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Old January 5th, 2008   #281 (permalink)
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Should be fixed on the new version, just wait till then.
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Old January 6th, 2008   #282 (permalink)
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Works fine for me as well, on win xp SP2 :-)

manny thx
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Old January 6th, 2008   #283 (permalink)
emulation. emu... what???
 
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any progress? when the new version will be realeased?
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Old January 6th, 2008   #284 (permalink)
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well I think it was supposed to come out before new year or something, but I guess somethings keeping Mysoft from releasing it
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Old January 7th, 2008   #285 (permalink)
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Another way to get your DS screen larger is to change the resolution on your computer
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Old January 7th, 2008   #286 (permalink)
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It doesn't remember the save type for different games. Every time I launch a game, I have to set the save type again manually.
Nds2xgl = v2.5beta
no$gba = v2.6
OS = xp
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Old January 9th, 2008   #287 (permalink)
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its not supposed to yet >.>
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Old January 9th, 2008   #288 (permalink)
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Actually it does, at least for me it does but only on the first game you open after you run Nds2xgl it remembers the last save type used even if you didn't saved the configuration on the emu, but if you load another game with the first one still running the save type remains with the one the first game uses.
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Old January 9th, 2008   #289 (permalink)
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I'm certain i read somewhere that it -is- supposed to remember save types.
Also, why does it include a file called "nds-savetypes.txt" if it doesn't support remembering save type settings.
...and speaking of that file, why is it call savetypes when it doesn't -have- any savetypes listed in it?? All it is is release numbers & game names. For example:
Quote:
5ZX0367 - Metroid Prime Hunters (U)(WRG).nds
3ZZ0434 - New Super Mario Bros. (U)(pSyDS).nds
5ZX0425 - FIFA World Cup 2006 (U)(PsyDS).nds
50601 - Scooby Doo! Whoss Watching Who (U)(Legacy).nds
50604 - Spyro A New Beginning (U)(Legacy).nds
10609 - Justice League Heroes The Flash (U)(Legacy).nds
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Old January 9th, 2008   #290 (permalink)
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Ok it does save, save types...that is one of the main purposes it was made
and if you had read all the post you would have noticed that the guy who made it told me so
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Old January 9th, 2008   #291 (permalink)
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Quote:
Ok it does save, save types...that is one of the main purposes it was made
and if you had read all the post you would have noticed that the guy who made it told me so
So I repeat....

Quote:
It doesn't remember the save type for different games. Every time I launch a game, I have to set the save type again manually.
Nds2xgl = v2.5beta
no$gba = v2.6
OS = xp
I don't know if there's something special you need to do to make it remember the savetypes (documentation is non-existant) or what, but it isn't remembering savetypes for me. Is there something I'm supposed to be doing to make it remember, or is this some incompatability with no$gba 2.6, or what?



...Then there's still the question of why that savetypes.txt file doesn't actually have any savetypes in it...
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Old January 9th, 2008   #292 (permalink)
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Some part of what you call the release number will have the savetype in it...afterall there are nowhere near 10000 games yet.
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Old January 9th, 2008   #293 (permalink)
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so... this file have the ROM name plus the savetype...
like

save type number + rom name
for example if your game is "Pokemon Diamond.nds" and you have opened this rom and have set the save type 512kb you probabily will see "5Pokemon Diamond.nds" in this txt... ('5' means that it was the 5ş save type in the list found into the no$gba setup)

(it isnt recommend change it directly)

if some of you think that it doesnt changing the savetype... let's try a test...

1. rename or delete the nds-savetypes.txt
2. open nds2xgl
3. open some rom, open the setup and change to the correct save type of that game
4. open another rom (that have a different savetype) ... open the setup and change the save type...
5. now open again the rom you opened in the step 3... this time when you go to setup the save type you select previously should be there...

and now in the .txt you should have 2 lines... with the number and the rom name...
so keep in mind when testing that messing with the save-type (for the test purpose can corrupt what is saved... so backup it... or something else...)
also... keep in mind that everytime you open and close the setup the nds2xgl will get the savetype select and add/update the .txt file)

also, this system will be somewhat deprecated in v3.0b with the rom browser... that will be easy to use (and a documentation xD)

if this test fail to you... let me know your system... (and the patch that you have the no$gba emulator...)
ie. Window XP sp2 / d:\jogoswindows\nds\emu\no$gba

thkz =)
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Old January 9th, 2008   #294 (permalink)
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I have tried with several different games, and it never remembers the savetypes. I have checked the savetypes.txt file afterward, and my games weren't added to the list.
If I renamed the savetypes.txt file, then open nds2xgl, open a rom, change the savetype, it does -not- create a new savetypes.txt file.
If I rename the original savetypes.txt file, then manually create a new blank text file named "nds-savetypes.txt", open a rom, change the savetype, it still does -not- add that info to the file.
It doesn't remember the last rom I chose either, it always defaults to "NDS2xGL2.ds.gba".

I'm running XP, media center edition (SP2). My emu path is simply D:\NDS


Side note: You should mention somewhere that in order for nds2xgl to work, no$gba must be named "no$gba.exe". I ran into a bit of a snag when I first went to try nds2xgl because I rename no$gba to indicate the version number (that way I don't have to replace the old version when a new one comes out, and can easily revert if the new version turns out to be buggy).
Renaming a copy of v2.6 back to just "no$gba.exe" fixed that problem easily enough, but it's still something you should mention somewhere.
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Old January 9th, 2008   #295 (permalink)
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No...not really...most people keep seperates folder for versions...they don't change the filename...when doing that to .exe files it almost always brings problems.
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Old January 9th, 2008   #296 (permalink)
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Quote:
...when doing that to .exe files it almost always brings problems.
I've been doing it this way for years, with many different programs, and have never had a problem because of it. Nds2xgl not being able to find no$gba is the first (and so far only) issue I've ever run into as a result of renaming the exe.
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Old January 10th, 2008   #297 (permalink)
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One more request - could you add in whatever "normal" filtering VBA is using? basically - you can resize VBA to any video size with it still looking pixely (instead of filterish). I don't really care about the any-size thing (though some might) - only about having a "normal" filtering on 1.5x mode.
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Old January 10th, 2008   #298 (permalink)
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Quote:
Originally Posted by Cypherswipe View Post
I've been doing it this way for years, with many different programs, and have never had a problem because of it. Nds2xgl not being able to find no$gba is the first (and so far only) issue I've ever run into as a result of renaming the exe.
Well it's a common thing...numerous times I have accidentaly renamed the exe instead of a shortcut and then things don't work anymore.
Most PC Games for instance need to keep their specific exe, you can rename the a shortcut of the exe, but not the exe itself (at least any which you plan on ever patching).
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Old January 10th, 2008   #299 (permalink)
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Quote:
Originally Posted by grfla2 View Post
One more request - could you add in whatever "normal" filtering VBA is using? basically - you can resize VBA to any video size with it still looking pixely (instead of filterish). I don't really care about the any-size thing (though some might) - only about having a "normal" filtering on 1.5x mode.
hum... this can be done but it will look BAD at 1.5x
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Old January 10th, 2008   #300 (permalink)
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it doesn't look bad in VBA :

The following is in something between 2x and 3x (NOT 2.5x and NOT even with the correct aspect ratio). I think it looks okay...
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