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#21 (permalink) |
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Registered User
![]() Join Date: May 2007
Location: Somewhere
Posts: 53
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I'm pretty much happy with the amulator as it is now, but sure compatibility can always be increased, besides that the only thing that comes to my mind is better joypad support
I'm using the xbox 360 controller with NullDC and in some games the analoge stick is just to sensetive, in games like Skies of Arcadia the character moves slowly by himself even if I am not moving the stick. Besdies that, just keep it up Love the emu! works great!
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#24 (permalink) | |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Somewhere
Posts: 142
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Some people do, and one more feature is always better than one less feature
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What DC games use Windows CE? I know Virtua Cop 2 does, but what else? Last edited by Devil Master; February 28th, 2008 at 12:24. |
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#25 (permalink) |
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Sleepy Gnome
![]() ![]() Join Date: Nov 2007
Location: Buffalo, NY, USA
Posts: 202
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More Compatible = More Code
More Code = Slower This is a generally the case. Not always, but most of the time. The performance differences should be pretty marginal though. Raz has pretty good support for low end systems as it is. I would not expect much more, but you never know. Raz has explained his beef with save states. I honestly can't blame him. I personally loved save states in ePSXe. It would be a welcome addition to nullDC. But there are much more important things. Plus you would not want to use save states through a whole game just to have it corrupt and not work right at the end or something. That would suck.
__________________
Intel C2D E6300 @ 2.33ghz 4gb of GeIL DDR2 800 5-4-4-12 ATI Radeon 3870 512mb Creative X-Fi Fatality Pro Gamer LG L206WTY-BF 20" 1680x1050 Vista Ultimate x64 |
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#26 (permalink) |
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Registered User
Join Date: Jul 2007
Location: Poland
Posts: 11
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I don't have much - this emu is already great.
But i'd have a use for a frameskip... (slow pc) And i'm still waiting for perfect emulation of SA2 :3 Still has some bugs (mostly weird character behavior here and there). |
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#27 (permalink) | |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: USA
Posts: 186
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just more compatibility and speed, also online if possible, i think thats all, i just want to play cvs2 online.
Quote:
I haven't heard about any improvements on that since the compatibility list is low, i have only played power stone 1 with a friend and it was ok, but the speed wasn't perfect, i just hope its fixed in the future.
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AMD Athlon 64 X2 3800+ 2.0ghz 1Gb DDR2 PC2-4300 266 Mhz EVGA Nvidia 7600GT Win Xp Console Gaming = Toyota's. They're efficient, affordable, and produced for the mass market. PC Gaming = Ferrari. They're beautiful, expensive, over-the-top, and the best experience possible on the market. They're just aren't enough people out there who can afford it to realize it. Last edited by Mr. Duck Sauce; February 28th, 2008 at 18:51. Reason: Automerged Doublepost |
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#28 (permalink) | |
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Registered User
Join Date: Feb 2008
Location: cali
Posts: 5
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#29 (permalink) |
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Just another wacko ;)
![]() ![]() ![]() Join Date: May 2004
Location: In a weird room :\
Posts: 483
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Frame skipping would not make things faster. It would actually make them slow and choppy (instead of just slow).
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I'm not insane. YOU are insane... You are all insane!
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#30 (permalink) | |
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Sleepy Gnome
![]() ![]() Join Date: Nov 2007
Location: Buffalo, NY, USA
Posts: 202
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Quote:
But it doesn't really matter to me.
__________________
Intel C2D E6300 @ 2.33ghz 4gb of GeIL DDR2 800 5-4-4-12 ATI Radeon 3870 512mb Creative X-Fi Fatality Pro Gamer LG L206WTY-BF 20" 1680x1050 Vista Ultimate x64 |
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#31 (permalink) | |
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Registered User
![]() Join Date: Sep 2005
Location: nibelheim
Posts: 50
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Quote:
as frame skipping help the graphic card by not displaying some frames. however the cpu still process all the frames. and emulators need very high cpu power and low graphic power. so as for nulldc unless the user have a geforece4mx or lower doubt he will see any raise in speed with frame skipping. |
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#32 (permalink) | ||||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Athens,Greece
Posts: 536
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.As im responcible for all progress made on nullDC so i cant focus at one single thing :\.Quote:
--About frame skiping-- The speed hit from rendering is generaly minimal compared to the time spent on other parts.Even if i skip the frames the game will still have to send *all* the 3d data etc, there is no way to get around that. --Stuff that allready is implemented, or will be by next release-- Maple (input): VMU (with display ;p), FFeedback,Deadzone Pvr (3D): Alt+enter handling, varius other stuff i dont realy remember now. Aica (sound): Most (all ?) of the sound code is rewriten.Also there is some temp DSP emulation, im working on a dynarec for it to make it faster. Here is a sample : grandia2 sample Also i was thinking to make a nice gui using .net but quite a few ppl seem to dislike dependecy to it. Last edited by drkIIRaziel; February 28th, 2008 at 22:06. |
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#34 (permalink) | |
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Sleepy Gnome
![]() ![]() Join Date: Nov 2007
Location: Buffalo, NY, USA
Posts: 202
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Quote:
__________________
Intel C2D E6300 @ 2.33ghz 4gb of GeIL DDR2 800 5-4-4-12 ATI Radeon 3870 512mb Creative X-Fi Fatality Pro Gamer LG L206WTY-BF 20" 1680x1050 Vista Ultimate x64 |
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#35 (permalink) | ||
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Registered User
![]() Join Date: Nov 2006
Location: Caracas
Posts: 83
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Quote:
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"Piensa y actúa, comienza por ti" "Think and act, begin with yourself" Main Rig: Motherboard: abit Fatal1ty F-I90HD / CPU: Intel Core 2 Duo E4300@2.52GHz (stock fan)/ RAM: Corsair Xtreme XMS2 3GB DDR2@800 / Video: GeForce 8500GT (Forceware 177.92+PhysX 8.09.04) / Sound: Soundblaster Audigy2 ZS / Speakers: Creative Inspire 5.1 5200 / HD: Hitachi 500GB / OS: Windows XP SP3+
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#37 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: USA
Posts: 186
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i didn't mind the .net, but if people don't like it then change it, as long as its up and running later with more compatibility.
__________________
AMD Athlon 64 X2 3800+ 2.0ghz 1Gb DDR2 PC2-4300 266 Mhz EVGA Nvidia 7600GT Win Xp Console Gaming = Toyota's. They're efficient, affordable, and produced for the mass market. PC Gaming = Ferrari. They're beautiful, expensive, over-the-top, and the best experience possible on the market. They're just aren't enough people out there who can afford it to realize it. |
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#38 (permalink) | |
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Registered User
![]() ![]() Join Date: Apr 2003
Location: Washington, USA
Posts: 175
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Quote:
Thankfully though, Makaron has made huge strides and has gotten ALL these booting. Most usually crash once in gameplay at some point, but it's excellent progress. Virtual Cop 2 though is one of the games that is stable and runs at fine speed. Hopefully, Raz can befriend Deunan and they can collaborate on some things. ![]() Thanks for the update also Raz! Its always nice (and rare) when fans get that information. Sorry you are the only one right now. Hopefully a team will form and everyone can contribute.
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Intel Duo Core E8400 @ 3.6 ghz. / Asus P5QL-E / 2 Gig Ram / GeForce 8800GT 512mb PCI-e / Creative Audigy 2 / Win XP Pro SP3 / X360 controllers Want to use one of the best N64 video plugins? Try the latest Glide64 right here: Link to Homepage and for help and comments use the support forums here: Link to Forums |
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#39 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Somewhere
Posts: 142
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And I have a laptop, so I can't upgrade the CPU either (all I can do is to add more RAM).
Will the 3D plugin still support stereoscopy? Or should I say: will the drkPVR plugin (with stereoscopy support) become the standard plugin, or will the new version of the emulator come with a nullPVR plugin that renders things "the old way", with an optional drkPVR download? I second that.
Last edited by Devil Master; February 29th, 2008 at 10:06. |
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