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Old February 28th, 2008   #21 (permalink)
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I'm pretty much happy with the amulator as it is now, but sure compatibility can always be increased, besides that the only thing that comes to my mind is better joypad support

I'm using the xbox 360 controller with NullDC and in some games the analoge stick is just to sensetive, in games like Skies of Arcadia the character moves slowly by himself even if I am not moving the stick.

Besdies that, just keep it up Love the emu! works great!
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Old February 28th, 2008   #22 (permalink)
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Originally Posted by KyJelly View Post
Speed + compatibility
Do we realy need speed anymore? new cpus are just too fast dammit ;|
unfortunately i'm stuck with an athlon xp 2800+ and wont be upgrading my htpc for a while.
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Old February 28th, 2008   #23 (permalink)
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Raziel I donīt want to bother you but I remember that Quiz Ah! My Goddess game donīt work in the actual release, besides I beg to make it work.

Again what a great emu....
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Old February 28th, 2008   #24 (permalink)
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Save states .. i dont realy like em ;p
Some people do, and one more feature is always better than one less feature

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Do we realy need speed anymore? new cpus are just too fast dammit ;|
Of course we do, not everybody has enough money to buy a new high-end computer... or even a new computer at all. Personally, I use the current version of nullDC on a computer that was "quite powerful" in 2006, but I didn't upgrade it since then. A new version that does not run slower than the current one, but is more compatible, would be much appreciated.

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Win CE -> Vibration.
What DC games use Windows CE? I know Virtua Cop 2 does, but what else?

Last edited by Devil Master; February 28th, 2008 at 12:24.
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Old February 28th, 2008   #25 (permalink)
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More Compatible = More Code
More Code = Slower

This is a generally the case. Not always, but most of the time. The performance differences should be pretty marginal though. Raz has pretty good support for low end systems as it is. I would not expect much more, but you never know.

Raz has explained his beef with save states. I honestly can't blame him. I personally loved save states in ePSXe. It would be a welcome addition to nullDC. But there are much more important things. Plus you would not want to use save states through a whole game just to have it corrupt and not work right at the end or something. That would suck.
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Old February 28th, 2008   #26 (permalink)
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I don't have much - this emu is already great.

But i'd have a use for a frameskip... (slow pc)

And i'm still waiting for perfect emulation of SA2 :3
Still has some bugs (mostly weird character behavior here and there).
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Old February 28th, 2008   #27 (permalink)
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just more compatibility and speed, also online if possible, i think thats all, i just want to play cvs2 online.

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I'd like the transparency issues in Shenmue 1&2 fixed.

Shadows are broken on most games. I remember Raz saying he was going to be fix this a bit.

Not a high priority, but a filter for sprites would rock.

Online play is kinda moot since most servers are down. Quake 3 might work, but who cares since the PC version is still around.

That is all I got for right now. I might think of some more later.
Not to play online with servers but kinda like lan and whatnot, since i just want to play capcom vs snk 2 with friends online.

I haven't heard about any improvements on that since the compatibility list is low, i have only played power stone 1 with a friend and it was ok, but the speed wasn't perfect, i just hope its fixed in the future.
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Last edited by Mr. Duck Sauce; February 28th, 2008 at 18:51. Reason: Automerged Doublepost
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Old February 28th, 2008   #28 (permalink)
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I don't have much - this emu is already great.

But i'd have a use for a frameskip... (slow pc)

And i'm still waiting for perfect emulation of SA2 :3
Still has some bugs (mostly weird character behavior here and there).
Yes i agree some frame skipping options would be great
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Old February 28th, 2008   #29 (permalink)
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Frame skipping would not make things faster. It would actually make them slow and choppy (instead of just slow).
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Old February 28th, 2008   #30 (permalink)
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Frame skipping would not make things faster. It would actually make them slow and choppy (instead of just slow).
Yeah, but it helps for games that are completely unplayable for people. It can get you to the point of at least being able to play. I have an old laptop that I play PSO: Blue Burst on that if I don't use frame skipping is unplayable.

But it doesn't really matter to me.
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Old February 28th, 2008   #31 (permalink)
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Yes i agree some frame skipping options would be great
frame skipping for most emulators is quite useless it dosent speed up unlike PC games.
as frame skipping help the graphic card by not displaying some frames.
however the cpu still process all the frames.
and emulators need very high cpu power and low graphic power.
so as for nulldc unless the user have a geforece4mx or lower doubt he will see any raise in speed with frame skipping.
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Old February 28th, 2008   #32 (permalink)
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Raziel I don´t want to bother you but I remember that Quiz Ah! My Goddess game don´t work in the actual release, besides I beg to make it work.

Again what a great emu....
Well this thread isnt a bother realy

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Originally Posted by Devil Master View Post
Some people do, and one more feature is always better than one less feature

Of course we do, not everybody has enough money to buy a new high-end computer... or even a new computer at all. Personally, I use the current version of nullDC on a computer that was "quite powerful" in 2006, but I didn't upgrade it since then. A new version that does not run slower than the current one, but is more compatible, would be much appreciated.

What DC games use Windows CE? I know Virtua Cop 2 does, but what else?
Sega rally 2 , Tomb raider (some of em anyway) Urban chaos , more.You can get a very good cpu for < $80, thats barely midle-end

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Originally Posted by Tree Dude View Post
More Compatible = More Code
More Code = Slower

This is a generally the case. Not always, but most of the time. The performance differences should be pretty marginal though. Raz has pretty good support for low end systems as it is. I would not expect much more, but you never know.

Raz has explained his beef with save states. I honestly can't blame him. I personally loved save states in ePSXe. It would be a welcome addition to nullDC. But there are much more important things. Plus you would not want to use save states through a whole game just to have it corrupt and not work right at the end or something. That would suck.
The current nullDC code is rather slow, the dynarec can get at least 2x faster ... but that requires me to work at it .As im responcible for all progress made on nullDC so i cant focus at one single thing :\.

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Originally Posted by KyJelly View Post
unfortunately i'm stuck with an athlon xp 2800+ and wont be upgrading my htpc for a while.
Good point, i didnt consider htpcs.

--About frame skiping--
The speed hit from rendering is generaly minimal compared to the time spent on other parts.Even if i skip the frames the game will still have to send *all* the 3d data etc, there is no way to get around that.


--Stuff that allready is implemented, or will be by next release--
Maple (input):
VMU (with display ;p), FFeedback,Deadzone
Pvr (3D):
Alt+enter handling, varius other stuff i dont realy remember now.
Aica (sound):
Most (all ?) of the sound code is rewriten.Also there is some temp DSP emulation, im working on a dynarec for it to make it faster. Here is a sample : grandia2 sample

Also i was thinking to make a nice gui using .net but quite a few ppl seem to dislike dependecy to it.

Last edited by drkIIRaziel; February 28th, 2008 at 22:06.
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Old February 28th, 2008   #33 (permalink)
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VMU emulation
Seconded. LCD-goodness.
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Old February 29th, 2008   #34 (permalink)
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Originally Posted by drkIIRaziel View Post
--Stuff that allready is implemented, or will be by next release--
Maple (input):
VMU (with display ;p), FFeedback,Deadzone
Pvr (3D):
Alt+enter handling, varius other stuff i dont realy remember now.
Aica (sound):
Most (all ?) of the sound code is rewriten.Also there is some temp DSP emulation, im working on a dynarec for it to make it faster. Here is a sample : grandia2 sample

Also i was thinking to make a nice gui using .net but quite a few ppl seem to dislike dependecy to it.
I cannot wait. Is the VMU display going to be viewable in game?
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Old February 29th, 2008   #35 (permalink)
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Originally Posted by drkIIRaziel View Post
--Stuff that allready is implemented, or will be by next release--
Maple (input):
VMU (with display ;p), FFeedback,Deadzone
Pvr (3D):
Alt+enter handling, varius other stuff i dont realy remember now.
Aica (sound):
Most (all ?) of the sound code is rewriten.Also there is some temp DSP emulation, im working on a dynarec for it to make it faster. Here is a sample : grandia2 sample
Thx for the update drkIIRaziel. It's really nice having some WIP info.

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Originally Posted by drkIIRaziel View Post
Also i was thinking to make a nice gui using .net but quite a few ppl seem to dislike dependecy to it.
Oh please, for the love of GAWD, don't make nullDC .NET dependant
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Old February 29th, 2008   #36 (permalink)
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See? ;p
I must say, its a real pain to do guis on c/c++ tho :|
Maby its time to use the gui plugin system and have both
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Old February 29th, 2008   #37 (permalink)
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See? ;p
I must say, its a real pain to do guis on c/c++ tho :|
Maby its time to use the gui plugin system and have both
i didn't mind the .net, but if people don't like it then change it, as long as its up and running later with more compatibility.
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Old February 29th, 2008   #38 (permalink)
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What DC games use Windows CE? I know Virtua Cop 2 does, but what else?
Nightmare Creatures, 4x4 Evolution, PBA Bowling 2001 are a few more on top of what Raz already mentioned above. None boot.

Thankfully though, Makaron has made huge strides and has gotten ALL these booting. Most usually crash once in gameplay at some point, but it's excellent progress. Virtual Cop 2 though is one of the games that is stable and runs at fine speed. Hopefully, Raz can befriend Deunan and they can collaborate on some things.

Thanks for the update also Raz! Its always nice (and rare) when fans get that information. Sorry you are the only one right now. Hopefully a team will form and everyone can contribute.
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Old February 29th, 2008   #39 (permalink)
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Good point, i didnt consider htpcs.
And I have a laptop, so I can't upgrade the CPU either (all I can do is to add more RAM).
Will the 3D plugin still support stereoscopy?
Or should I say: will the drkPVR plugin (with stereoscopy support) become the standard plugin, or will the new version of the emulator come with a nullPVR plugin that renders things "the old way", with an optional drkPVR download?
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Oh please, for the love of GAWD, don't make nullDC .NET dependant
I second that.

Last edited by Devil Master; February 29th, 2008 at 10:06.
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Old February 29th, 2008   #40 (permalink)
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Swap disc function to be fixed for at least most popular games that need it (D2!!! please!!)
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