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#1 (permalink) |
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Pokemaniac
![]() Join Date: Feb 2007
Location: Philippine Islands
Posts: 71
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No$GBA v2.3c Released!
Here are the latest updates:
04 February 2007 - version 2.3c - nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo) - nds/memory: allows to execute code in vram (used by mariokart demo on nds7) - iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages) - nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports - nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos) - nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat) - nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others) - nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes) - nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters - setup: added gba-solar-sensor setting (now also in freeware version setup) - setup: removed experimental rear-alpha option (tested / always enabled now) - nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected) - nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption) - nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze) - nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system - nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list) - a22i: supports "NOT" operator (more or less, crashes on faulty priority order) - a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2) - nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up) - gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode - thanks: RockmanRotties and Diablow for bugreports on demos and fatalunexpected Download it here: http://nocash.emubase.de/no$gba-w.zip NOTE: Pokemon Pearl works but you can't continue on until you pressed the BIG Pokeball with a Stylus Pen... Does No$GBA emulator support this? |
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#5 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,410
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Then they are not playable at all. Just the title screens and that's it.
PLAYABLE mean: I didnt played all the way to the last level yet. You can test it and confirm if it is FULL PLAYABLE in here, ok ? Mario Hoops 3on3 (USA) - Playable but slow and some gfx errors. Set it to EEPROM 64kybtes Rayman DS (USA) - Playable, and slow. Set it to EEPROM 64kbytes Lost In Blue (USA) - Playable, slow, and a little bit gfx errors and set it to EEPROM 64kbytes. Mario Kart DS (USA) - Playable, slow and some gfx errors. Set it to FLASH 256kbytes. Bokura no Taiyou - Django and Sabata (J) - Playable but slow. (*02/06/2007 Lunar Knights US) Set it to EEPROM 64kybtes Diddy Kong Racing DS (U) - Menu then error appears: invalid gx command 0000008F,00000002,000000F4,00000008 so press enter to ignore it then ingame, invalid gx command with many weird codes again so press enter repeatedly to ignore it then Playable which is weird with some gfx errors and slow. Set it to FLASH 256kbytes. Lego Star Wars II The Original Trilogy (U) - Playable and slow with some gfx errors. Set it to EEPROM 0.5kbytes Bionicle Heroes (U) - Playable and slow. Set it to EEPROM 0.5kbytes. Last edited by RockmanForte; February 4th, 2007 at 20:20. |
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#6 (permalink) |
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PCSX2 & O/C Addict
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: My Computer
Posts: 2,736
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Mario Kart doesn't load at all for me in this version.
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#14 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,410
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That's normal because it didnt emulated yet. Wait for the next version. When I find out that the game is not playable then I will just leave it alone and wait for the next time rather than wonder if it is something wrong with my emulator or my pc. No worries. It just didnt emulated yet. Ok ?
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#17 (permalink) |
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Pokemaniac
![]() Join Date: Feb 2007
Location: Philippine Islands
Posts: 71
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hehehe!
hey, did u see the Push Start Button in the title screen? Press start and wait a c0uple of minutes then it will load to the intro of the game pokemon pearl. dont say it doesnt work if u just see it not loading in one minute or so. Just wait. Or maybe set ur emulation to Unlimited Mhz 10% for fast emulation. Eniweiz, its WORKING and my only problem is the pen thingy coz i cnt press the pokeball.
Last edited by DMzickNET; February 7th, 2007 at 10:45. Reason: against forum rules |
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#19 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,410
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I test it and touchscreen worked fine to me. Look at:
http://forums.ngemu.com/misc-handhel...reenshots.html |
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