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Old November 7th, 2007   #41 (permalink)
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maybe a problem related to ATI cards, i need to do a research =)
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Old November 7th, 2007   #42 (permalink)
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I just tested this uhh...enhancer. My X1950Pro can do everything in the filters and doesn't suffer from a blank screen.
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Old November 7th, 2007   #43 (permalink)
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maybe a problem related to ATI cards, i need to do a research =)
geforce 6600 on p4 gives up loading a game with it.
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Old November 7th, 2007   #44 (permalink)
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It seems that nds2xgl has problems with certain graphic cards?
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Old November 7th, 2007   #45 (permalink)
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GeForce 7900 GS here...but the updated version works.

Crashes no$GBA when exitting via menu option though.
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Old November 7th, 2007   #46 (permalink)
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eh, i can see the console window even without extracting the debug dll.

And if i close the console window, the program will greatly slow down.

Last edited by roooriii; November 7th, 2007 at 08:43..
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Old November 7th, 2007   #47 (permalink)
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I'm just shooting in the dark, but it seems the cards with problems other than LadyPeorth's case are 128-bit memory interface.
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Old November 7th, 2007   #48 (permalink)
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yeah, updated version works great, a big thanks.

I'm using, AMD Athlon64 4000+, 1 GB Ram, 7900GS 512MB Ram, WinXP32
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Old November 7th, 2007   #49 (permalink)
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Nice, this version works. Thanks a lot Mysoft!
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Old November 7th, 2007   #50 (permalink)
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eh, i can see the console window even without extracting the debug dll.

And if i close the console window, the program will greatly slow down.
just download it again, you probabily downloaded it when i have uploaded the "mistake version" yesterday
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Old November 7th, 2007   #51 (permalink)
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ok, for those with WHITE texture screen only... try extract this updated dll and test again with both textures (16 and 32 bits), maybe it will solve the problem
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File Type: zip Remote_dll.zip (85.5 KB, 694 views)
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Old November 7th, 2007   #52 (permalink)
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Thanks, with your recent version, it now works correctly, it wasn't working before.
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Old November 7th, 2007   #53 (permalink)
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ok, for those with WHITE texture screen only... try extract this updated dll and test again with both textures (16 and 32 bits), maybe it will solve the problem
The error hasn't gone yet It's still a white texture screen
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Old November 7th, 2007   #54 (permalink)
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Thanks, with your recent version, it now works correctly, it wasn't working before.

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Old November 7th, 2007   #55 (permalink)
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Hmm, looks like I might have to try it a little later aswell for testing purposes.
Mainly just to see if my my card can handle it.
Whoever that was that asked for x8 and more is mad or using a screen which is two stories big.

edit:
Ok just downloaded it and it works just fine.
Much easier to setup than I thought and eventhough I prefer the compatibility mode trick, my monitor sometimes refuses to resize to that size, so this is a perfectly fine alternative. Runs games with heavy 3D slower than normal but otherwise it runs fine.

One thing which I found strange is I accidentaly used the wrong savetype for Pokemon (which I tested) and the game still loaded but just did not recognise my save, instead of giving me the please reinsert card failure message. It runs just little slower than the emu on it's own.

Thanks for the nice tool
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Old November 7th, 2007   #56 (permalink)
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Working perfect now. Thanks mate!
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Old November 7th, 2007   #57 (permalink)
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Hmm I never tried to use my X and Y buttons when I tested it, now I tried to use them to test something else in pokemon and I find they simply don't respond. I have my My X and Y keys set as one and 2 on the keyboard (not the numberpad ones, but those that work with shift). I guess this tool somehow can't use them.

I don't really want to change my key config, is there any chance you could add support for them?
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Old November 7th, 2007   #58 (permalink)
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Great little app, don't have to squint anymore. However, every now and then. maybe once every say 2 minutes, for some reason the screens stop updating, won't take any input during these about 5 second oddities, the emulation though is still running (sound still works and the game is still actually running, just don't see it). Also if I happen to be pressing a button right as these things happen the button gets stuck, as if I had turned on a turbo-switch or something.

Specs are AMD 64 3200+, Win XP Pro SP2, ATI Radeon X1600 pro (with latest video drivers), 1gb of Memory
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Old November 7th, 2007   #59 (permalink)
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Great little app, don't have to squint anymore. However, every now and then. maybe once every say 2 minutes, for some reason the screens stop updating, won't take any input during these about 5 second oddities, the emulation though is still running (sound still works and the game is still actually running, just don't see it). Also if I happen to be pressing a button right as these things happen the button gets stuck, as if I had turned on a turbo-switch or something.

Specs are AMD 64 3200+, Win XP Pro SP2, ATI Radeon X1600 pro (with latest video drivers), 1gb of Memory
I'm just guessing, so I could be really completely wrong, but this tool uses OGL to transfer the GDI output to a bigger screen and probably you have bad OGL support in your ATI drivers, same happened with ePSXe's OGL Plugins for another user some days ago. He downloaded a new driver and got it working. You should also try it!
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Old November 7th, 2007   #60 (permalink)
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Well what do you mean by "new driver" I do have the latest official ati driver 7.10. Happen to also not be much of a fan of the Omega Drivers, nor in-beta drivers.
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