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#1 (permalink) |
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In limbo
![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Cave dweller
Posts: 914
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Okay, VGS is practically *DEAD* now. No more future updates. But do you guys think it's possible to create a 3D patch for it? I mean, take DOOM for example. There's a couple of patches for DOOM that I know of that can run pixel-laden DOOM in 3D.
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#3 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,126
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VGS is, IMO, best left for running 2d RPGs. ![]() ....on a side note, i think VGS is the choice of Pinoys.
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"...And when I finally meet you again, I want to ask you - have you found what you were looking for? Because that's what I felt you were doing, all these years. And I want to hear you answer, "Yes, I have, thank you for asking," and we'll be together again, until the end of our days..." |
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#5 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,046
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Not impossible but still very difficult
It has been discussed time and again that can there be a 3d patch for cvgs?But under present scenario its not possible. In my opinion the easier way is when someone hacks it and makes a completely different software(and thats not easy either). Even if there is a patch(you never know what geniuses can do?)there will be a lot of issues like a drop in compatibilty,speed,glitches and many more. Newayz I am extremely satisfied with plugin based emulators but for 2d games cvgs still rules. Btw if any genius is hurt with these passimistic words about a 3d patch for cvgs and decides to or infact makes a 3d patch please dont forget to send me one of those patches.
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#6 (permalink) | |
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A BIG BAD BATARD™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Posts: 5,523
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Quote:
![]() it has great compatibility tho.. ![]() instead of the 3d patch, how bout a scanline patch?, i think it will remove some of the grainy appearance and as well as being a little bit easier to work out...
Last edited by Xeven; September 24th, 2001 at 14:29.. |
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#7 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,046
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scanlines patch? now thats something interesting and may work as well. Another one is high resolution patch(not the one at aldos which doesnt work on game graphics).May be if resolution is increased quality will improve. And yes I too test psx cds with cvgs first. |
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#8 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,872
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Re: VGS + 3D patch = possible?
Quote:
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#9 (permalink) |
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Registered User
Join Date: Jun 2001
Posts: 8
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the scanlines patch is a good idea, but if someone could figure out how to patch vgs for scanlines i suppose he could patch it for 3d acceleration..... Irrelevant:anyone tried lma on vgs? cynop
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we come in peace, we live you in pieces |
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#10 (permalink) |
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Makaveli
![]() Join Date: May 2001
Posts: 57
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hmm
A 3d patch for VGS would suck since right now its good without it and compatibility is great, speed etc too, only thing that would be tight is to somehow get scanlines mode into it so it would be actually like a real psx ps. VGS has the same gfx like the real psx, try palying a psx game with a real psx on a Computer Monitor and you'll know what i mean, if you'd get scanlines to work it would be almost perfect emulation. |
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