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#1 (permalink) |
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Registered User
Join Date: Mar 2008
Location: At home ?-_-
Posts: 2
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Suggestion to avoid save errors.
Sup. Long time stalker, first time poster.
I know not to harass the dev, this is merely a suggestion. So. He wants to make this big and bug-free - nice. To get a game to save, you have to shuffle your save types and hope you get lucky they don't go corrupt or delete themselves, if you even get the right save type . Not his fault, don't misunderstand me. The point I'm trying to drag out here as a suggestion is, why not code save states into the emulator? With save states, you could save closer to bugs and actually be able to load where you were with a game without having to shuffle or bear bad saving algorhythms (For now, that is). Say if you were in an RPG 25 minutes from a save point, 22 minutes from a fatal crash you could report - you could, instead, send a save state half a minute away from the location to speed things up. My example being Warioware- Touched ! I got to the third or fourth person's minigames, and saw absolutely no save option anywhere - especially not in the options. So I turned it off, thinking it autosaves progress. ahahah was I wrong... Be gentle and comment on what you think. |
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#2 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 5,778
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Well obviously the emu supporting save states eventually would be nice, in fact it does support them (called them Snapshots) but only for GBA games at this stage.
About save state corruption I have never encountered it...although I guess it does occur...I would advise just reloading (not resetting) the catridge every time you save. Also the Save types were never some sort of roulete. All you had to do was go to a site like AdvanceScene find out what the savetype is for the game and then divide what they give you by 8 to get the correct savetype for no$gba. This however is no longer neccessary as from 2.6a (the currently donate to get it early version) onwards it has auto savetype detection. Also sending save states would speed up very little as martin would have to own the game first to fix it...so in some cases it might help for a fix on the next version...in other cases it would have no impact whatsoever and all you could and can do is hope that Martin comes accross the error in another game or just whilst optimising code and manages to fix it.
__________________
AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM, 4x512MB DDR400 RAM, ATI Radeon X850XT, 320GB HDD, Windows XPSP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#4 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Governmentless South Africa
Posts: 5,778
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Well you have to remember that no$gba is a GBA emulator first and DS emulator second. So every single feature it has works just fine for GBA, the DS addition was only made about a year and a half ago and logicially the emphasis was on actually getting the games to run. Afterall what good is a emulator full of whistles and bells that can't be used on anything? Now however with the huge leaps made by the 2.6 versions, maybe we could see a drift towards adressing a few features aswell. Maybe. Only martin knows what he is planning to do next and what he can actually do.
Your only options are to be happy with whatever he gives you (for free if you don't donate to get the absolute latest version early) or play whatever does not run to your satisfaction on no$gba, on your DS instead.
__________________
AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM, 4x512MB DDR400 RAM, ATI Radeon X850XT, 320GB HDD, Windows XPSP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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