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Old February 6th, 2007   #21 (permalink)
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Wow. Look:

Tetris DS (U) - Playable and slow





Last edited by RockmanForte; February 6th, 2007 at 21:01.
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Old February 6th, 2007   #22 (permalink)
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Whats with the tetris and mario together?
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Old February 6th, 2007   #23 (permalink)
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@Bubbafat, its tetris DS, they tried to make it more intresting by adding themes to it (Mario backgrounds with mario tune going), read its review.
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Old February 6th, 2007   #24 (permalink)
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Slow is good for Tetris.
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Old February 6th, 2007   #25 (permalink)
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Yeah, slow is good! Its cheating that way.
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Old February 6th, 2007   #26 (permalink)
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The News Super Mario Bros. works but it is so slow and the Gfx on top screen have transparent sprites that a screenshot would not be much for veiwing. I'll try to suffer through it and take one. I'll edit this when I do.
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Old February 7th, 2007   #27 (permalink)
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Megaman Battle Network 5 - Double Team DS

Playable - Everything is ok untill now, but I don't have time to play more =/ (Megaman's body is a little invisible in real world)






Last edited by Gladiator@; February 7th, 2007 at 00:46.
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Old February 7th, 2007   #28 (permalink)
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Chocobo and the Magic Book is playable but very slow and missing body on the Chocobo and the characters.

Can't wait for the english version.




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Old February 7th, 2007   #29 (permalink)
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0182 - Yu-Gi-Oh! Duel Monsters Nightmare Troubadour (E)

Super Slooooowwwwwwww......





0816 - Sekaiju no Meikyuu (J): Many Japanese words so I can't go further...




Playable but still slow a little, upper screen flashes when move the character.




0732 - Kirby Squeak Squad (U): Fully Playable (A bit slow)
GFX: Perfect
Touch Screen: Perfect
Speed: Almost Perfect



Last edited by Zelda J.C; February 7th, 2007 at 08:06. Reason: Automerged Doublepost
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Old February 7th, 2007   #30 (permalink)
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Pro Evolution Soccer 6 (E) - Playable and slow.



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Old February 7th, 2007   #31 (permalink)
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How did you get Yu-Gi-Oh! Nightmare Troubadour to work? I tried but only got to the start screen with the start option missing.

Or does it just take forever to actually load the start button?

Edit: Nevermind it's the latter option, well Im glad it at least runs, it looks good to. Rather surprised that not even Unlimited Mhz Disaster 100% does anything to it, but o well things can hopefully only get better for this game from now on.
It might also be that it's an inefficient game, it's one of the first games for DS so it could be bad coding or rather ineffcient coding, where Spirit Caller has revised, new and streamlined coding.

Anyways the future looks bright, every game I have been waiting for now semi-works, (I assume the english version of Pokemon Diamond will be playable at least as well as the current Japanese version)

Whilst I am waiting for those games to become faster I can just go back and play Yu-Gi-Oh! GX Spirit Caller, it's a little slow during duels but it's very playable, it's been occupieng me for almost a week now. It's just so much fun.

Last edited by SCHUMI-4-EVA; February 7th, 2007 at 15:25.
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Old February 7th, 2007   #32 (permalink)
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speed settings

actually i have had some success when changing the speed settings - in particular, i've found that some 3-d sections of games go much faster when switched from the default speed mode to unlimited 10% (not 100%, that seems to drop the frame rate more than it helps). For instance, in WarioWare, the parts of the intro where it shows the 3-d town movement run far faster and smoother when switched to 10% unlimited. Anyone else had success with this? I'm curious how exactly all of this works, and why it improves the performance drastically in some places.
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Old February 7th, 2007   #33 (permalink)
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Quote:
Originally Posted by warioswoods View Post
actually i have had some success when changing the speed settings - in particular, i've found that some 3-d sections of games go much faster when switched from the default speed mode to unlimited 10% (not 100%, that seems to drop the frame rate more than it helps). For instance, in WarioWare, the parts of the intro where it shows the 3-d town movement run far faster and smoother when switched to 10% unlimited. Anyone else had success with this? I'm curious how exactly all of this works, and why it improves the performance drastically in some places.
I did mentioned that and yes I had success with this.

No$GBA v2.3c Released!

Last edited by RockmanForte; February 7th, 2007 at 16:31.
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Old February 7th, 2007   #34 (permalink)
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WOW, that's insane, the emulator now runs MUCH faster...AND chews WAY LESS resources....(down from 150MB to 5MB) I can now minimise it and do other things...and then resize once I am done posting here with no lag whatsoever from my browser.
It runs to an insane 854% at certain times, that's a huge improvemnt from using the hundred percent Unlimited Mhz Disaster.
Thanks a lot for this tip.

Hmmm it seems to stop at the same place as it does with iDeaS, can anyone get past there? The second time where you are asked what your dream is and then you are taken to the map and the game is basically handed over to you now from the introduction part of the game.

Last edited by SCHUMI-4-EVA; February 7th, 2007 at 18:28.
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Old February 8th, 2007   #35 (permalink)
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Quote:
Originally Posted by warioswoods View Post
actually i have had some success when changing the speed settings - in particular, i've found that some 3-d sections of games go much faster when switched from the default speed mode to unlimited 10% (not 100%, that seems to drop the frame rate more than it helps). For instance, in WarioWare, the parts of the intro where it shows the 3-d town movement run far faster and smoother when switched to 10% unlimited. Anyone else had success with this? I'm curious how exactly all of this works, and why it improves the performance drastically in some places.
Whoa, indeed, the performance of the emulator is greatly increased, thanks.
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Old February 8th, 2007   #36 (permalink)
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some screenshots


























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Last edited by sigmax; February 8th, 2007 at 16:42.
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Old February 8th, 2007   #37 (permalink)
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Didn't know the ds had those nice looking games.
Thanks for the shots everyone.
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Old February 10th, 2007   #38 (permalink)
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a little more













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Old February 12th, 2007   #39 (permalink)
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some screens of pokemon Diamond after first battle with mukkuru, unfortunately, game cannot be loaded in any save type 'cause it doesn't fully works in this version of the emulator
Attached Images
File Type: png s1.png (37.5 KB, 30 views)
File Type: png s2.png (19.3 KB, 18 views)
File Type: png s3.png (19.7 KB, 27 views)
File Type: png s4.png (14.5 KB, 16 views)
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Old February 13th, 2007   #40 (permalink)
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Magical star sign

Magical star sign
playable slow inbattle

UO0001.jpg
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