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Old November 7th, 2007   #61 (permalink)
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i will test this
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Old November 7th, 2007   #62 (permalink)
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Well, i have Vista Premium Family Edition.
I have also a very good computer (Core2Duo Intel Viiv, 2GB RAM, nVidia 7650GS) and i have ticked the compatibility with XP, and, yes, we are go! It's very good MySoft ! Very good! It work very well for me!

But... I have one request: you know the No$GBA have two separed screens? Yes, of course.. But, if i use No$GBA by NDSx2GL, i have only a very small line wich separe my two screen, so, my request is the next: Can you add an option for have same interface screen as the No$GBA emulator please.

Join two image for explain my request:

PIC 1 (without pass by NDS2xGL2) :
[img=http://img98.imageshack.us/img98/6993/pic1xs1.th.jpg]

PIC 2 (with pass by NDS2xGL2) :
[img=http://img402.imageshack.us/img402/2993/pic2ok0.th.jpg]

Well, so, look "PIC 1", you can see red borders, right?
Now, so, look "PIC 2", here you can see green borders, okay?

Then my request is: Please add an option for make the same borders (no colored, it just a gabarit) when we pass by NDS2xGL2, thank very lot if you can add this!

Why i research this effect? Because it's more such in DS-Style than a Windows window, you understand me? If you don't understand, please tell me
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Old November 7th, 2007   #63 (permalink)
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Quote:
Originally Posted by SCHUMI-4-EVA View Post
Hmm I never tried to use my X and Y buttons when I tested it, now I tried to use them to test something else in pokemon and I find they simply don't respond. I have my My X and Y keys set as one and 2 on the keyboard (not the numberpad ones, but those that work with shift). I guess this tool somehow can't use them.

I don't really want to change my key config, is there any chance you could add support for them?
hum... actually i have the keys from 0 to 9 as shortcut to change the frame skip, but well, i guess that i can change mine to "shift+number" to avoid this interference.

Quote:
Originally Posted by Atanacius View Post
Well, i have Vista Premium Family Edition.
I have also a very good computer (Core2Duo Intel Viiv, 2GB RAM, nVidia 7650GS) and i have ticked the compatibility with XP, and, yes, we are go! It's very good MySoft ! Very good! It work very well for me!

But... I have one request: you know the No$GBA have two separed screens? Yes, of course.. But, if i use No$GBA by NDSx2GL, i have only a very small line wich separe my two screen, so, my request is the next: Can you add an option for have same interface screen as the No$GBA emulator please.

Join two image for explain my request:

PIC 1 (without pass by NDS2xGL2) :
[img=http://img98.imageshack.us/img98/6993/pic1xs1.th.jpg]

PIC 2 (with pass by NDS2xGL2) :
[img=http://img402.imageshack.us/img402/2993/pic2ok0.th.jpg]

Well, so, look "PIC 1", you can see red borders, right?
Now, so, look "PIC 2", here you can see green borders, okay?

Then my request is: Please add an option for make the same borders (no colored, it just a gabarit) when we pass by NDS2xGL2, thank very lot if you can add this!

Why i research this effect? Because it's more such in DS-Style than a Windows window, you understand me? If you don't understand, please tell me
ok i guess that i have understood, i will se what can be made =)


thkz both, i will see those things, but now, i can only work again in the project in two weeks, since im in middle of a programming competition.
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Old November 7th, 2007   #64 (permalink)
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Ok thanks very lot MySoft !

And good luck and ideas for you competition !
I want you win, yes SIMPLY Win
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Old November 7th, 2007   #65 (permalink)
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Quote:
Originally Posted by Mysoft View Post
hum... actually i have the keys from 0 to 9 as shortcut to change the frame skip, but well, i guess that i can change mine to "shift+number" to avoid this interference.
Ahh I see, well sorry for asking you to change it, but I have been with handheld emus since the days of VisuaBoy, for which I used the keys: X,Z,S,A and then came VBA for which I used the keys : X,Z,S,A,Q,W and now there are DS emulators so I just continued up the keyboard and am so used to this way of using : X,Z,S,A,Q,W,1,2 as my keys now.
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Old November 8th, 2007   #66 (permalink)
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Yikes

move rotation of the spacebar for the love of all that is good.
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Old November 9th, 2007   #67 (permalink)
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hum... actually i have the keys from 0 to 9 as shortcut to change the frame skip, but well, i guess that i can change mine to "shift+number" to avoid this interference.
Can you make the hotkeys customizable? I think that's the best way to avoid interference.
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Old November 9th, 2007   #68 (permalink)
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rotation included ^
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Old November 9th, 2007   #69 (permalink)
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ok, will see what i can do =)

plus i have to warn that probabily the "sleep mode" (closing the DS) isnt emulated in nds2xgl2 already (i have forgot to forward the message to no$gba)
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Old November 9th, 2007   #70 (permalink)
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Can you identify the problem with my machine?
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Old November 9th, 2007   #71 (permalink)
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Pretty useful program.

Request : An option that would enable a large "border" (kinda like the one in neonds) between the 2 screens would be useful as it would make many games using the two screens for one purpose look better. Also, why is there no option to have "none" as filtering? (aka simply doubling up the pixels without any filtering?) I might be in the minority but I really dislike filtering...

(My first request is different from atanacious's because he wants a small border just for the "2 windows" look found in no$gba while I want an optional large border whose size is proportional to the distance between the two screens on a real DS)

another edit: if possible, having the two screens separated by the "desktop" (aka nothingness) rather than some border would look much better.

Last edited by grfla; November 9th, 2007 at 16:03..
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Old November 9th, 2007   #72 (permalink)
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Hi, I'm new with this incredible emulator (it's just too amazing) and so I've not tried your plugin (unfortunately my machine is quite old and generally it works better with DirectX than OpenGL; btw what does no$gba uses by default as renderer? DirectX or what?).
Anyway I'd like to know if it could be possible to integrate a memory viewer, they are very useful to find cheats (desmume has one, but it seems incompatible with no$gba battery files, I think).
Probably there are quite a lot of requests here.... so I don't mind if it can't be done, I just think that it could be useful (or it is already included in the debugger version of the software?).
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Old November 9th, 2007   #73 (permalink)
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blank

its still not working for me either, i tried the debug and the updated remote dll but i still got a blank white screen. just take ur time, u dont have to rush on this problem ok good luck on the next release.
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Old November 9th, 2007   #74 (permalink)
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Exclamation

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Originally Posted by Hyper Shinchan View Post
btw what does no$gba uses by default as renderer? DirectX or what?)
i believe it's gdi.
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Old November 9th, 2007   #75 (permalink)
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This program is highly useful. Its something that seems like it should be a standard feature in no$gba. Any way you guys can work together to make it one?
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Old November 9th, 2007   #76 (permalink)
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Originally Posted by grfla View Post
Pretty useful program.
Request : An option that would enable a large "border" (kinda like the one in neonds) between the 2 screens would be useful as it would make many games using the two screens for one purpose look better. Also, why is there no option to have "none" as filtering? (aka simply doubling up the pixels without any filtering?) I might be in the minority but I really dislike filtering...
Yes... the no$gba only uses plain GDI to blit his buffer in the surface, what is good for me, since it have all OpenGL emulation done by software (ideas uses real OpenGL when 3D is needed), using OpenGL will improve greatly the 3D speed, but will make some incompatibilities, so i dont know if he will add something like someday...

NORMAL = NONE... but its not working well in 1.5x but anywayz i guess that i will put it on activity again (but looks ugly 1.5x without filter), anywayz in the next version, it will have 2x and 2.5 so i will activate normal, again =),

Quote:
Originally Posted by grfla View Post
(My first request is different from atanacious's because he wants a small border just for the "2 windows" look found in no$gba while I want an optional large border whose size is proportional to the distance between the two screens on a real DS)
another edit: if possible, having the two screens separated by the "desktop" (aka nothingness) rather than some border would look much better.
the next release will be fullscreen and then the border separator i know that he border is used in some games but no in others, so it will need to be a option, and not to mention the space it requires... hahaha too much our little screen =)
but to make it have nothing... i guess that will not help too much in one window, so separating it into another window, can be a option, that i will think ... but i guess, only a border will be done

Quote:
Originally Posted by odgnj594 View Post
This program is highly useful. Its something that seems like it should be a standard feature in no$gba. Any way you guys can work together to make it one?
i doubt that, well, the no$gba was made in pure asm, nds2xgl2 is make in FreeBasic + Inline ASM, i guess that isnt in martin plans do something like that since, he have a debugger and not only the freeware version, so its not open source, and he doesnt have intention to add those things, but maybe if he someday add plugin support ^^"

----------------------------------------------------------------------
also, i will look into the white texture bug as soon my compo ends (by day 19 of this month), i will try to see if i remove the geforce card in my dad computer, will activate the problem =)

Last edited by Mysoft; November 9th, 2007 at 18:43.. Reason: Automerged Doublepost
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Old November 9th, 2007   #77 (permalink)
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mysoft - check desmume - it allows you to separate the two screens and move them independantly (allowing to put them at the correct distance). (Not that I'm saying that that is such a good idea (maybe it is, though)... I'm saying that, as an option, putting the second screen a set position below (or to the right in rotated mode) the first screen as its own window is a good idea)

EDIT : sorry, you're right, schumi (below), I meant to say iDeaS

Last edited by grfla; November 10th, 2007 at 10:06..
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Old November 9th, 2007   #78 (permalink)
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Huh? iDeaS is the only emu I know which can split up.

O yeah double-click (double tap) support also needs to be added.
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Old November 10th, 2007   #79 (permalink)
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Hmm it still wont work for me... all that happends is No$ pops up and freezes... then "not repsonding" ...
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Old November 10th, 2007   #80 (permalink)
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Oh Mysoft. I've solved my problems...
And I found out something...
If your VGA driver card is supported and installed by Windows, NDS2xgl won't run...
But if you install the driver from manufacturers, it will work...
My VGA card is ATI Radeon 9200, whose driver is automatically installed by Vista...
I must uninstall it and install the driver for XP... And finally NDS2xgl runs fine...
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