|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Greece - Athens
Posts: 132
|
I am sorry to keep people outdated about the © PSinex status. Since the release of the Revision 5, I must say that progress is really slow, mainly because there's no motivation on the team. I must say that lots of things are missing from this emulator to become competitive, such as more speed, subchannel support and save states. Despite those backdraws I will try once agin to re-make the emulator from scratch, and I hope to get extra help from my team members which currently are shunt & neomax. A recompiler engine to produce more speed, is being worked on by neomax, but I rarely speak to him and we cannot get in contact whenever there's the need to. The CD-ROM engine has received a preliminary subchannel support, work of shunt who has implemented pete's new functions. He reported that Final Fantasy 9 UK gets past the LibCrypt4 code checking. Crash Bandicoot 2 is giving me headaches. There is one unknown memory address being called which after that screws the whole program proccess. I will try to work on that and see if I can get past that point. My intention on the re-make of © PSinex is to make it a bit more professional. I will add a full components debugger, which will include the following debugging areas: R3000A, COP0, COP2C, COP2D, CD-ROM. Since subchannel support is on the makes, I just hope to get it fully working with the help of shunt. Then neomax *finally* might come up with an advanced recompiler to speed up the emulation, and last but not least, I myself will make the save states support. With those in mind, and some courage to re-make it from scratch, © PSinex might come to the surface again. Feel free to leave your thoughts about it, and make requests for future ideas here, just before the re-make of the 1st official © PSinex release. Yes you heard me correctly, last versions released were BETA's. Wish us luck and... skillz! |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#2 (permalink) |
|
Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,046
|
Nice to get some info about psinex.I always liked this emu. I hope neomax is successful in providing the speed up(thats something I have been looking for some time). So lots of good luck to the team and as before I am always ready to help.
__________________
E6750, Abit ip35E, MSI GTX260, Transcend 2GB DDR2 800 RAM, BENQ E2200HD. |
|
|
|
|
|
#3 (permalink) |
|
Learning PHP
![]() ![]() ![]() Join Date: Nov 2001
Location: Front of my Computer
Posts: 386
|
Way to go Psychojack
__________________
Learning PHP and Designing a Website PC Spec: Pentium II 333Mhz; SDRAM 64 Mb; I740 Graphic Card NextGen PC Spec: AMD AthlonXP 2.6GHz; DDRAM 512Mb; PixelView FX5200 Ultra; MoBo Abit NF7 |
|
|
|
|
|
#5 (permalink) |
|
Whats Up Doc!
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Land Below The Wind, Malaysia
Posts: 1,232
|
This emulator is very promising keep up the good work and wish you all best of luck
__________________
Kar-T-Ney + AMD Athlon64 X2 3600+ (2.25 ghz) + 4096 MB DDR2 + Geforce 7600GT 256 MB DDR3 + Realtek HD Audio + WinXP Pro SP2 |
|
|
|
|
|
#6 (permalink) |
|
Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,707
|
Good to hear some news from this emu.
__________________
But there is someone who remembers you Someone waiting for a sign that leads the way to you There is someone who will die for you Keep that in mind when the hope fails |
|
|
|
|
|
#8 (permalink) |
|
Registered User
![]() Join Date: Jun 2001
Location: Hong Kong
Posts: 71
|
Sad to know the team lost their motivation. IMHO, the love of emulation and perfection mind was the most important source of programming emulator. I wish PsYcHoJaK and his team will gain motivation again by enjoy the leisure, games, fun and the feeling when they create another monster that can beat the real PS.
__________________
Hong Kong - International Joke Center (after 1997-06-30) |
|
|
|
|
|
#9 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Greece - Athens
Posts: 132
|
Motivation will be found on the make of it ![]() Just one question here. A skinned emulator to have the feel of a winamp like program would be nice or out of field? Nothing to do with functionality just to make its appeal better and more professional. |
|
|
|
|
|
#11 (permalink) | |
|
Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 5,046
|
Quote:
__________________
E6750, Abit ip35E, MSI GTX260, Transcend 2GB DDR2 800 RAM, BENQ E2200HD. |
|
|
|
|
|
|
#12 (permalink) |
|
Registered User
Join Date: Jan 2002
Posts: 2
|
Good Luck!
I'm really glad to hear about the dynamic recompiler! I know it not technically an emulator so to speak, but it's unbellievable the kind of speed that you can get with one. To me, it seems like an emulator done the "right way." But what do you do about self-modifying code?
__________________
Linux emulation.... Mmmm... |
|
|
|
|
|
#13 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Greece - Athens
Posts: 132
|
Its not my kind of area but self-modifying code is being detected on any transaction of the RAM on the psx emulator, and then it flushes the memory map of the dynamic recompiler... neomax can correct me here if some terms are put wrongly. Its funny that you mention you're not experienced on the area, because one 'typical' emulator user cannot know about such 'in-depth' matters such as the self-modifying code
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|