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#2 (permalink) |
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c3rTifiEd V@mpIr3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Laguna
Posts: 8,295
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try asking some of the emu author...
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#4 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Earth,Europe,Italy,Turin
Posts: 292
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sdk.h for the fpse layer
SDL.org for a good media library the Pete's site for the PsemuPro SDK or maybe pcsx.net for sourece samples, not sure if the pad layer update is present on Pete's site^^ |
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#5 (permalink) |
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Learning PHP
![]() ![]() ![]() Join Date: Nov 2001
Location: Front of my Computer
Posts: 386
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I think FPSe is dead?
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Learning PHP and Designing a Website PC Spec: Pentium II 333Mhz; SDRAM 64 Mb; I740 Graphic Card NextGen PC Spec: AMD AthlonXP 2.6GHz; DDRAM 512Mb; PixelView FX5200 Ultra; MoBo Abit NF7 |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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dead links & closed sites everywhere, it's not easy to find that stuff... should I look for "epsxe plugin sdk" or is epsxe using the plugins from an other emulation?
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If you think my English is bad, wait till you read my Polish. |
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#9 (permalink) |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,394
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In Windows, the plugin specs are based on the old PSEmuPro model. Don't know what are the basis for linux plugins.
[]s Badaro
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My old signature became obsolete and I lack imagination to make a new one. |
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#10 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Earth,Europe,Italy,Turin
Posts: 292
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darktears.psxfanatics.com
here I'll put the sdk.h and the linuxdef.h and something else you can find them on the peops plugin sources I suggest you to get the pcsx sources from pcsx.net if you plan to make a psemupro plugin, since pcsx has some advanced features in the PAD layer (and in the CD layer too) fpse linux isn't death since I still have to release my port (and I'm trying to get a number of plugin before releasing it) if you want contact me you can find me on #psxfanatics on Efnet or #fpse #linux and #bluetears on irc.bluetears.org most time |
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#13 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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I have many years of experience, althought not in this area. Things look good, my first alpha version seems to work... Now comes the hardest part: the configuration dialogue.
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If you think my English is bad, wait till you read my Polish. |
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#15 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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Download available at http://download.ammoq.com
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If you think my English is bad, wait till you read my Polish. |
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#19 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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kano, that would not be a port but a very new plugin... Windows has a very different driver model than Linux, the win32api has very little in common with GTK+ etc.
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