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Old December 9th, 2006   #61 (permalink)
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SNK vs Capcom : Card Fighters (J)

Status: Fully playable

Version: 2.3a

Review: Nothing's wrong. I do not know about the save.






Naruto: Shinobi Retsuden (J)

Status: Playable

Version: 2.3a

Review: Working 3D, topscreen upside down in-game. I do not know about the save.






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Old December 9th, 2006   #62 (permalink)
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cool, well, can you play SNK vs Capcom: Card Fighters if you don't speak japanese or is it that kind of RPG for japaneses only?!
btw, welcome back with a new compat. post rock
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Old December 9th, 2006   #63 (permalink)
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Quote:
Originally Posted by Gladiator@ View Post
cool, well, can you play SNK vs Capcom: Card Fighters if you don't speak japanese or is it that kind of RPG for japaneses only?!
btw, welcome back with a new compat. post rock
I think you have to speak japanese to play it. The usa version will be out in Feb 2007. Thank you!
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Old December 10th, 2006   #64 (permalink)
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Quote:
Originally Posted by rockmangames View Post
I think you have to speak japanese to play it. The usa version will be out in Feb 2007. Thank you!
Hummmm, ok, I can wait , thx for the info
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Old December 10th, 2006   #65 (permalink)
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Cheers and you're welcome.
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Old December 10th, 2006   #66 (permalink)
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Castlevania Portrait of Ruin

Status: Not Playable
Version: 2.3a

The game gets up to the screen to the saving screen and it complains about the save being corrupt.
Attached Images
File Type: jpg Castlevania_Portrait_of_Ruin_NoGBA_01.jpg (55.7 KB, 18 views)
File Type: jpg Castlevania_Portrait_of_Ruin_NoGBA_02.jpg (46.4 KB, 15 views)
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Old December 10th, 2006   #67 (permalink)
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Phoenix Wright - Ace Attorney (U)

Status: Fully playable

Version: 2.3a

Review: Nothing's wrong.







Gyakuten Saiban 2 (J) (aka Phoenix Wright - Ace Attorney - Justice For All)

Status: Fully playable

Version: 2.3a

Review: Nothing's wrong.







They are fun!
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Old December 11th, 2006   #68 (permalink)
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Trauma Center: Under the Knife

Version: 2.3a
Status: Runnable (Slow and the sound is static)

Does the built-in screenshot function works? Because every time when I use it there's no image being saved.

I ended up using a third-party program to take the image shot and even then the emulator ends up crashing.
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File Type: jpg Trauma_Center_NoGBA_01.jpg (87.5 KB, 10 views)
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Old December 11th, 2006   #69 (permalink)
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Just open MS PAINT and press ALT+PRINT SCREEN then in th MS PAINT..click EDIT and click PASTE then you can save it to your favorite place like C:\
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Old December 13th, 2006   #70 (permalink)
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Y's Strategy

Status: Fully playable

Version: 2.3a

Review: nothing's wrong but slow a little bit.





Ryuusei no RockMan : Dragon (J)
Ryuusei no RockMan : Pegasus (J)
Ryuusei no RockMan : Leo (J)

Status: Playable

Version: 2.3a

Review: nothing's wrong in real world but in cyberworld where you have to fight them. You will see the last screenshot. The sprites are missing, sorta.







Star Wars Lethal Alliance (E)

Status: Playable

Version: 2.3a

Review: Working 3D, topscreen upside down in-game.



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Old December 14th, 2006   #71 (permalink)
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Exclamation to rockmangames

hey, the snk vs capcom card fighters (j) not run, only blue screen, my no$gba is the ver 2.3a and use endrypts 1.2,biosnds7.rom biosnds9.rom and firmware.bin. sorry my english.
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Old December 14th, 2006   #72 (permalink)
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Digimon Story NO$GBA HEELP

Select "Reset/Startup Entrypoint" in Emulation Setup and change it to gba bios, save setup. Restart game, or even better - close and start no$gba again, now after selecting nds file, it will go to nds menu. See below!

ENJOY!

Digimon Story NO$GBA HEELP

Last edited by RockmanForte; December 14th, 2006 at 15:39.
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Old December 14th, 2006   #73 (permalink)
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rockmangames, i change these setings and said a rom-crashed, what about this

dl39l3.rapidshare.com/files/3888681/3999632/ds_firmware.zip

i test and run fine.

[IMG]c:\a1\1.jpg[/IMG]

Last edited by chotypsx; December 14th, 2006 at 19:06. Reason: Automerged Doublepost
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Old December 14th, 2006   #74 (permalink)
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Remove your link because you will be ban for this illegal!!!! REMOVE IT!
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Old December 15th, 2006   #75 (permalink)
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Well this is my first help for this topic.

Tank Beat(j)

Status: Fully playable

Version: 2.3a

Review: some bugs on the topscreen




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Last edited by sigmax; December 15th, 2006 at 13:57.
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Old December 15th, 2006   #76 (permalink)
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Thanks for testing it also! Thanks for helping me out.

Please do not asked those repeatedly questions! It already was answered somewhere in this no$gba thread. Please search first.

Pokeman Ranger (U)

Status: Fully playable

Version: 2.3a

Review: Fully playable, topscreen upside down in menu and something else, and lightly see through characters as you can see below but otherwise you are able to play it just fine, heh:





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Old December 18th, 2006   #77 (permalink)
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well some test with japanese roms

Fushigi no Dungeon - Fuurai no Shiren DS (J)

Status: Fully playable

Version: 2.3a

Review: Fully playable,but too slow more or less 15-20frames of speed.




Reminddelight (j)

Status: Fully playable

Version: 2.3a

Review:nothing's wrong but some bug on the sound


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Last edited by sigmax; December 18th, 2006 at 13:39. Reason: new pic
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Old December 19th, 2006   #78 (permalink)
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Xenosaga I-II (J)

Status: Fully playable

Version: 2.3a

Review: Nothing's wrong in real world but when you met the enemies to fight as you seen below in the last screenshot. There is missing background and enemies's body are not fully 3-D color but you are able to fight them without a problem.




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Old December 19th, 2006   #79 (permalink)
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Fullmetal Alchemist - Dual Sympathy (U)

Status: playable

Version: 2.3a

Review:some bug on the topscreen and a little slow. you can pass the first level but after that could not write data(problem with save).





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Last edited by sigmax; December 20th, 2006 at 12:16. Reason: more screens
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Old December 19th, 2006   #80 (permalink)
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it says that lunar dragon song will save, but i cant save on my game. can anyone tell me how they got it to save?

EDIT: does it autosave?
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Last edited by t3hs0urtac0; December 19th, 2006 at 21:20.
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