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Old November 21st, 2007   #21 (permalink)
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MMSF-Dragon/Leo/Pegasus dont work well.
Still cant see the mobs and the gane have color bug in some places.
and it since the newest version

yay!! the Pokemon-Ranger really does work well now.

Last edited by goten007; November 21st, 2007 at 09:16.. Reason: Automerged Doublepost
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Old November 21st, 2007   #22 (permalink)
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Well.. i really hope martin could read this,

If can, how about making NDS Cartridge Backup Media with a "Auto" selection.
I was able to save MMZX by selecting EEPROM 8K Bytes but other games need Flash 512K Bytes..
If there is really a way to change please tell me, thanksss.
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Old November 21st, 2007   #23 (permalink)
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thanks you goten007. i have a little prob i dont know whats works on the no$gba can someone please give me a list of games that do work on no$gba?
i know that pokemn works on no$gba but i finished it already.
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Old November 21st, 2007   #24 (permalink)
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Dragon Quest Monsters Joker - It seems like the error where the emulator crashed whenever you access the menu to change the equipment for the monster is fixed now...
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Old November 21st, 2007   #25 (permalink)
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all 2D Beat-'em-up games work just fine. U able to see the chars.
Children of mana works good too,dunno about Heroes of Mana.
but im gonna check

Heroes of Mana Works as well

Last edited by goten007; November 21st, 2007 at 11:25..
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Old November 21st, 2007   #26 (permalink)
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I could not see the people in resident evil on the last no$gba, hope it fix in this new version, give it a try later.

Hope the ultame mortal kombt crash is also fixed lol.
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Old November 21st, 2007   #27 (permalink)
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Yes,it got fixed.
U can choose chars now.
I mean MK-Ultimate
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Old November 21st, 2007   #28 (permalink)
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SD Gundam CrossDrive : The emulator still crash after the battle (Only happen with EEPROM 64 Kb). But weird thing is that when I use other savetype, which is not the correct one, the emulator won't crash until the end of the battle.
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Old November 21st, 2007   #29 (permalink)
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oh great, its so fast Martin releasing now every version and yes it fix the transparency in 2D, but its mostly bug fix release it doesn't at all speeded up the emu, but anyway keeping this work rate soon this emu will be complete just can wait every new version .

Oh and anyone has tested if Luminous Arc still has that "stacking up in top of enemy bug"?
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Last edited by nickxx; November 21st, 2007 at 12:22.. Reason: double post automerged
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Old November 21st, 2007   #30 (permalink)
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thanks martin

someone tested mario & luigui to see ?

Last edited by dreampeppers99; November 21st, 2007 at 12:38.. Reason: Automerged Doublepost
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Old November 21st, 2007   #31 (permalink)
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If I had a guess I'd say it's fixed, since all other occurances of the transparency bug are fixed.
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Old November 21st, 2007   #32 (permalink)
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yes you sure, thanks.
sorry for my lack of observation.
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Old November 21st, 2007   #33 (permalink)
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Originally Posted by dreampeppers99 View Post
thanks martin

someone tested mario & luigui to see ?
I did, no transparency issues, graphic wise game is perfect, but it crashes whenever you try to save.
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Old November 21st, 2007   #34 (permalink)
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Damnit and I missed another new version.

And I need someone to upload it for me again somewhere like zShare (not rapidshare or megaupload)...the download has not updated.
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Old November 21st, 2007   #35 (permalink)
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Here:

zSHARE - nogba-w.zip

ENJOY!
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Old November 21st, 2007   #36 (permalink)
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I did, no transparency issues, graphic wise game is perfect, but it crashes whenever you try to save.
Crash because you choose a save format incorrect... to solve it just change to the correct format...
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Old November 21st, 2007   #37 (permalink)
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Originally Posted by dreampeppers99 View Post
Crash because you choose a save format incorrect... to solve it just change to the correct format...
No, the correct format is EEPROM 64kbytes but it still crashes.

EDIT: Yoshi's Island still have a bug in 1-3.
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Last edited by RockmanForte; November 21st, 2007 at 14:03..
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Old November 21st, 2007   #38 (permalink)
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Thanks rockman. Gonna test some a little later. This new version certainly sounds awesome though.
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Old November 21st, 2007   #39 (permalink)
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Quote:
Originally Posted by Gladiator@ View Post
No more transparency - Confirmed.
There are some bugs, where there was transparency (at least for Pokemon Ranger) seems like the graphics aren't perfect but it's A LOT better - we can see everything now! =)
Not on my PC, man...

I still have the problem in New Super Mario Bros, Ouendan and Pokemon Ranger.
Furthermore, I don't see the terrain in Pokemon Dash and the battle backgrounds in Pokemon DP

Anyway, Martin's emu ROCKS!!!! :P
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Old November 21st, 2007   #40 (permalink)
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Notice he said something about it working only if your OpenGL drivers can do it propperly. So it may still be just as transparent as before for some people.
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