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Old April 4th, 2007   #1 (permalink)
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No$gba 2.4a released

04 April 2007 - version 2.4a
- nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout
- spam: nocash-lite was posted online - new addresses in email.htm or about-box
- nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it
- nds/sound: fixed output to sample.wav script file (for diagnostics purposes)
- nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables
- nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error
- nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)
- stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)
- nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)
- nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values
- nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)
- nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)
- nds/firmware: applies different mac addr to each machine with wifi-crc adjust
- nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
- nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
- nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)
- nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height

no$gba - nocash gameboy advance emulator

http://nocash.emubase.de/gbanew.htm
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Last edited by sigmax; April 5th, 2007 at 12:19.
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Old April 4th, 2007   #2 (permalink)
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Works a lot better now.
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Old April 4th, 2007   #3 (permalink)
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Quote:
Originally Posted by DarknessTear View Post
Works a lot better now.
Like what ? Give your description.
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Old April 4th, 2007   #4 (permalink)
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all the games i have tried got ingame and most of them had a good speed
i tried ff3 and i could play the game watch the scenes and do a battle with an okay(not perfect but pretty good) speed and there were only one small gfx bug
edit:also you think that No$gba will ever emulate wifi?
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Old April 4th, 2007   #5 (permalink)
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Yeah, FF3 is playble, you have some missing graphics but nothing major and the speed is not bad too...
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Old April 4th, 2007   #6 (permalink)
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Sound !!! w000t

Tested on Phoenix Wright Ace Attorney...still got that awfull lag when opening the court folder though.

Ill test more little later.
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Old April 4th, 2007   #7 (permalink)
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Quote:
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Like what ? Give your description.
I dunno, I wasn't able to play many games before but now stuff like Dragon Quest Rocket Slime works almost perfectly minus screen tearing in the game. Also FF3DS works really well minus some missing parts to the 3D.
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Old April 4th, 2007   #8 (permalink)
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edit:also you think that No$gba will ever emulate wifi?
Yes, he will work on it but not right now. Please ignored it for the future. He is work on:

2-D
3-D
Sound

That's all. No wifi for now but he said he will in the future.

EDIT:

Lunar Knight is now playable because in the previous version you got stuck when you met the suspisicous lady but now you are able to talk with her and continue your quest!

New Super Mario Bros is playable now. Set it to unlimited mhz, 10% and save options and neat!

Last edited by RockmanForte; April 4th, 2007 at 15:46.
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Old April 4th, 2007   #9 (permalink)
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also the wario game(i think the name is wario ware touched) works completly with no bugs or slowdown
also bomberman works great

Last edited by liad; April 4th, 2007 at 16:12.
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Old April 4th, 2007   #10 (permalink)
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GoldenEye Rouge Agent - playable
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Old April 4th, 2007   #11 (permalink)
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Pokemon Diamond/Pearl much better is playable I am so HAAPPYYY

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Old April 4th, 2007   #12 (permalink)
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Lego Star Wars II - The Original Trilogy - playable
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Old April 4th, 2007   #13 (permalink)
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Yu gi oh Nightmare trobadour now pass through thje start screen, but is a bit slow :P
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Old April 4th, 2007   #14 (permalink)
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Yu-Gi-Oh! Nightmare Trouabadour has been able to get past that screen for a while now...I still can't get any further after the opening cermony though and control get's turned over to you, the map becomes covered by a big green glitch just before that.
Yes it's slow...veeery slow.
Im also not sure what the correct savetype is as I can never get it to save so it may not quite be supported yet.
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Old April 4th, 2007   #15 (permalink)
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Animal Crossing seems to boot in this now (wow 2 emus in 1 week it starts working on lol) but unlike iDeaS this one has sound, but it fails to finish loading n comes up with a rom reading error before the menu.
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Old April 4th, 2007   #16 (permalink)
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Quote:
Originally Posted by SCHUMI-4-EVA View Post
Yu-Gi-Oh! Nightmare Trouabadour has been able to get past that screen for a while now...I still can't get any further after the opening cermony though and control get's turned over to you, the map becomes covered by a big green glitch just before that.
Yes it's slow...veeery slow.
Im also not sure what the correct savetype is as I can never get it to save so it may not quite be supported yet.
The save type is: 64k
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Old April 4th, 2007   #17 (permalink)
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Well then I guess it's not supported yet, because that save never loads eventhough that's what I have it set to.
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Old April 4th, 2007   #18 (permalink)
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Final Fantasy - Fables Chocobo Tales - playable until you freed Big bird from the page and it stopped.

Last edited by RockmanForte; April 4th, 2007 at 21:25.
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Old April 4th, 2007   #19 (permalink)
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Why the no$gba-w.zip is from the 2.4 version??
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Old April 4th, 2007   #20 (permalink)
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OMG no$gba is back :o
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