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#3 (permalink) |
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Registered User
Join Date: Aug 2004
Location: orinda
Posts: 6
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I did that and it fixed out of battle scenes however the battle scenes are just as fast.
Also, I am trouble shooting in the first area and does anyone know how to fix the red or green borders on boundry objects. |
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#5 (permalink) |
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Registered User
Join Date: Aug 2004
Location: orinda
Posts: 6
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Okay, The frame rate is fixed and the green borders however. By changing the Filter I am getting artifacts on screen. Any ideas for this?
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Time flies like an arrow, fruit flies like a banana. |
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#9 (permalink) |
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Registered User
Join Date: Aug 2004
Location: orinda
Posts: 6
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Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5200/PCI/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 2 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 3 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: on - Screen cushion: off - Game fixes: on [00000001] Also, I have the graphics card overclocked to 331mhz 3D 321mhz 2D and 561mhz memory. I have an Intel P4 at 2.26 ghz w\o HT, 512 ram. I am thankful for your help.
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Time flies like an arrow, fruit flies like a banana. |
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#10 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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try using the config featured here : http://www.ngemu.com/forums/showthread.php?t=45533&
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#11 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Although this: '- Hi-Res textures: 2' si probably your problem
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#12 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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actually no, kane. that's what i was thinking at first. but hi-res textures 2 is "Stretched - Filtering needed). since he has filtering at 0 i dont think it does anything. but, maybe you're right, it's doing something weird since he doesnt have filtering on.
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#14 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Could you post a screening showing what you mean?
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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