|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) | |
|
Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
|
NeonDS 0.2.1 released!
Quote:
Site @ NeonDS | NDS (Nintendo DS) emulator
__________________
I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
|
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#2 (permalink) |
|
The Alpha and Omega
![]() ![]() ![]() Join Date: Mar 2007
Location: Tanzania
Posts: 304
|
wonderful work, the emu is beautiful (in terms of progress) and it seems to be developing very fast
__________________
------------------------------------------------------ Join Irc server #thegoldcafe on channel irc.star-fleet.net and get rom compatibility lists for iDeaS,no$gba,and others and all your emulation needs Alternatively, you could join through the java website which links directly to thegoldcafe channel http://www.dscompatibilitydatabases.co.nr/ Professor Layton Walkthrough with excellent coverage and pics http://professorlaytonwalkthrough.blogspot.com/ |
|
|
|
|
|
#3 (permalink) |
|
Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,327
|
Awesome, this works as advertised for ATI cards. Pity I don't have any time to test today nor am I likely to have any tomorrow.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
|
|
|
|
|
|
#4 (permalink) |
|
囧rz
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: ???
Posts: 1,619
|
This is rather weird... I thought I have a Nvidia card, but when I run the emu using Nvidia rendering method, I get 1 fps. However, when I change the rendering method to ATI, I get a lot more fps. ![]() The game I tested this emu on is Castlevania: DOS.
__________________
How do I use an emulator? |
|
|
|
|
|
#6 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 1,055
|
Orz: Any chance (here or by PM) to know the problem with ATI cards with detail?
__________________
Emulator development blog |
|
|
|
|
|
#7 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2007
Location: China
Posts: 43
|
There are two issues I identified. One is the glDrawPixels/Texture rendering problem already discussed in another thread. Another is that ATI card (at least on my mobility radeon x1300) has bad support for non-square texture size (256x192). Even if I fixed the texture to be square, on my ATI card glDrawPixels is still faster than texture loading, maybe it is implemented as a seperate optimized 2D rendering path.
|
|
|
|
|
|
#8 (permalink) |
|
Walk, Walk, Walk Gatomon
![]() ![]() Join Date: May 2007
Location: Mexico
Posts: 117
|
Awesome! it works on my Ati Card a Radeon 9250 and I didn't even had to set the option to Ati, I left it on NVidia and it worked great! I tested the Ati setting but with that one the upper screen was black, at least with the Nvidia setting it worked perfect, just some graphic glitches on New Super Mario Bros and it is slow that game even without the set the 60 fps option enabled but hey, it has a great advance now that emu ![]() I tested it with Yoshi's Island and that one works perfect just little like lines appearing and desappering on the screens but nothing serious and sometimes they stop appearing so you can play fine
Last edited by dbgarza; July 15th, 2008 at 19:50.. |
|
|
|
|
|
#9 (permalink) |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
|
With my ATI the slowest problem continues...
__________________
The Empyrean |
|
|
|
|
|
#11 (permalink) | |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
|
Quote:
__________________
The Empyrean |
|
|
|
|
|
|
#12 (permalink) |
|
Registered User
![]() Join Date: Jun 2004
Posts: 76
|
Ah, it's really graphically glitchy still in most games, and there's no sound. However, it runs pretty fast in some stuff! I also really like the unfiltered (nearest_neighbor) 2x mode, easy to see while maintaining pixel ratio and crispness! Anyways, if you keep working on it, orz, I think you can make very solid progress on it and it will likely replace no$gba as the mainly-used NDS emulator.
__________________
Comp specs: - Intel E6400 Core Duo 2.13Ghz - 2GB DDR2-800mhz RAM - 256mb MSI NX8600-GTS OC Nvidia video - Windows XP Home SP2 |
|
|
|
|
|
#13 (permalink) |
|
Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,327
|
Every single version sofar has been a giant leap forward in compatibility and graphics. Although I think it's time to make the emu a bit more comfortable and add sound and things like that. At the moment it's only really people dedicated to emulation who will test it, but if some comfort gets added it will get a wider userbase and therefore more feedback (and more n00bs but unfortunately that's a consequence of greater popularity). One feature I think Orz had already promissed us (or at least said he would look into it). Is the ability to reload games in the emu instead of having to close it every time and then open it again to load a new game only to close it and open it again to test the next game and so on and so forth.
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
|
|
|
|
|
|
#14 (permalink) | |
|
Registered User
![]() ![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 506
|
Quote:
__________________
The Empyrean |
|
|
|
|
|
|
#15 (permalink) | |
|
Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
|
Yeah, that was one of my main gripes about it too. I can see it developing into a great emulator one day.
__________________
http://thecloudofsmoke.deviantart.com ![]() Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|