A new release for the multiplatform Sega Saturn emulator Yabause has been released. Here are the release changes:
vdp1:
Added clipping for line-based drawing to software renderer.
vdp2:
Toggling a screen is now core indepedent.
- Added per-character priority to software renderer.
gtk port:
- Fixed fullscreen setting and added a keep ratio one.
- Fixed a bug in the vdp2 debugger that was causing the emu to crash.
- Full software mode can be compiled again.
- Fixed segfault when taking screenshots in full software mode.
- Fixed default value for region.
- Window position is now saved and restored when re-opening the emu.
- Fixed a problem when changing input cores.
qt port:
Improved compilation process: make (un)install now works.
- Fix crash when configuring input while using translated version.
windows port:
Changed resolution list generation so it adds the resolution to the list, regardless of whether it supports 60 hz or not.
- Fixed error when trying to add blank cheat code.
- Fixed all code that allowed the user to choose filename for saving so it automatically places a default extension.
- Save and Clear buttons are now enabled when loading a cheat file.
- Fixed a bug with AR code adding where it was tracking the wrong edit window.
- Fixed a bug when adding raw cheat codes.
- Fixed bugs in vdp1 debugger.
- Fixed a bug where saving/loading a save state and an error occured would cause sound looping.
- Scroll bar in memory editor now works properly when you move the thumb control.
- Added support for x64 builds in Visual Studio.
general:
- Fixed a bug that was causing older save states to fail
» Thanks to Innocence for the news!
» Download Yabause 0.9.7 here (binaries for Windows, Linux, and MacOSX available)
» Visit the Yabause homepage here
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