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Old November 22nd, 2007   #121 (permalink)
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Originally Posted by cyclonmaster View Post
Adding function for remember save type for each game..... definitely a must. Waiting for your next released
actually version 2.5b already have it
if you change the save type it will remeber... and change it automatically
but now i will add support for the other configs as well, and try to automatic detect the savetype checking the rom file...
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Old November 22nd, 2007   #122 (permalink)
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Hmm maybe you should look for a tangram like homebrew? Maybe one of them would also use the double-tapping?
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Old November 22nd, 2007   #123 (permalink)
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I'm looking forward to your new version, mostly because of the profiler!
It would be nice to read the NDS pic and show it in the profiler, like shashs desmume version does.
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Old November 22nd, 2007   #124 (permalink)
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I'm not sure if it's even possible, but would you be able to have an option that disables the dithering filter no$gba forces on the screen by default?

I'm one of the people who don't like filters at all and want to see their games (especially 2d) in the purest form possible, with no filters that dissort it. :P
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Old November 22nd, 2007   #125 (permalink)
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I'm not sure if it's even possible, but would you be able to have an option that disables the dithering filter no$gba forces on the screen by default?

I'm one of the people who don't like filters at all and want to see their games (especially 2d) in the purest form possible, with no filters that dissort it. :P
sorry, unfortunately no , the dithering is part of the Microsoft OpenGL software, i guess that there are no option to remove the dither... even for martin ^^"
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Old November 22nd, 2007   #126 (permalink)
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Originally Posted by Mysoft View Post
sorry, unfortunately no , the dithering is part of the Microsoft OpenGL software, i guess that there are no option to remove the dither... even for martin ^^"
Do you know what would really rock?
If you could also create a firmware settings changer! If you want to change some settings in the bios, you have to redump it, or change it through the hex editor... but if you would integrate a settings changer it would be really great.
Some additional infos can be found here:
NDSTech Wiki : User Settings browse

And here's a little tutorial for all other users which want to change their language settings forever:
1. Dump yourself your own firmware.bin file
2. Open website: On-line CRC calculation and free library
3. open firmware.bin hex editor
4. goto position 0x03FE64
5. change its value 0x02 to your prefered language (0x00 for Japanese, 0x01 for English, 0x02 for French, 0x03 for German, 0x04 for Italian, 0x05 for Spanish)
6. goto position 0x03FF64 and do the same with its local value
7. now copy 70 bytes starting at position 0x03FE00 (0x03FE00-0x03FE6F) to the website and generate the CRC-16 (Modbus). If, for example, the 0x02 value has been changed to 0x03, this new value is 0xB8A7
8. goto position 0x03FE72-0x03FE73 and replace the value 0x5A7B with the new one. remember to change its order: the generated 0xB8A7 value results in a 0xA7B8 entry.
9. now copy 70 bytes starting at position 0x03FF00 (0x03FF00-0x03FF6F) to the website and generate the CRC-16 (Modbus). If, for example, the 0x02 value has been changed to 0x03, this new value is 0xEB64
8. goto position 0x03FF72-0x03FF73 and replace the value 0x9928 with the new one. remember to change its order: the generated 0xEB64 value results in a 0x64EB entry.
9. save the file
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Old November 22nd, 2007   #127 (permalink)
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hum... i was looking for something like this... thkz, for sure it will be added =)
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Old November 22nd, 2007   #128 (permalink)
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Nice!
I have my own dumped firmware, but sometimes I also want to change some setting and I have to redump that!
I'm really looking forward to the new version, if you need a beta tester, contact me.
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Old November 23rd, 2007   #129 (permalink)
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Now that sure would be a great addition so we can change language and even other settings, I'm so looking forward to this, mostly since and as MasterPhW some times just to change something we need to redump our firmware and is not very comfy dump it each time just so we can change a setting.
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Old November 23rd, 2007   #130 (permalink)
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omg nice work, time to play brain training

thank you for this
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Old November 23rd, 2007   #131 (permalink)
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I'm dying for it... mysoft, you should release it as soon as possible:P
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Old November 23rd, 2007   #132 (permalink)
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Talking I wish I had it sooner!!

I would have to say, good job. If I knew about it sooner, I would have used it.

Now I can play DS games on 1280X1024!!!

Signing off,

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Old November 23rd, 2007   #133 (permalink)
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Nice plugins. Thanks for releasing it. After, I exit the program. I have some problem here. Error Message appears.
Error Message:
no$gba.exe - Application Error
The instruction at "0x69615638" referenced memory at "0x000000d8". The memory could not be "read". Click on OK to terminate the program.

Last edited by Tony Luey; November 24th, 2007 at 13:23.. Reason: add more words.
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Old November 24th, 2007   #134 (permalink)
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Just one question. How do I actually zoom in? I can't find a way to do so.
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Old November 24th, 2007   #135 (permalink)
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huh? hmm you may have missunderstood the name...it basically makes no$gba's window larger (only 1.5x supported in the current build though), you don't actually zoom into parts of the screen.
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Old November 24th, 2007   #136 (permalink)
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Quote:
sorry, unfortunately no , the dithering is part of the Microsoft OpenGL software, i guess that there are no option to remove the dither... even for martin ^^"
Oh well, too bad. Would it at least be possible to get an option to disable layers then? Except the dithering this emulator's currently showing the most in the games i'm interested in, but the inability to disable some layers (especially the oam one) is kind of slowing me down.
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Old November 24th, 2007   #137 (permalink)
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Mysoft, I wanted to congratulate you and say thanks for your great software. Not only it adds zoom to No$gba, I love the HQ filter too.

Maxx77.
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Old November 24th, 2007   #138 (permalink)
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There are someone here, that know something about NDS emulation/hardware? im thinking that to emulate the GBA cartridge in NDS mode all i need is to load the ROM into the rigth memory place... (actually the 0x08000000 address)... so if this is true i guess that i can add GBA cart emulation in NDS mode... using the NDS2XGL ^^"

anyone? =)
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Old November 24th, 2007   #139 (permalink)
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The emulator would have to be coded to make room in memory for the ROM to be loaded to, you would have to code the emulator to actually realize there is a ROM in that region of memory, and you would have to give the emulator the location of the ROM in the computer's RAM. You can't just "put it at 0x08000000" and have it magically work.

In short, this is a feature that would have to be coded in by Martin himself.
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Old November 24th, 2007   #140 (permalink)
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Greetings!

When i start nds2x, it just hides away also no$gba hides away..
i am using:

- xp sp2
- nvidia 7900gs
- amd x2

i would really like to play that braintraining :-/
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