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#21 (permalink) |
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Panties!^^
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: London
Posts: 4,258
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#22 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: England
Posts: 516
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I gave it a try and i thought it is grate the rotation help with brain teaser game. Some times you have to delete .cfg file to stop Crashes, and do your own fresh start. Attachment 148339 Attachment 148340 See the diffrents in screen size with nds2xgl. Last edited by drwhojan; April 28th, 2008 at 17:50. |
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#24 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Brasil
Posts: 182
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yeah im searching in the rotation part, i guess that i made some mistake in the program while adding this feature, thkz for all the replies generally i doubt that some configuration will help, but if you can control the nds2xgl menu, you can try set the "safe mode" 15bpp in the NO$GBA color mode vga poppy bright or another method doesnt make difference anymore (since v2.0) 32bpp texture in nds2xgl menu and you can set the priority to normal (nds2xgl menu) |
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#26 (permalink) |
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Emulation Master
![]() ![]() ![]() Join Date: Mar 2004
Location: in-hell
Posts: 389
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I would really like to see a NDS2XGL version, with some kind of profiler support... So that you don't have to change these settings to work with this great tool and let these tool change the settings itself, so that you can save different profiles for different games, like you can with this Profiler. But it's a great tool, thanks for your hard work!
__________________
The Future of Emulation: Emulate a High End Computer on a Low End System
Current PC specs: ![]() Portable: Intel C2D T7250 (2x2.0Ghz, 800Mhz) | 2048 MB DDR2 PC800 | Geforce Go 7950 GTX PCI-E | Realtek HD Audio | 180Gbyte Internal SATA2 + 4x500GB external | Windows Vista Business X64 MSDNAA Desktop: AMD Athlon 64 X2 4200+ (2x2.5Ghz, S939) | MSI KbT Neo2-F V2.0 | 2x1GB Corsair Value VS1GBKIT400 | MSI Geforce NX 7800GS-TD256/AGP8x | Creative SB Audigy LS | 2,5TB (4 SATA2 HDDs in Raid0) | Windows Vista Business MSDNAA ![]() Visit my Blog |
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#28 (permalink) | ||
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Brasil
Posts: 182
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Quote:
Quote:
the A key actually changes the speed for realtime, (this is how i change the savetype automatic too) , i make the NDS2xGL2 open the no$gba and change the save type... if i made some profiler it will work that way too, its a bit "ugly" since the setup window blinks, but it works good =) but for the v3.0 i can add more things, but first i need to make the program more stable, fixing those strange errors =) ------------ UPDATE ------- OK, i have updated the first post, it worked well even in some friend of mine computer that showed the error you guys are reporting, and i found that is actually a "strange" window that no$gba have (hidden) with the title "M" that for some reason it DOESNT OPEN that window here, so, i have updated the program and now it should work well (even if more weird windows are found), so i have set the default options to make the program SAFE, but it should not have problems with any config, (except slowdown since it depends of your computer GFX card and OpenGL version) anywayz, i hope that those problems are solved, and if anyone have some sugestion to upgrade the program let me know =) thkz! Last edited by Mysoft; November 7th, 2007 at 01:26. Reason: Automerged Doublepost |
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#30 (permalink) |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,555
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when i try to download the files all i get is: Invalid Attachment specified. If you followed a valid link, please notify the administrator
__________________
![]() ![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#32 (permalink) | ||
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,174
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Quote:
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#33 (permalink) |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,422
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kinda cool. It's working now. Can you add a scale selection? 2x is not much with me. I want 4x, 8x and more Your filter option and rotate option both working perfectly. Good job. I felt some kind of slow down of ingame speed here.
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#35 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Brasil
Posts: 182
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hum... generally the slowdown will be minimum, i have tested it on my celeron 1.6ghz with a geforce 2mx 64mb, and with that card the best i got is 24bpp in the emulator, plus 32bit textures, plus no filter (no conversion is needed) =)... but if you are using a scale2x or hq2x you will notice a little slowdown, another thing i have seen, is that even when you have a little slowdown 5,10% some games (auto mode) are running strictly with all cpu speed, so since no$gba frameskip method only knows 100%, 50% and 10% frame skips, if a rom is running at 50% frameskip (exactly) and with the 5% slowdown it need a little more frame skip then emulator will goes directly to 10% frame skip, ^^"" and this can lead to a "visual slowdown", so and finally, if your game is running at something like 90%, with 10% frame skips, you can set the frame skip to 6-9 in the nds2xgl so in this case if you have a good configurated nds2xgl, you can even gain that 10% that is missing... (this is because no$gba uses GDI to render (no directx) and GDI (windows default) is a somewhat slower, plus generally no$gba used to update 60 times/second (so full frames in the GDI render update even if the game is at 10% frame skip). im using OpenGL (isnt fast as directx, but with a good card it becomes awesome faster) and using frameskip in nds2xgl you can make it update ONLY the frames that it actually rendered, for those reasons that nds2xgl CAN speed-up the emulator a bit) i guess that you have understood all this text, and learned a little more, about it ![]() i guess that using some frame skip (to keep 20 fps) will make the hq2x usable for most of the games, and for those who can use 16bit textures without that horrible slowdown, it will be the faster option (plus 15bpp in the emulator), and yeah i will add the 2x and 3x?? option soon, but let me see 2x will need 1024x768 fullscreen or more windowed, and 3x will need something like 1600x1200 o.o and since, so i guess that 3x will be all you will got for now... 1.5x , 2x , 2.5x and 3x Last edited by Mysoft; November 7th, 2007 at 05:18. |
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#37 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: Brasil
Posts: 182
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ok, blank screen but you can hear the emulator, and you can access the configs and etc... only a blank screen right? what graphics card you have? (or dont) i supposed you have tried both with 16 and 32bpp TEXTURES, and you have another game that uses OpenGL? it works? thkz =)
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#38 (permalink) |
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Registered User
Join Date: May 2007
Location: Vietnam
Posts: 17
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Yes, it's a blank screen but I can hear the sound, and I can access all the configs. I've also tried both 16 and 32 bpp textures, too. My Graphic card is ATI Radeon 9200 Series? Is it too old for windows vista? |
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#39 (permalink) |
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Registered User
Join Date: Mar 2006
Location: Germany
Posts: 12
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doesn't work for me either, just a popup of NO$GBA and than a blank screen, just hear the sound
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AMD Ahthlon 64 X2 3800+ AM2 (2.0@2.6ghz) 2GB DDR2 800 (GEIL) Nvidia GeForce 8600GT 250GB Western Digital SataII |
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