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Old December 1st, 2007   #161 (permalink)
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2X is not too small for the last time...I should take a screen shot of DeSmuME so that you lot can see how big 2x really is...

As for fullscreen...this is the most awfull request for a handheld game ever...imagine the stretching on those daft 22 inch widescreen monitors..
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Old December 1st, 2007   #162 (permalink)
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ha fullscreen means that it will FIT the entire screen but, it will scale not stretch...
so... if you are using 1024x768 (and no borders) that means it will be exactly 2x (512x768) or (1024x384) if rotated... the rest will be BLACK or BACKGROUND i dunno yet...

but im also thinking into use a "virtual screen" for fullscreen... so if your game use only one screen by time (or use the other screen only a few times) you will be able to play at for example 4x (that will be 1024x768) (for only one of the screens) and then you can scroll to see whatever you want...

Last edited by Mysoft; December 1st, 2007 at 13:15..
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Old December 1st, 2007   #163 (permalink)
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That sounds great. Keep your good work mate.
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Old December 2nd, 2007   #164 (permalink)
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hmm.... my just stop when saying getting no$gba window with a grey screen. oh i have xp sp2 and ati xpress 1100 what could be the problem?
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Old December 2nd, 2007   #165 (permalink)
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hmm.... my just stop when saying getting no$gba window with a grey screen. oh i have xp sp2 and ati xpress 1100 what could be the problem?
this looks a bit strange... anywayz, there's nothing much i can try now... since im changing many things for the 3.0 version... so the best to do i waiting for it... sorry ^^""
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Old December 2nd, 2007   #166 (permalink)
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Hey Mysoft, I have a question, are you also working on better support for the stylus functions? as in to have better response on games that require the stylus to do certain things?

I ask this because yesterday I was testing Bomberman Land Touch on the Nds2xgl and in one of the mini games in which you have to make bomberman swirl by tapping the screen and moving the stylus in a circular motion to gain power and then throw the bomb that wasn't working well, as much as I kept moving the cursor (with the left button of the mouse obviously clicked and held like that) I couldn't gain any power and I always failed that minigame, I thought it was maybe something on the emulator but when I tested the game directly on NO$GBA without use Nds2xgl I could do that minigame without problem.... and even broke by far the score I had to get to clear the minigame since I filled the power gauge line at max in no time.

I even tried to change the filters on Nds2xgl to see if that helped but it didn't helped.

Unless it has to do with frameskip which I doubt it, it is more like if it isn't recognizing you're moving the stylus inside the area the game marks where you have to place it and move it.

Like when you have an optic mouse on a surface that doesn't works well for it, the cursor moves but not in full response as it will do on a normal surface for it to use.

Last edited by dbgarza; December 2nd, 2007 at 20:52..
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Old December 2nd, 2007   #167 (permalink)
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mines works fine and i have windowsxp sp2 the only problem is dat the game goes a little slower than what it goes when i open it whith put this program
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Old December 2nd, 2007   #168 (permalink)
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Mine works fine in all the games, the tap works fine, is just in certain motions you need to do with the stylus where it seems to fail in respond well.
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Old December 2nd, 2007   #169 (permalink)
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yeah, i dont know why yet, but it really missing things, like double tap doesnt work for a reason, but its really weird for me, anywayz i hope that i will be able to fix this for 3.0 =)
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Old December 3rd, 2007   #170 (permalink)
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I'm sure you'll be able to fix it, after all this add-on right now as it is working is working really good

Last edited by dbgarza; December 3rd, 2007 at 00:41..
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Old December 6th, 2007   #171 (permalink)
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how do you make it into fullscreen?
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Old December 6th, 2007   #172 (permalink)
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You can't. Only 1.5x supported in this version.
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Old December 8th, 2007   #173 (permalink)
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This is awesome!! Thanks a billion mysoft! I was wondering if there was anything out there like this. I tried everything, even the magnifier in windows.... hah... that was... a waste of time. Great work appreciate it!
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Old December 8th, 2007   #174 (permalink)
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How is version 3.0 going, mysoft?
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Old December 8th, 2007   #175 (permalink)
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How is version 3.0 going, mysoft?
i already have added most of the functions like the firmware editor, fixed the white texture... but not the problem with the touchscreen yet...
im currently working in the Rom List/Profiler, also im adding options to allow backup the save, or import/export savefiles and change those "hidden" emulator options that are avaliable (like raw savetypes)... and other things...

so i expect that i will be able to finish up to the next weekend...
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Old December 8th, 2007   #176 (permalink)
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Originally Posted by Mysoft View Post
i already have added most of the functions like the firmware editor, fixed the white texture... but not the problem with the touchscreen yet...
im currently working in the Rom List/Profiler, also im adding options to allow backup the save, or import/export savefiles and change those "hidden" emulator options that are avaliable (like raw savetypes)... and other things...

so i expect that i will be able to finish up to the next weekend...
Looks great... hope you will add some kind of INI support for the profiler, so that we can update the INI with the best setting with each game and guarante a better test experience with n0$gba.
Keep it up
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Old December 8th, 2007   #177 (permalink)
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Wow! it looks great, I really can't wait to get my hands on it
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Old December 8th, 2007   #178 (permalink)
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Looks slightly bloated from that screenshot, but I won't judge it till I use it.
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Old December 8th, 2007   #179 (permalink)
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Look okay to me but maybe you can add for artboxes in it and maybe better gui apperance. It is not that great to be honest. Good job, thought.
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Old December 8th, 2007   #180 (permalink)
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Look okay to me but maybe you can add for artboxes in it and maybe better gui apperance. It is not that great to be honest. Good job, thought.
yeah, its ok... =) i only added that "style" listbox, cuz i need to do, for better use of the internal icons... and i'm not with the "XP visual" enabled anywayz ^^"
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