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#1 (permalink) |
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Registered User
Join Date: Apr 2001
Posts: 13
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suggestion to developers: blurring for mdecs
How about incorporating bluring and stretching to full screen for cut-scenes into mdecs so they look more decent. I found when playing FF9 with lewpy's glide plugin that enabling blinear filtering for sprites messed up the game( lots of squares) but made the movies look better.
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#2 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Location: Finland
Posts: 356
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Other good idea would be that the emu inself plays the MDEC...
So plugin developers could consentrate to the most important stuff... Well... don't think that would work though... (what would happen in FF9 when there's the game graphics same time when in the background plays the MDEC???????)
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Send something to this guy: NateMan900@aol.com ...perkele! |
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#3 (permalink) |
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War Games coder
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Florida
Posts: 1,918
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That's why it would have to be a toggled option. For games like FF9, you would NOT want that enabled. For ALL other games...HELL YEAH!
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