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#1 (permalink) |
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Registered User
Join Date: Apr 2001
Posts: 4
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Does anyone finished the game without any problem ??? Is there any patch for it if there is a problem ???
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#4 (permalink) |
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Tiger of Jiang Dong
![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Inter Galactic & Dimensional Center
Posts: 964
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There are two main problems in Front Mission 3 while using VGS. First, you can't see the start menu, but it is actually there. You could just move the cursor and try to search in the dark. This is not a serious problem. The second problem is more serious. When executing moves in battle with wanzers, there is a high probability that the game might crash. I don't think there are any technical solution to fix this. The only solution is to enable the skip battle animation mode in the option menu, and quickly press the buttons when executing moves to skip the animation before the game crash. Yes, it's annoying this way. But this is the only way, unless you decided to go for other emulators.
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Elly taught us that sometimes sacrifices only lead to more suffering. Aribeth taught us that sometimes the public don't deserve protection. Jeane taught us how important to respect the privacy of others. ![]() SOR PROJECT : WHERE EVERYTHING IS REAL |
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#5 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Just use epsxe to play FM3 to avoid crashes
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--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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#6 (permalink) |
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Assassin
![]() Join Date: Apr 2002
Location: ...
Posts: 80
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even when using epsxe, still it would crash, here is its crash: * Memory handlers init. * ePSXe: PSX BIOS loaded [bios\SCPH1001.BIN]. (+subchannel) * Init ISO code ... ok * NTSC cdrom detected. * Doing init gpu[0]... * Gpu open[0]... * Direct input init ok. * Doing spu init... * Spu open... * LoadState Done! * SaveState Done! * SaveState Done! * SaveState Done! * SaveState Done! * SaveState Done! * LoadState Done! * LoadState Done! * LoadState Done! * LoadState Done! * Closing spu ... * Closing gpu ... * Shutdown gpu ... * Closing ISO system. Opcode 3f UNK (PC 00000080) (313528,170) can anyone understand this?
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Why defend when you can attack... Why play safe when you can be prepared... Why hesitate when you can assassinate... |
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