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Old November 26th, 2007   #21 (permalink)
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For Megaman ZX advent, does anyone have the problem where they can't see their EC or the number of lives they have remaining on the start menu? The loading screen shows both, however.
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Old November 26th, 2007   #22 (permalink)
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Super Princess Peach:
Whenever someone talks ingame all you see is garbled text.
Such garbled text freezes the game at the last boss.
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Old November 26th, 2007   #23 (permalink)
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Originally Posted by arejang View Post
For Megaman ZX advent, does anyone have the problem where they can't see their EC or the number of lives they have remaining on the start menu? The loading screen shows both, however.
Really ? I don't see anything wrong. Megaman ZX Advent is perfectly and 100% fully playable. Make sure it is 2.5c because mine is fine. Show a screenshot ?
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Old November 26th, 2007   #24 (permalink)
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Here's the screenie. Am I the only one with this problem?

Edit: oh and I'm using 2.5 c
Attached Images
File Type: jpg mgmnzx.JPG (24.2 KB, 56 views)

Last edited by arejang; November 26th, 2007 at 12:15.
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Old November 26th, 2007   #25 (permalink)
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Originally Posted by Shinrin_Cole View Post
I just come from walmart, they have a demo version of Zelda Phantom hourglass.
This is a kiosk demo, correct? Martin needs download demos (or smaller betas/kiosk demos) because he's on dialup, and doesn't do piracy.
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Old November 26th, 2007   #26 (permalink)
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Originally Posted by arejang View Post
Here's the screenie. Am I the only one with this problem?

Edit: oh and I'm using 2.5 c

You are right. There is no clock time as well. And other too. I guess the gfx is not perfect yet. Thanks for letting me know.
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Old November 26th, 2007   #27 (permalink)
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I get a gameplay freeze sometimes when I switch from the No$gba window to another window, such as Firefox, Windows Explorer, etc. The picture just freezes and the controls won't work. The options within the emulator still work so I can reset the cartridge and it becomes normal again. But then I lose the spot I was at in the game, of course...
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Old November 26th, 2007   #28 (permalink)
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Minimizing the emulator will send the DS into a "closed lid" mode. This will make some games unstable. I recommend not minimizing the emulator while you do other things.
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Old November 27th, 2007   #29 (permalink)
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Did you send the demo bug reports to martin? What did he say?
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Old November 27th, 2007   #30 (permalink)
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the best way to "pause" no$gba is to press F2 or any other key that brings a window. it will completely stop no$gba.

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your pc is very old, or needs more memory.
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Old November 27th, 2007   #31 (permalink)
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@grfla
I sent the Sonic Rush demo to Martin some time last version. He said he couldn't look at it at the moment because he had lots to do with the new 3D debugging features. (And he did make a lot of changes to it this version.) Hopefully he can look at it now, but he still may be doing crap with the debugger. :P

Oh, I forgot to add your demo bug reports or do anything with them... sorry.
I'll have to do it later. I'll look at the demos myself later too and then send a nice, fat bug report to Martin.

Last edited by Dualscreenman; November 27th, 2007 at 12:16.
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Old November 27th, 2007   #32 (permalink)
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FFIII DS

Game stops (Black screen) after cutscene in Tokkle (which takes place after the Fire Cave).
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Old November 27th, 2007   #33 (permalink)
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Ok, I updated the list with all the bugs we're certain of at the moment.
I also sent this to Martin:

Quote:
Hi, I found a lighting and another seemingly 3D-related bug.

In Metroid Prime Hunters there appear to be lighting issues. On no$gba objects that are supposed to be producing light don't. I have several screenshots and a demo, as well as steps to reproduce the bug. Ammo isn't rendering properly, and the sky in Combat Hall snaps between being normally-colored and tan. I have screenshots of that too.

-Lighting
Go to the "Outer Limits" map in a bot battle. On the upper level there should be some blue things on the wall. On hardware these would have a blue glow. If you die you can move anywhere you want as long as you don't respawn, so if you die before reaching the upper level it may be to your advantage!

-Ammo renders incorrectly
In either of the levels, look for green diamond-looking things. On hardware these green diamonds have a black diamond inside them.

-Bad sky
This can be observed on the Combat Hall map. There is an ammo thing right next to where you spawn if you look to your left.

The menu for this game is also really slow for some reason. It's looking better since the new 2D/3D blending fixes, though.
In the retail version of the game I also noticed a switch rendering weirdly. too bad I can't reproduce the bug in the demo version. Although maybe it's connected to the ammo rendering incorrectly?




At the forums we've discovered several bugs in some other download demos, which you can find here:
Official DS Downloadable WMB Demos

The Famicom Wars demo has a blacked-out menu screen. The in-game sprites are also black.

The True Swing Golf demo has a black square on the main menu. It's the first thing you'll see, it won't be hard to spot.
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Old November 27th, 2007   #34 (permalink)
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One question Martin is on the forum? What user?
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Old November 27th, 2007   #35 (permalink)
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He doesn't read the forums often at all, and doesn't have an account here.
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Old November 27th, 2007   #36 (permalink)
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Thanks but you forgot tomb raider's bug.

Last edited by grfla; November 27th, 2007 at 19:43.
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Old November 27th, 2007   #37 (permalink)
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...dammit. XD
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Old November 27th, 2007   #38 (permalink)
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Thanks but you forgot tomb raider's bug.
And the FFIII bug.
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Old November 27th, 2007   #39 (permalink)
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There's no FFIII demo, so reporting the bug would be useless. As of no bug reports without demos or technical info are useless.
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Old November 27th, 2007   #40 (permalink)
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There's no FFIII demo, so reporting the bug would be useless. As of no bug reports without demos or technical info are useless.
Then how is there a bug for FFIII already listed?
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