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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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NextGL registry fix test
Since I got a lot of complaints in the past about configuration problems, I've updated NextGL to use an external registry class. It works on my computer, and the code appears to be more solid than what I was using before If this fixes your configuration problems please tell me!*** UPDATE: Go here for the correct fix: http://www.ngemu.com/forums/showthre...&threadid=9970 *** Last edited by NickK; January 7th, 2002 at 18:51.. |
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#2 (permalink) |
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Bearsona
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Nowhere
Posts: 11,307
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I haven't had any configuration problems with this version. On a completely different and peculiar note, the MDECs play just fine in Tales of Eternia but not at all in Tales of Destiny. Strange. Oh well.
__________________
Sanity is overrated. |
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#3 (permalink) | |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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Re: NextGL registry fix test
Quote:
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#5 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
Hopefully I'll be able to test this on a win2k machine sometime...
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Check this new thread out Keith, and tell me if it's working now? Thanks ![]() http://www.ngemu.com/forums/showthre...&threadid=9970 |
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