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Old November 21st, 2007   #1 (permalink)
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Version 2.5C

Version 2.5C has been released

Quote:
20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline
You can get it from the main site here.

No$GBA Home Page

This seems to eliminate those transparent problems in games.
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Last edited by Shinrin_Cole; November 21st, 2007 at 01:01..
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Old November 21st, 2007   #2 (permalink)
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Damn yo, this is rockin'.
He's been releasing so fast lately it's hard to keep up with it all.

Nice to see a 2D/general display speedup in there too. Damn, I wish my computer wasn't broken at the moment...
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Old November 21st, 2007   #3 (permalink)
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Holy ****, martin's fast. Only 2 weeks and 3 days for a NEW version!

Last edited by conquerall691; November 21st, 2007 at 01:41..
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Old November 21st, 2007   #4 (permalink)
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Man, what a great new.
No more transparency - Confirmed.
There are some bugs, where there was transparency (at least for Pokemon Ranger) seems like the graphics aren't perfect but it's A LOT better - we can see everything now! =)

Good job Martin.

EDIT: With other games, there are no graphic problems where, until this version, there was transparency.
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Old November 21st, 2007   #5 (permalink)
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Can someone please test ZX Advent?
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Old November 21st, 2007   #6 (permalink)
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Man, now I've got to retest all the games I have on my compatibility list again.
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Old November 21st, 2007   #7 (permalink)
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wooooww martin is sooo crazy, what a great guy hahah
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Old November 21st, 2007   #8 (permalink)
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Megaman ZX and Megaman Battle Network 5 DS Double Team have a discolorations in the intro and the version of 2.5b doesnt have that.
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Old November 21st, 2007   #9 (permalink)
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Originally Posted by RockmanForte View Post
Megaman ZX and Megaman Battle Network 5 DS Double Team have a discolorations in the intro and the version of 2.5b doesnt have that.

Aw man, that sucks. And I'm guessing ZX Advent has a similar problem? Well, for now I'll just stick with 2.5b to play ZX, I guess.
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Old November 21st, 2007   #10 (permalink)
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No, Megaman ZX Advent do not have a problems and transparency have been fixed so everything's fine.

Megaman ZX is perfectly as well expect just discoloration on the intro and in the background at some levels that's all.
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Old November 21st, 2007   #11 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
No, Megaman ZX Advent do not have a problems and transparency have been fixed so everything's fine.

Megaman ZX is perfectly as well expect just discoloration on the intro and in the background at some levels that's all.

OK, but it still seems to make sense to play ZX with 2.5b, and ZX Advent with 2.5c, based on what I've heard...right? Are there any actual advantages to playing ZX with 2.5c?
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Old November 21st, 2007   #12 (permalink)
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Absolutely. The transparency problem for the intro boss and the character when you are in a bright background is fixed
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Old November 21st, 2007   #13 (permalink)
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Grabbing it, Thanks a ton!
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Old November 21st, 2007   #14 (permalink)
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Can any1 test heroes of mana coz my com is broken at the moment and juz want to know dat if the bug where u can't see the chars is gone or still there
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Old November 21st, 2007   #15 (permalink)
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Originally Posted by Ridzuanteror View Post
Can any1 test heroes of mana coz my com is broken at the moment and juz want to know dat if the bug where u can't see the chars is gone or still there
The bug still exists in 2.5c

hahahaha I have been watching the progress between NO$GBA and IdeaS and I gotta say NO$GBA is progressing the nicest almost all NDS games play perfect on my system.

Last edited by jade420; November 21st, 2007 at 08:47.. Reason: Automerged Doublepost
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Old November 21st, 2007   #16 (permalink)
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I didnt test 2.5B, and already (c) version is out! :O

damn, gj.
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Old November 21st, 2007   #17 (permalink)
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Yeah MMZX-A works fine and u can see the chars.
But i have finished it with 2.5b
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Old November 21st, 2007   #18 (permalink)
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wonderful work man... martin is on a role and seems to be advancing near the end quickly
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Old November 21st, 2007   #19 (permalink)
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in Zoids-Dash now u can see the zoids,but now theresome color bug.
Lunar Knights fixed as well.
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Old November 21st, 2007   #20 (permalink)
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does megaman star force work now on no$gba 2.5c?
if not can some one give me a few cool games to play on the no$gba that do work please.
thanks in advance
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