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#1 (permalink) |
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I'm?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: ======>
Posts: 1,842
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About emulation???
does any1 of you guys know where to find an old psx emulation history... back then on the first try on emulating this console
psemupro!? or anything
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Open your eyes and look within... Are you satisfied with the life your livin'? |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Whaddaya mean? I got a copy of PSEmuPro if you want....
DWatcher is making a complete conole history. Whether or not that'll include emulation....
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#3 (permalink) |
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Administrator
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Location: somewhere
Posts: 8,635
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maybe having a look at ngemu.com news archieve would help.
http://www.ngemu.com/archive.php Anyway, Bleem was the very first psx emulator , followed by VGS and the rest....
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Once again, I say Bleem was not the first. PSEmuPro was.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: in front my PC
Posts: 293
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One of the first PSX emulators for PC was PSEmu for DOS (ver 0.1 was released 97.06.04), which didn't used plugins. Later the team developed the plugin system recoding the PSEmu, becoming PSEmu Pro. Although it played a few games the graphics were very bad and the computers at the moment were too slow to run PSX emulators at full speed. Bleem which was leaked about february in 1998, was a boom over PSEmu because it played games with nice graphics at very high FPS on the "fast" Pentium 166mhz (the leaked version was B&W). Many other PSX emulators appeared later, like PEX, PSyke, Jackal, SOPE, The Pi, PSMac, AdriPSX, PCSX. One of the more suprising emulators was VGS for Mac (released early 1999), because it's simplicity and great compatibility which was later ported to Windows (released early 2000). Later (October 14, 2000) ePSXe surprised all us with version 1.0 of this amazing emulator. Recent developments include Flarestorm for MacOS X and PSinex which seems to be on hold.
Last edited by aldo; October 28th, 2002 at 21:11. |
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#7 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,898
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Leave it to the veteran aldo to remember...
His statements are accurate...our console history page contains emulators for each console mentioned...but it doesn't give emu history..perhaps another project ![]() We used the "way back machine" and pulled PSXemu pages back to 1999..hmm here yo go...some history of the original PSemu page http://web.archive.org/web/*/http://www.psemu.net/ your best bet however is to contact the forefathers..lol.. Kazzuya and Duddie//Pete and Lewpy....heh..you can even find the PSemu emulator at www.zophar.net..the damn place is still good for something...anyways you could probably get some scoop reading the version history |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 519
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I just want to add one thing: Bleem! and VGS both appeared to do automatic frame-skipping, which is one of the major reasons they ran fast on slower machines. It was much easier for them to do so by having an intergrated architecture than the plugin system of PSEmu Pro: it's still a nightmare trying to do "sensible" frame-skipping using the plugin architecture ... but I've never been a fan of frame-skipping, so don't care too much about this
![]() Bleem! was also fast for certain titles, and slow for most others. It was very much built around certain games, it appeared. And I never warmed to their marketting "arrogance" VGS was more consistent, with a very accurate GPU (pure software only, of course). It was a shame VGS got snubbed ![]() Okay, I added more than one thing
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#9 (permalink) |
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I'm?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: ======>
Posts: 1,842
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i just want to read console emulation history because i want to see how they tried to develope a working emu on slow machine....
i want to know if ps2 case will follow psx history... and thanks guys for your effort
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Open your eyes and look within... Are you satisfied with the life your livin'? |
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#10 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
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Quote:
![]() There would be a lot to say from my point of view.. but In general I think the big difference was that Bleem was a commercial emulator. It put hype in front of everything else (P166 + Voodoo1 = enough ?!), put major efforts on compatibility and MDEC playback (PSEmu still had faulty CD emulation) and was developed to be user friendly. So user friendly that PSX emulation became mainstream. That's probably why for many people Bleem is the first PSX emulator. In reality, the history of psx emulation started long before.. with a madman from Poland that wanted to see Raiden Project on his PC 8) I still remember seeing a picture of Duddie and his friend dancing.. and thinking "those people are weird !" One funny thing (I think I told you before): around the same that Duddie was working on his emu, I was toying with the idea of emulating the PSX and posted about it on Usenet. I think in that instance Tratax answered to my post... but it ended there. Destiny wanted that, later on, we both ended up with Duddie anyway ! (me only much later). ..those times were fun !! P.S. I really like your picture ![]() A couple of months ago I went to Akihabara (Tokyo district about electornics). There, in a PC shop, I could hear Second Reality's ending track !! I Think some PC was showing it ! In another shop I saw "State Of The Art" played on a PC running an Amiga emulator ! What a pleasant flashback ! |
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#11 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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PSEmuPro 2 (the unreleased but leaked one) was, imo, much better than Bleem. At that time Pete's GPU plugin was already rapidly maturing, and was much better than Bleem's shoddy D3D acceleration which only worked at all for a select few games. Null2's SPU was also better at emulating the PSX SPU voices, even if it still lacked ADSR and reverb and many other things, Bleem's was simply terrible. The speed regulation for Pete's GPU was better, even if it had problems a lot of the time it seemed Bleem's was ALWAYS off. PSEmuPro 2 played XM audio and ran MDEC as well as Bleem, and some games that didn't play at all in Bleem (like Persona) played great in PSEmuPro.
Funny thing is that Bleem was the one that cost money.... if PSEmuPro was actually release publically further things might have been very different. Then again, I don't know if anyone was willing to take a free emulator very seriously at all then. Even ePSXe took a long time to be more recognized than VGS and Bleem, and it was far better than Bleem at first release, and in many ways better than VGS. - Exo |
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