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#41 (permalink) | |
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Registered User
Join Date: Feb 2007
Location: Argentina
Posts: 33
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Quote:
EDIT:yes it works!!!
__________________
Hoolaaa vengo a romper las bolasss Last edited by Light Fire; February 13th, 2007 at 14:28. |
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#42 (permalink) |
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Registered User
Join Date: Feb 2007
Location: Boston
Posts: 5
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Just a clarification - above several of you were discussing possible issues with directx and various video cards - if I understand correctly however, this emulator doesn't make any use of directx or 3-d acceleration whatsoever, so at least as far as speed is concerned your graphics card should be fairly unimportant. Am I mistaken in this?
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#43 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 5,054
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It must definately make use of some 3D acceleration, most probably either D3D or OpenGL...I doubt it could do what it does without it. Software rendering would be much slower and is not good enough for complicated 3D rendering like some of these games have which it can run.
It could only be software...but I would be very surprised if it was. |
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#45 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Guatemala
Posts: 226
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Isn`t OpenGL a part of DirectX? I will post my version tomorrow because I am at my workcomputer now. But this one does not crash at screenshots and its very old. Its an Win2k system with 400 Mhz with an Matrox Mellenium G200 AGP chip in it. DirectX Version 7.
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#47 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 5,054
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As I understand things OpenGL is DirectX's counterpart, they are not one and the same.
D3D is a part of DirectX though. I could still be wrong though, hmm sofar 2 newer computer's fail and 2 old ones pass. Could this be a bug? |
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#50 (permalink) | |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Guatemala
Posts: 226
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Quote:
I didnt know about OpenGL. I just know that there is a point in dxdiag that says test OpenGL. My mistake. |
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#51 (permalink) |
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Registered User
![]() ![]() Join Date: May 2002
Posts: 116
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That's strange.
Mine crashes too, it seems. Windows XP. Filemon doesn't reveal anything unusual, and regmon doesn't show anything beyond the normal Windows-registry accesses that happen during crash. Can't figure out why it crashes. I did notice that while NO$GBA is running, it constantly spams registry with the following: 1:04:17 NO$GBA.EXE:2492 OpenKey HKLM\System\CurrentControlSet\Control\MediaResourc es\Joystick\DINPUT.DLL\CurrentJoystickSettings NOT FOUND Not sure if that's working as intended... -_-; Last edited by Andemon; February 13th, 2007 at 22:12. |
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#52 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Xenophobia FTL
Posts: 5,054
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Well that does look as if it could be a problem....but that would not explain why some people have it and some not.
rockmangames did you keep you controls as they are? I changed mine to be more like VBA. Maybe that's the problem that it's not on default controlls? Anyways this most definately is a bug now. It sort of looks as if the screenshot taking process is linked to the controls and for some reason the Joystick control, it can't find support for this, or that the controls for Joystick can't be found. It tries to locate this missing item a number of times and then per Windows Default crashes once the limit has been reached? Anyways if you can't understand what on earth I just said it's because it is a wild guess, it looks to me as if it's trying that but considering I am no programmer I could be WAY off. That does not explain why some people don't have that problem though, unless maybe it occurs when controls are changed from the default ones the emulator comes with? |
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#55 (permalink) |
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Registered User
![]() ![]() Join Date: May 2002
Posts: 116
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Well sure, I changed them - but it'd be extremely bizarre if joystick controls were somehow connected to taking screenshots...
More likely that bit that I posted is just some tiny bug that doesn't matter much either way. Constantly querying that value even after finding out that it doesn't exist seems rather pointless, but it's registry that we're talking about - those queries aren't going to have any noticeable slowdown on the system performance. ...and for all I know, it might actually serve some purpose. BTW: The error that drwatson logs from the crash is C0000005 (access violation). ( FAULT - > 0042f988 f3a4 rep movsb ds : 00026840 = ?? es : 0163dc50 = 00 ) Fat lot of good that does, I presume. I wouldn't know what that means, but I've heard that those logs are next to useless... Last edited by Andemon; February 13th, 2007 at 23:08. |
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#57 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2006
Location: Guatemala
Posts: 226
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It has to do something with the running games. My Emulator crashes when I try to make a screenshot with game running, but if I am in the options and the game stops, it lets me take the screenshot. So I assume there is something in the Emulation programming that stops too when you go into Options. So it just can be grafic or controls. Maybe Sound, but i dont think so.
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