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Old 4 Weeks Ago   #1 (permalink)
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is there a system requirment for No$GBA ?

is there a system requirment for No$GBA ?

i am running No$GBA on my lap top.

it has dual core of 1.7 GHz
1 GB of ram

my No$GBA is only running @ 60%

anyone knows what seems to be the problem??

thanks
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Old 4 Weeks Ago   #2 (permalink)
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Well no$gba does not make use of Dual Cores and has no optimisations for it...so aside from your second core being able to handle your background tasks...it runs solely on one 1.7Ghz core.

Then of course it depends what game you are playing. Games with heavy 3D can lag on even the best of systems and yours is far from that.

As for what you could do about speeding it up? Nothing really...you can try changing the emulation speed settings in the emu options, or you can try changing the renderer...or you can try disabling some background tasks...
There really is no magical speed increase...this simply is the state of DS emulation at this point in time...as such minimum requirements are pointless aswell as they would continously change with each new version....
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Old 4 Weeks Ago   #3 (permalink)
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o ok. no wonder.
thanks for the information that no$gba does not make use of Dual Cores.

i am using castlevania- dawn of sorrow to run no$GBA

it runs 100% no problem at my school's computer.
it has a intel 2.8GHz processor
1 GB of ram
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Old 4 Weeks Ago   #4 (permalink)
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It a shame that it can not make use of the two Dual Cores, Two times 1.7gz wow now that would make it fast lol!
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Old 4 Weeks Ago   #5 (permalink)
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Quote:
It a shame that it can not make use of the two Dual Cores, Two times 1.7gz wow now that would make it fast lol!
Err...in reality it doesn't work that way at all......

Sometimes, multithreading applications can make nil difference in speed, and can even cause problems.....
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Old 4 Weeks Ago   #6 (permalink)
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Is there a system requirement for NO$GBA.

Intelligence is the main requirement.
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Old 4 Weeks Ago   #7 (permalink)
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No need to insult him, pal.
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Old 4 Weeks Ago   #8 (permalink)
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that wasn't an insult..... Intelligence is the basic requirement for using any emulator.
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Old 4 Weeks Ago   #9 (permalink)
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Agreed,like Schumi's sig tell.

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Old 4 Weeks Ago   #10 (permalink)
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Quote:
Originally Posted by mudlord View Post
Err...in reality it doesn't work that way at all......

Sometimes, multithreading applications can make nil difference in speed, and can even cause problems.....
I guess we may as well stop developing multi core processors...

Quote:
Originally Posted by Mynemisbat-Zul View Post
Agreed,like Schumi's sig tell.

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since when does double clicking on a program require a brain? Maybe it requires a brain to design an emulator, but dont think your smart because you can run one.
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Old 4 Weeks Ago   #11 (permalink)
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lol...some people can't even open the archive the emu comes in...

Also for instance try getting a version of the emu before 2.6a and running Pokemon Diamond....and you will quickly find yourself back here with a problem...a problem for which you can either apply your brain and search the forum to get your answer...if common sense has not given you the answer before you even needed to do that...or you can be like all the other brainless idiots and make another thread asking how to get the game to run..

So yes a good helping of intelligence and common sense is certainly a prerequisite for emulation...
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Old 4 Weeks Ago   #12 (permalink)
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some people can't even use computers...
While some of us were born 'to' a computer XD

If u think about it. Some people lack the (what u call) "common sense" for technology. So yea... so yea, SCHUMI-4-EVA, I think it better to teach rather than to make a mockery of others.

Then again, there are times when some people just never learn... >.>
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Old 4 Weeks Ago   #13 (permalink)
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You can't teach someone common sense. I've never asked any questions about this emu. The information I needed was already here.

Quote:
Originally Posted by keypox View Post
I guess we may as well stop developing multi core processors....
Unless you have a dual core pc set 1.2ghz(do those even exist?!) there wouldn't be much point in making no$gba support dual core. You seem to forget that the emu is not even optimized for single core.
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Last edited by Xblade; 4 Weeks Ago at 08:16. Reason: Automerged Doublepost
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Old 4 Weeks Ago   #14 (permalink)
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Quote:
I guess we may as well stop developing multi core processors...
Where did you make that presumption?

There are some cases where multithreading applications makes zero difference. Not all software is like that: There is some situations where its quite beneficial to have multiple worker threads. For example: audio/video encoding and FFT processing. However, with emulation, sometimes threading can lead to problems with debugging, as well as increasing code complexity overall. Not to mention, speed losses can occur, due to the overhead of keeping code syncronised. Which is especially the case with the SNES and PS2. Those 2 consoles require very tight sync in between processors in order to operate accurately. And the overhead of constantly trying to keep threads in sync will slow things down.

So as you can see, there is zero black and white when it comes to using multi-core processors. There is such a thing as shades of grey.....

Quote:
You seem to forget that the emu is not even optimized for single core.
How wrong you are.

Martin's whole design of the emulator is for speed. He tries his hardest to optimize things.

Last edited by mudlord; 4 Weeks Ago at 08:45. Reason: Automerged Doublepost
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Old 4 Weeks Ago   #15 (permalink)
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there might be some benefit in splitting the Main and GFX cores across multicpu's....
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Old 4 Weeks Ago   #16 (permalink)
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Quote:
Originally Posted by mudlord View Post
Martin's whole design of the emulator is for speed. He tries his hardest to optimize things.
Well my mistake. Its not completely optimized yet (or is it 0_0).
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Old 4 Weeks Ago   #17 (permalink)
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Quote:
Originally Posted by Xblade View Post
You can't teach someone common sense. I've never asked any questions about this emu. The information I needed was already here.



Unless you have a dual core pc set 1.2ghz(do those even exist?!) there wouldn't be much point in making no$gba support dual core. You seem to forget that the emu is not even optimized for single core.
Neither have I. in fact i never even read the information here...lol (as i only browse this forum for interest). And i think u missed my point. I wasn't talking about teaching someone common sense. But teaching people to use 'technology'. And even that is just a figure of speech, so to say. Either that, or wait for the process of diffusion via osmosis (btw, that wasn't supposed to make sense XP)

Anywho, back on topic...although No$Gba takes no advantage of dual+ cores, the new(well not anymore) architecture of the intel Core2Duo's is significantly more effecient than PentiumD's, P4 etc...
How it is so, idk.....

I'd say the system requirements would be something like: The Best Computer u can get ur hands on which the emulator would work on after u've tried it. Then again...that's just stupid =P
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Old 3 Weeks Ago   #18 (permalink)
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I can say from experience that if you have a P4 1.8ghz its going to run slow. multi cores seam to help, that or just a faster speed fixes everything.
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Old 3 Weeks Ago   #19 (permalink)
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well the P4 architecture was crap, until they reached about 2.4ghz they were outperformed by their AthlonXP counterparts.
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Old 3 Weeks Ago   #20 (permalink)
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I did have problems on my 1.7ghz 1gb ram and 256mb ATI computer which as stated above is no different from this, well somewhat new computer of 1.7Ghz Dual core 1gb ram and 256mb Winfast (Nvidia-Leadtek). If dual core doesn't matter than this computer is worse than the older one since it has a clone version of the graphics card while the other one was original ATI. Maybe it was the fact tht i needed to format my PC and create a new clean registry which at the moment is so OR maybe it depends on the processor (which is mercury) so it could be anything... try formatting if tht is possible for u
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