalink)
Jak
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Your most desired updates?


Mine would be save states, followed by online play, then mouse input.

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Old February 27th, 2008   #2 (permalink)
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compatibility with all dreamcast game especially Super Robot Wars @
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Old February 27th, 2008   #3 (permalink)
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Win CE -> Vibration.
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Old February 27th, 2008   #4 (permalink)
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Whatever Raziel can do, I guess /:

We're rootin' for ya!
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Old February 27th, 2008   #5 (permalink)
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Sega Rally 2
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Old February 27th, 2008   #6 (permalink)
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Speed + compatibility
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Old February 27th, 2008   #7 (permalink)
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online play? wasnt it already possible actually?

the only real "desirable updates" that truly matter for emulators -whichever these are- are: compatibility, followed by speed, then features.
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Old February 27th, 2008   #8 (permalink)
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Quote:
Originally Posted by Jak View Post
Mine would be save states, followed by online play, then mouse input.
Save states .. i dont realy like em ;p

Online play is implemented, hasnt been tested for quite some time but it should work.What do you mean by mouse input ? the dreamcast mouse is allready emulated if you mean that

Quote:
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compatibility with all dreamcast game especially Super Robot Wars @
Quote:
Originally Posted by legend100 View Post
Win CE -> Vibration.
WinCE works partialy, its not a huge priority, most (all?) have windows versions that work and look better.
Vibration is planned for next release

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Originally Posted by KyJelly View Post
Speed + compatibility
Do we realy need speed anymore? new cpus are just too fast dammit ;|

Anyway, im waiting for more posts
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Old February 27th, 2008   #9 (permalink)
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The 2D was missing from 18 Wheeler. It worked fine on my Nvidia graphics card, but my Arcade cabinet has an ATI based ArcadeVGA Card and the 2D was missing from 18 Wheeler. The new Plugin from the 10th Jan fixed it , but broke a couple of other games It caused the pitch in Virtua Striker 2 and the track in Daytona 2001 to do very strange things!
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Old February 27th, 2008   #10 (permalink)
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and what does that have to do with the point of this thread?
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Old February 27th, 2008   #11 (permalink)
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Do we realy need speed anymore? new cpus are just too fast dammit ;|
anything to have more 10 fps more in DOA:LE (to reach 50 not 60 )
disabling sound for more fps make it really

damn dell for removing CPU overclocking from bios
and my TV for letting me down
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Old February 27th, 2008   #12 (permalink)
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I'd like the transparency issues in Shenmue 1&2 fixed.

Shadows are broken on most games. I remember Raz saying he was going to be fix this a bit.

Not a high priority, but a filter for sprites would rock.

Online play is kinda moot since most servers are down. Quake 3 might work, but who cares since the PC version is still around.

That is all I got for right now. I might think of some more later.
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Old February 27th, 2008   #13 (permalink)
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scanlines or 50% sacnlines implemented (just like in mame)
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Old February 27th, 2008   #14 (permalink)
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perfect emulation of one perfect game (ikaruga).

that is all.
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Old February 27th, 2008   #15 (permalink)
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To be able to switch from window mode to full-screen and vice-versa during the game.

Also more resolutions for the chankast's video plugin if possible.
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Old February 27th, 2008   #16 (permalink)
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Also more resolutions for the chankast's video plugin if possible.
I don't think this one is gonna happen. Chankast was not coded by Raz, he just put it in as a plug in. If a newer version of Chankast comes out I am sure Raz would switch to it.
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Old February 27th, 2008   #17 (permalink)
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Donīt forget VMU emulation in games like Spawn In The Demonīs Hand or Street Fighter III 3rd Strike.

NullDC is the best, great work
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Old February 27th, 2008   #18 (permalink)
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A more friendly support for joypads (so we can get rid of using joytokey)


and vertical sync (for not go widows graphical options of video driver to change it every time we like to play with nullDC)

Thanks.
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Old February 27th, 2008   #19 (permalink)
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More FPS for older cpus, frameskip, fog emulation...
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NullDC FAN - I don't have UB for that...
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Old February 28th, 2008   #20 (permalink)
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Does this mean drkIIRaziel is hearing our prayers?

Yes, damn invisible bullets of Ikaruga and other oddities (but especially the bullets) Ikaruga figures at the top of my priority list xP

Then REZ's ending, which crashes and doesn't let you beat the game. And some effects are sadly missing. With that fixed, I guess it could pwn REZ HD.

RE:CV had compatibility issues too, right?

Ermm... let me think...

Gigawing 2 suffers some random and sometimes severe speed issues when it reaches the stage that involves a city and a lot of flying stuff (the mid-boss is a train I think and then a ship inside some palace-thing place) It's not comp related because the rest of the game runs perfectly. I forgot to submit this, maybe I'll post some screenies later.

Oh, Mars Matrix graphics are totally broken (although I guess people could try the Mame version... I didn't know it was for the arcades back then)

Still, Ikaruga and REZ figure up there in the Olympus of gaming.

Other than that, NullDC plain rocks.
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Last edited by AlphaProspector; February 28th, 2008 at 00:55. Reason: random typo killing
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