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Old June 24th, 2001   #1 (permalink)
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Exclamation Alpha Multipass in Pete's OGL Driver

This is a message for Pete!
Pete, is there a way to let the alpha multipass function in your OpenGL driver work like the one for D3D? I don't like the big black triangles that appear with some objects on the screen. (GT2: tachometer; Dragon Ball Final Bout: the town wallpaper;...)

NB: I'm using the OGL driver because it's faster with my video card.
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Old June 25th, 2001   #2 (permalink)
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Sure it is possible... as a matter of fact, it already does the AM job exactly like
the D3D ones

If you get different results, well, blame ATI
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Old June 25th, 2001   #3 (permalink)
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ATI....

hmmmm
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Old June 25th, 2001   #4 (permalink)
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I own an ATI AIW Radeon and an AIW 128 pro (GL) and I never seen this glitches. Wich drivers do you use?
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Old June 25th, 2001   #5 (permalink)
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Quote:
I don't like the big black triangles that appear with some objects on the screen. (GT2: tachometer; Dragon Ball Final Bout: the town wallpaper;...)
In Pete's OpenGL, this problem usually passes in color depth of 16 bit, not in 32 bit
This problem doesn't pass with the plugin d3d in 16bit, but OpenGL is the best
Anyway, who wants to play in color depht of 16bit these days?

Plugin: Pete's OpenGL Driver 1.1.50
Author: Pete Bernert

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 2 - edge clamping supported
- Caching: 2 - 128 textures usable

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on (hardware)

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
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Old June 25th, 2001   #6 (permalink)
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I'm using driver 4.13.7078.
I can't play in 32 bit because it will not be fast with my card, even in 640x480!
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Old June 25th, 2001   #7 (permalink)
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Quote:
I'm using driver 4.13.7078.
I can't play in 32 bit because it will not be fast with my card, even in 640x480!
When I change to color depth of 16bit, the difference in the speed is very small, and only some games are benefitted for this reason (Parasite Eve 2 for example) in these games, I win at least 7 or 10fps more in color depth of 16bit, the difference of quality between 16bit and 32bit, in many aspects, is very remarkable, so I always play in color depth of 32bit

Last edited by glide4ever; June 25th, 2001 at 21:20.
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Old June 27th, 2001   #8 (permalink)
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I know now why it is so!
Certain combinations of texture settings, alpha multipass and filtering give sometimes bad results.
I'm using 4444 textures now (was 5551) and I don't have the problem anymore (that's why pete says: bad transparency, I understand now!).
Depending on the game, one can use standard or extended filtering to remove the last glitches!
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