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Old November 11th, 2007   #101 (permalink)
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I have never heard of any game which requires your desktop to be in 16bit mode and not 32....and I have been playing games since the DOS days.

Once again no one should be using the Microsoft drivers, so that should not be a problem that you are forced to contend with.
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Old November 11th, 2007   #102 (permalink)
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YouTube - Dr. Kawashima on no$gba

dr. kawashima - works fine!!!
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Old November 11th, 2007   #103 (permalink)
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Just a suggestion, what about changing New Version! on title with number version (2.5b)
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Old November 11th, 2007   #104 (permalink)
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Nds2xgl works fine for me. I've tested it with Phoenix Wright games, Final Fantasy III and The Legend of Zelda: Phantom Hourglass. Frame skip option speeds up the game sometimes, but when you set it more than 4 the game runs very jerky (which is understandable). Anyway, i'll keep my eye on this tool.
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Old November 17th, 2007   #105 (permalink)
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Hey Mysoft, I've been reading that some people want no border between the screens (like me), some do want a border and others want the border to be like a real DS.
To solve that problem just put all 3 options :P

Also, I've seen people complaining about the placement of the keys. To solve that problem why don't you keep a default key structure but allow people to change all the keys to another one?

Another thing, I don't know exactly how things work with your program and no$gba, but is it possible in the future to include a pause button, layer disabling for sprite rippers and a cheat option for action replay and other devices?

Oh right, and don't forget about that screenshot button (no borders please!)
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Old November 17th, 2007   #106 (permalink)
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Excelent tool Mysoft, it runs without any problems in my computer, I have a 256 MB ATI Radeon 9250 graphic card and I didn't got any problem with this add-on, no slowdowns, even Pokemon Diamond and Pearl work great.

Congratulations in make such great tool keep it up
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Old November 17th, 2007   #107 (permalink)
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Just a suggestion, no offence. Can you (Author) exclude the picture when running the program?
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Old November 17th, 2007   #108 (permalink)
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jeah please use another picture - had probs with my girlfriend last time... she had asked me about the girl on my desk while loading the emu ^^

thx in advanca (u can place the pic into credits or make it "replaceable" by add a option 4 this)
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Old November 17th, 2007   #109 (permalink)
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Quote:
Originally Posted by ReyVGM View Post
Hey Mysoft, I've been reading that some people want no border between the screens (like me), some do want a border and others want the border to be like a real DS.
To solve that problem just put all 3 options :P
yup =)

Quote:
Originally Posted by ReyVGM View Post
Also, I've seen people complaining about the placement of the keys. To solve that problem why don't you keep a default key structure but allow people to change all the keys to another one?
yup, again =)

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Originally Posted by ReyVGM View Post
Oh right, and don't forget about that screenshot button (no borders please!)
yup, is int todo list too =)

Quote:
Originally Posted by ReyVGM View Post
Another thing, I don't know exactly how things work with your program and no$gba, but is it possible in the future to include a pause button, layer disabling for sprite rippers and a cheat option for action replay and other devices?
pause button? sure, im planning to add it, as well the "ds close" that i have missed in the last version, but about layer disabling, i guess that this will not be possible with nds2xgl2, since it needs to do a realtime "hack" to found the things it uses in the no$gba memory, (well the framebuffer is easy to find), and for cheats, maybe... but again i need to deal directly with memory, i guess that will be very hard to implement ^^"

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Just a suggestion, no offence. Can you (Author) exclude the picture when running the program?
oh, sorry for the trouble, in the old version i need the picture to found the buffer, but in the actual version this isnt needed anymore, so if any of you guys wanna change the picture, just get some homebrew (nds!) rom (like a little animation, or whatever you want), and put it into the no$gba folder overwritten the actual NDS2xGL2.ds.gba, and that's it...
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Old November 17th, 2007   #110 (permalink)
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Did you also see my my post about you still needing to add double-click/double tap support? (Currently it only sees one click).
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Old November 17th, 2007   #111 (permalink)
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rubbing the pointer doesn't work well either (for Naruto RPG Jitsu's)
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Old November 17th, 2007   #112 (permalink)
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Thanks for the anwers Mysoft!
As for the cheats, don't worry about it. The latest version of No$GBA now supports Action Replay cheats
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Old November 18th, 2007   #113 (permalink)
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it worked on first try for me .
8800GTX / vista 32 .

Thanx a lot ! It roxx in 2x !

...but i will wait for version without Spacebar rotation to use it !

Goodluck for your codingparty
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Old November 18th, 2007   #114 (permalink)
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it worked on first try for me .
8800GTX / vista 32 .

Thanx a lot ! It roxx in 2x !

...but i will wait for version without Spacebar rotation to use it !

Goodluck for your codingparty
yeah... k, but SPACEBAR isnt a good key to use often, but ok... xD, i always set HOME,END,INSERT,PAGEUP, for the controls... or Q,A,W,S,E,D for right handed people, but ok =)
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Old November 19th, 2007   #115 (permalink)
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Awesome

It worked perfectly for me.2.5b + this = very happy people!
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Old November 20th, 2007   #116 (permalink)
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This works great for me. The only thing I miss is the option to close the console (minimizing the emu), so I have to play two times a dungeon in Phantom Hourglass.. Besides that is amazing, keep with the good work.
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Old November 22nd, 2007   #117 (permalink)
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ok im working on the version 3.0 of NDS2XGL

im working on the following...
- zoom from 1.5 up to 3x
- fullscreen option (maybe something will not match here...)
- optional border between screens
- fixing the right click aim
- fixing a problem that the program have when size of the window is bigger than size of the screen (aka 2.5b using 800x600 will have problems in the lower screen / status bar)
- adding config for the shortcuts
- adding multiple screenshot functions (with/without border)
- fixing the blank screen and that "small line separator" between the screen (that is a "bug" actually)
- adding one "auto" frameskip mode (that will make things faster when using some heavy filter like HQ2X or SCALE2X
- adding a motion blur filter
- adding a protection to avoid black screen when changing things in the emulator config (that happens in NO$GBA either)
- adding a better (automatic) save type detection
- upgrading the remeber save type to be a full profiler for games
- adding a window to config other NO$GBA things (that can be seeing in the NO$GBA.INI) but doesnt have option for this in the freeware emulator version

so... please if anyone have more things, or ideas for me to add, please the time to say is NOW!!!

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Quote:
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Did you also see my my post about you still needing to add double-click/double tap support? (Currently it only sees one click).
i dont get this... can you point a example of where double-click doesnt work? o.o
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Old November 22nd, 2007   #118 (permalink)
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On one of my new games, Neves (it's basically tangram), I need to double-tap to flip one of the pieces so that it will fit. However using this tool I can't do that, it just registers one click, whilst only using no$gba I can double-click like normal.
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Old November 22nd, 2007   #119 (permalink)
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hum... k, i will try to figure out the problem =)

**searching for some demo that needs double tap**
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Old November 22nd, 2007   #120 (permalink)
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Adding function for remember save type for each game..... definitely a must. Waiting for your next released
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