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Old January 21st, 2007   #1 (permalink)
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No$gba 2.3b released

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* gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
* gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
* gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
* gba/help: added noise random generator specs (gba psg channel 4, poly counter)
* snap/sav: uses new "save_chunks" function (instead separate snapdat_write's)
* snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
* snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
* snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
* snap/sav-loader: replaced fixed "liff/sram_siz" by variable "memsiz_sram/liff"
* snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
* gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
* gba/backup: detects 128kbyte FLASH backup (reportedly uses ID "FLASH1M_Vnnn")
* gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
* gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
* gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
* gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
* nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
* nds/backup/help: added description of the new eeprom/flash/fram backup types
* nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
* nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
* nds/3d: above alpha untested - disabled by default - see setup: 3D Rear Alpha
* nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
* nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
* nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
* cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
* cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
* cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
* winxp/xboo: nocashio install bugfix: added "system32\" in CreateService param
* winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
* internal: sorted/re-arranged nds variables (for future nds snapshot support)
* setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
* web/paypal: fixed missing CRLF between "=" / "-----END PKC" (thanks francesco)
* nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
* nds/3d: cleanup: unloads opengl library (if loaded) on exit
* nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
* nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
* gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
* gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
* gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
* gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
* nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
* nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn't)
* gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
* gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)

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Old January 21st, 2007   #2 (permalink)
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rockman where can we download dis release
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Old January 21st, 2007   #3 (permalink)
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You can get the link in the emulation news forum. Here it is, though

no$gba - nocash gameboy advance emulator
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Old January 21st, 2007   #4 (permalink)
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too late
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Old January 21st, 2007   #5 (permalink)
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I just tested it with Advance Wars - Dual Strike, it now displays 95% perfectly, missing menu´s and various other things can now be seen...just somehow the bottom screen is always laggy, If I start a campaign anything happening in the bottom screen is laggy and sounds are slow and it just starts running horribly. It´s a problem which was also in the previous version.
Phoenix Wright still runs the same as before. Whenever I open the court folder to look at evidence or profiles, it becomes horribly laggy in sound as well as animation. Once I close it again though it runs perfectly. No newly visible graphics as far as I can tell, things that were missing before still are.
Yu-Gi-Oh! Nightmare Troubadour still only shows Nintendo and Konami Screens and then stops.

That´s all I had to test.
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Old January 21st, 2007   #6 (permalink)
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Quote:
Originally Posted by SCHUMI-4-EVA View Post
I just tested it with Advance Wars - Dual Strike, it now displays 95% perfectly, missing menu´s and various other things can now be seen...just somehow the bottom screen is always laggy, If I start a campaign anything happening in the bottom screen is laggy and sounds are slow and it just starts running horribly. It´s a problem which was also in the previous version.
Phoenix Wright still runs the same as before. Whenever I open the court folder to look at evidence or profiles, it becomes horribly laggy in sound as well as animation. Once I close it again though it runs perfectly. No newly visible graphics as far as I can tell, things that were missing before still are.
Yu-Gi-Oh! Nightmare Troubadour still only shows Nintendo and Konami Screens and then stops.

That´s all I had to test.
REMOVE ( I don't want to have problems. )

Last edited by RockmanForte; January 22nd, 2007 at 19:44.
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Old January 21st, 2007   #7 (permalink)
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True, I was just pointing out though considering there is new 3D support...well this 3D rear alpha I thought it might just support a few games a bit better, and Advance Wars does indeed look better, but aside from that I see no change at least among my other games.
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Old January 21st, 2007   #8 (permalink)
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REMOVE ( I don't want to have problems. )

Last edited by RockmanForte; January 22nd, 2007 at 19:44.
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Old January 22nd, 2007   #9 (permalink)
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Hmm, could someone help me to make this emulator run DS roms ?, i'm a user of windows xp and donīt have the privilegies to install the drivers. Do i have other option ?, like finding certain files or something ?

Thanks
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Old January 22nd, 2007   #10 (permalink)
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Quote:
Originally Posted by antikhaoz View Post
Hmm, could someone help me to make this emulator run DS roms ?, i'm a user of windows xp and donīt have the privilegies to install the drivers. Do i have other option ?, like finding certain files or something ?

Thanks
Oh yah thats easy, um pick your mouse up and make sure the mouse sensor bearings are working and open your case up on your tower and put your mouse inside it.. then wait for it to talk.
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Old January 22nd, 2007   #11 (permalink)
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Oh yah thats easy, um pick your mouse up and make sure the mouse sensor bearings are working and open your case up on your tower and put your mouse inside it.. then wait for it to talk.
Stop flamming, not everbody knows everything about emulation,
If you have no desire whatsoever to help better shut up , thanks.

When i choose the īupload to gba or ndsī a message explains me that i need to be loged with a SeLoadDriverPrivilege, which obviously i donīt have since it doesnīt works.
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Old January 22nd, 2007   #12 (permalink)
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Well considering comaptibility is not very good at all at the moment it's not really worth the effort.
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Old January 22nd, 2007   #13 (permalink)
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gosh someone is mad. i was just kidding =D
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Old January 22nd, 2007   #14 (permalink)
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Super Princess Peach - Playable and a little bit slow and little bit glitches with Allow 3D Rear Alpha!

Megaman Battle Network 5: Double Team (USA) - Playable and everything is fine expect Rockman's body is some still missing and in the map is glitches and flash a little bit. You will need to use Allow 3D Rear Alpha to see the map! It's just starting!

Tennis no Ouji-Sama 2005 - Crystal Drive (JAPAN) - Playable, and slow and you need Allow 3D Rear Alpha.

Contact (USA) - Playable but slow and you need to set FLASH 256k.

Bokura no Taiyou - Django and Sabata (J) - Ingame then freezed.

Kirby Squeak Squad (U) - Playable but a little bit slow.

Alots of games are being increase. NEAT!

Last edited by RockmanForte; February 10th, 2007 at 19:40.
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Old January 22nd, 2007   #15 (permalink)
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Heh o well looks like I was right. There is increased compatibility partly due to 3D Rear Alpha.
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Old January 22nd, 2007   #16 (permalink)
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REMOVE ( I don't want to have problems. )

Last edited by RockmanForte; January 22nd, 2007 at 19:44.
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Old January 22nd, 2007   #17 (permalink)
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??? I was negative ???

All I basically said is, I was right.

You need a new translator (I assume you are using one? English does not seem to be your first language)
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Old January 22nd, 2007   #18 (permalink)
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Umm... Wrong answer.

The english is my first language. I think there is some merit to the grammar-nazi approach; it keeps people from being lazy about grammar. In my opinion, being casual about grammar is fine. Being lazy about it is not. I might be one of them, heh. Really, it doesn't matter to me as long as I know my grammar then that's fine. See ? My real sentence!

EDIT: Non-Grammar and Grammar. Why I do this ? Dont ask me why!

Now, enough about this. Get back to no$gba discussion, ok ?
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Old January 22nd, 2007   #19 (permalink)
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Holy ****, if English is your first language you type it worse than the foreigners I know do.
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Old January 22nd, 2007   #20 (permalink)
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Hey, be nice! What is wrong with my english ?

Excuse me but this is about no$gba thread, ok ? Thank you. I am here in peace, that's all.

Last edited by RockmanForte; January 22nd, 2007 at 19:41.
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