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Old February 4th, 2007   #1 (permalink)
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No$GBA v2.3c Released!

Here are the latest updates:

04 February 2007 - version 2.3c
- nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)
- nds/memory: allows to execute code in vram (used by mariokart demo on nds7)
- iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)
- nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports
- nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)
- nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)
- nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)
- nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)
- nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters
- setup: added gba-solar-sensor setting (now also in freeware version setup)
- setup: removed experimental rear-alpha option (tested / always enabled now)
- nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)
- nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)
- nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)
- nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system
- nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)
- a22i: supports "NOT" operator (more or less, crashes on faulty priority order)
- a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)
- nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)
- gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode
- thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected

Download it here: http://nocash.emubase.de/no$gba-w.zip

NOTE: Pokemon Pearl works but you can't continue on until you pressed the BIG Pokeball with a Stylus Pen... Does No$GBA emulator support this?
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Old February 4th, 2007   #2 (permalink)
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I tried it just now and I can't seem to get past the start screen like last time.
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Old February 4th, 2007   #3 (permalink)
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Quote:
Originally Posted by The Unknown One View Post
I tried it just now and I can't seem to get past the start screen like last time.
You forgot something. We can't help you if we don't know what you are doing. What game ?
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Old February 4th, 2007   #4 (permalink)
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i'm pretty sure he's talking about pokemon diamond/pearl.

i'll try the game out, see if i can get it figured out.
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Old February 4th, 2007   #5 (permalink)
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Then they are not playable at all. Just the title screens and that's it.

PLAYABLE mean: I didnt played all the way to the last level yet. You can test it and confirm if it is FULL PLAYABLE in here, ok ?

Mario Hoops 3on3 (USA) - Playable but slow and some
gfx errors. Set it to EEPROM 64kybtes

Rayman DS (USA) - Playable, and slow. Set it to EEPROM
64kbytes

Lost In Blue (USA) - Playable, slow, and a little bit
gfx errors and set it to EEPROM 64kbytes.

Mario Kart DS (USA) - Playable, slow and some gfx errors.
Set it to FLASH 256kbytes.

Bokura no Taiyou - Django and Sabata (J) - Playable but slow. (*02/06/2007 Lunar Knights US) Set it to EEPROM 64kybtes

Diddy Kong Racing DS (U) - Menu then error appears: invalid gx
command 0000008F,00000002,000000F4,00000008 so press enter to ignore it then ingame, invalid gx command with many weird codes again so press enter repeatedly to ignore it then Playable which is weird with some gfx errors and slow. Set it to FLASH 256kbytes.

Lego Star Wars II The Original Trilogy (U) - Playable and slow with some gfx errors. Set it to EEPROM 0.5kbytes

Bionicle Heroes (U) - Playable and slow. Set it to EEPROM 0.5kbytes.

Last edited by RockmanForte; February 4th, 2007 at 20:20.
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Old February 4th, 2007   #6 (permalink)
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Mario Kart doesn't load at all for me in this version.
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Old February 4th, 2007   #7 (permalink)
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RPGW1ZaRD

http://forums.ngemu.com/misc-handhel...reenshots.html

Last edited by RockmanForte; February 4th, 2007 at 22:12.
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Old February 5th, 2007   #8 (permalink)
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Quote:
Originally Posted by rockmangames View Post
Would you mind to share the emulator settings that make the game work ?
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Old February 5th, 2007   #9 (permalink)
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Try setting EEPROM 64kbytes (In cart backup media in settings).
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Old February 5th, 2007   #10 (permalink)
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WOW!! a new released.

I got to test some games xD.
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Old February 5th, 2007   #11 (permalink)
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pokemon pearl does not work for me. It gets to press start and it stop working
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Old February 5th, 2007   #12 (permalink)
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Quote:
Originally Posted by naruto500 View Post
pokemon pearl does not work for me. It gets to press start and it stop working
I already mentioned it above. Please read description before repeating.
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Old February 5th, 2007   #13 (permalink)
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Well yea i read it but i was wondering where the pokeball was. My title screen just says pokemon pearl the bottom screen is black. So is that where the ball is cause i cant see it
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Old February 5th, 2007   #14 (permalink)
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That's normal because it didnt emulated yet. Wait for the next version. When I find out that the game is not playable then I will just leave it alone and wait for the next time rather than wonder if it is something wrong with my emulator or my pc. No worries. It just didnt emulated yet. Ok ?
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Old February 5th, 2007   #15 (permalink)
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alright i understand there are alot more games to try
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Old February 5th, 2007   #16 (permalink)
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Yeah, me too! LOL!
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Old February 5th, 2007   #17 (permalink)
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hehehe!

Quote:
Originally Posted by naruto500 View Post
Well yea i read it but i was wondering where the pokeball was. My title screen just says pokemon pearl the bottom screen is black. So is that where the ball is cause i cant see it
hey, did u see the Push Start Button in the title screen? Press start and wait a c0uple of minutes then it will load to the intro of the game pokemon pearl. dont say it doesnt work if u just see it not loading in one minute or so. Just wait. Or maybe set ur emulation to Unlimited Mhz 10% for fast emulation. Eniweiz, its WORKING and my only problem is the pen thingy coz i cnt press the pokeball.

Last edited by DMzickNET; February 7th, 2007 at 10:45. Reason: against forum rules
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Old February 6th, 2007   #18 (permalink)
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Pokemon Pearl/Diamond run but very... very slow
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Old February 6th, 2007   #19 (permalink)
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I test it and touchscreen worked fine to me. Look at:

http://forums.ngemu.com/misc-handhel...reenshots.html
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Old February 6th, 2007   #20 (permalink)
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waaaah!!!! cant make touchscreen work!!!
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