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#41 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,834
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Great emu indeed, with nice debugger also.
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#42 (permalink) | ||
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Extra Large Member
![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 934
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Quote:
Quote:
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#43 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,560
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I am confused. Isn't this thread about NeonDS ?
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#44 (permalink) |
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That thou art...
![]() ![]() ![]() Join Date: Mar 2006
Location: w/e
Posts: 341
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Nice. Gj dude.
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#45 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 679
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Quote:
We are talking about general joystick support, so that applies too to NeonDS :P
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Emulator development blog Last edited by shashClp; May 23rd, 2007 at 22:07. Reason: Automerged Doublepost |
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#46 (permalink) |
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Extra Large Member
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Posts: 934
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I know virtually nothing about programming, let alone controls (keyboard or joystick) for emulators, so bear with me here...
Isn't the code for joystick controls pretty much standard? Couldn't you take the joystick code from some other open source emu, make some minor adjustments, then drop it into yours?
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#47 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 679
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Quote:
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Emulator development blog |
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#49 (permalink) |
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Extra Large Member
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Posts: 934
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I wasn't focusing on desmume, I was focusing on joystick support, which applies to all emulators that don't yet have it (presumably including noends. No one has said for certain yet whether or not it has joystick support, but that seems to be one of the last things people add to an emulator, long after they get a majority of games emulated. No$gba only has it already because of the fact that they merely added DS emulation to an existing emu instead of starting from scratch).
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#51 (permalink) | |
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Extra Large Member
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Posts: 934
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Quote:
Keyboards have the directional keys on the wrong side, plus the fact that you have to move your finger to a different key to go a different direction, which is distinctly more awkward to do than to simply roll your thumb on a control pad. It's difficult to keep track of which keys are button A, B, etc. Not to mention how often keyboard users whine about not being able to press more than 1 key at a time (you can press as many buttons at a time on a gamepad as you can physically reach).
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#58 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,560
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Fully support Rockman ZX/Megaman ZX
NEONDS 0.0.4 released! Quote:
![]() NeonDS | NDS (Nintendo DS) emulator
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![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard Last edited by RockmanForte; May 31st, 2007 at 19:49. |
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#60 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,711
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Welcome aboard Orz, good luck with the emu, looks very promising in such an early stage
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