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Old June 6th, 2007   #201 (permalink)
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No$gba 2.4b Screenshots

Hy
post your Screenshots here

[Naruto Retsuden] (JAp)
status:fully playable with minor error


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Old June 6th, 2007   #202 (permalink)
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no$gba 2.4b got the same compatibility of 2.4a (nothing new)

The screenshots tread for 2.4b is Merged on 2.4a Screenshots
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Last edited by sigmax; June 6th, 2007 at 13:19.
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Old June 6th, 2007   #203 (permalink)
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Metroid Prime: Hunters (U)



Menus are plagued by the transparency bug and adventure mode doesn't work.

But aside from some funky glitches going on with the sky no$gba plays bot matches at half speed! Well, if you have the sound off.
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Old June 7th, 2007   #204 (permalink)
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Brothers in Arms DS (E)



Status: Fully Playable
Speed: Good
Save Type: EEPROM 64Kbytes

very good game.

Codes HERE in case someone finds the game too difficult (isn't that hard)
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Last edited by Hiei-YYH; June 7th, 2007 at 01:43.
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Old June 8th, 2007   #205 (permalink)
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Bakegyamon Ayakashi Fighting

Status: playable
Speed: slow in the menu but ingame 90-100%
Sound: ok
Attached Images
File Type: jpg xc2.JPG (28.9 KB, 6 views)
File Type: jpg xc.JPG (29.5 KB, 34 views)
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Old June 8th, 2007   #206 (permalink)
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Brothers in Arms DS (E)



Status: Fully Playable
Speed: Good
Save Type: EEPROM 64Kbytes

very good game.

Codes HERE in case someone finds the game too difficult (isn't that hard)
wow i didn't know ds could get these graphics! nice screen
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Old June 9th, 2007   #207 (permalink)
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watch this it's final fantasy III
YouTube - Final Fantasy III DS Opening Intro
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Old June 9th, 2007   #208 (permalink)
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watch this it's final fantasy III
YouTube - Final Fantasy III DS Opening Intro
i was thinking this were the screenshot tread and we alredy know that final fantasy 3 is playable(slow)
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Old June 9th, 2007   #209 (permalink)
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I'm responding to Jennifer5 she said
Quote:
wow i didn't know ds could get these graphics! nice screen
and i just wanted to show what the ds is capable of so just chill man
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Old June 9th, 2007   #210 (permalink)
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I'm responding to Jennifer5 she said

and i just wanted to show what the ds is capable of so just chill man
that's only the intro like final fantasy 8 intro grafic are not the same as gameplay
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Last edited by sigmax; June 9th, 2007 at 13:28.
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Old June 10th, 2007   #211 (permalink)
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Quote:
Originally Posted by Jennifer5 View Post
wow i didn't know ds could get these graphics! nice screen
one more for you



Quote:
Originally Posted by Memulator91k View Post
I'm responding to Jennifer5 she said
and i just wanted to show what the ds is capable of so just chill man

FMVs aren't real time graphics you know =p
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Last edited by Hiei-YYH; June 10th, 2007 at 04:47.
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Old June 10th, 2007   #212 (permalink)
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Xiaolin Showdown (e)

status: playable only till menu
Speed: slow
Save type:flash 512k bytes
Attached Images
File Type: jpg xiaolin showdown1.JPG (25.9 KB, 4 views)
File Type: jpg xiaolin showdown2.JPG (32.4 KB, 4 views)
File Type: jpg xiaolin showdown3.JPG (42.6 KB, 16 views)
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Old June 10th, 2007   #213 (permalink)
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the ds 3d support is marvelous, thts what games like final fantasy concentrate on
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Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/
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Old June 10th, 2007   #214 (permalink)
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Dragon Ball Z - Harukanaru Densetsu

Status:......FULLY PLAYABLE
Speed:.......Perfect
Save Type:.EEPROM 64Kb
Sound:.......Perfect





Great Game!

Last edited by Gladiator@; June 10th, 2007 at 16:43.
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Old June 10th, 2007   #215 (permalink)
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Dragon Ball Z - Harukanaru Densetsu

Status:......FULLY PLAYABLE
Speed:.......Perfect
Save Type:.EEPROM 64Kb
Sound:.......Perfect


Great Game!

Most definately, just curious what speed setting are you using? I am using realtime but you have percentage's showing so you are using....Unlimited Mhz Disaster 50%?
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Old June 10th, 2007   #216 (permalink)
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Quote:
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Most definately, just curious what speed setting are you using? I am using realtime but you have percentage's showing so you are using....Unlimited Mhz Disaster 50%?
Realtime is better cause with Unlimited Mhz Disaster 50% or 10% the music is too fast
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Old June 10th, 2007   #217 (permalink)
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wasn't that game japanese?
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Old June 10th, 2007   #218 (permalink)
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wasn't that game japanese?
the US version was release 3 days ago
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Old June 10th, 2007   #219 (permalink)
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Pre-order ftw!! (for the win)
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Old June 10th, 2007   #220 (permalink)
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Most definately, just curious what speed setting are you using? I am using realtime but you have percentage's showing so you are using....Unlimited Mhz Disaster 50%?
I'm using Mul 1.5, Auto. The game is more dynamic this way
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