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Old August 29th, 2008   #1 (permalink)
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Post CXBX WIP updates!

The last week has given us some nice updates in the X-Box emulation scene. First, blueshogun96 has updated his branch of the CXBX source. He posted this over at General-Emu :



finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression. Now for the changes:

  • Increased support for SDK 4627 and all of it's "relatives"
  • A minor increase in compatibility for commercial games.
  • Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
  • Support for many new texture formats.
  • Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
  • Added multiple new kernel functions.
  • Fixed some SDK 4721 and 4928 "oddities" with certain APIs
  • Possibly more things I can't remember.

Some other things that need to be done:

  • EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
  • The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
  • Add support for multiple thread notifications. This will fix one problem with Blood Wake.
  • Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
  • The shader parsing code really needs to be updated.
  • Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!

Also, shogun_nihon has noticed that a new branch in the CXBX source has appeared. This branch is maintained by Nisse (which reminds me that I should set both of them with emu author stars :o ). Most noticeable changes is that Futurama is now playable as you can see in these screenshots.


 
 


» You can find blueshogun96's SVN here
» And Nisse's branch is located here 

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Old September 10th, 2008   #2 (permalink)
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Wow, that's great, finally a progress in the Xbox-Emulation-Scene after all those years....
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Old September 10th, 2008   #3 (permalink)
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Nice!

Great work guys.
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