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#5 (permalink) |
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Maverick Hunter
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Hunter HQ
Posts: 506
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I raised the question because I found VGS - a program in singular module - does not have those slow-down or annoying glitch problem for those games it supported. Even at times it does, it's not really noticeable. Same goes for Zsnes and UltraHLE, which are all in singular module.
Not to disrespect the effort on all plugin-based emulator, but I really do wonder if it's harder for the plugin-based emulator to "get it right"... than those singular module emu. |
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#6 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
__________________
CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#7 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 674
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Perfection isnt possible but we can always try to reach close to it and I guess we are already moving in that direction.
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E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#8 (permalink) |
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Not Invited
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Time Vortex
Posts: 1,063
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U get a cool PC and u'll not have any problems playing.....
You can get better graphics as well....but the emulation will be never be like the console.....never perfect...but for me is cool as it is now....
__________________
I'm NoThInG ThAt I CaNnOt SaY "It is the nature that gives us our boundaries and nature that enforces them" - Eladamri, Lord of Leaves - ..::AGP::.. Web Community - Anime and Game Players - Web Community [sig=134] Come to AGP Black - Green (((AGP))) ...:::Black-Green:::... |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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I think that the current limitations are more in the API's being used (D3D and OGL) than the hardware itself. What I'm trying to say is that OGL 2.0 might make some functions of the PSX more accessable in HW acceleration.
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#10 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
At any rate, trying to emulate graphical effects that aren't properly supported by the hardware will always lead to slowdowns or other problems. Software plug-ins, or software-based emulators will always hold an advantage here.
__________________
CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) Last edited by Demigod; March 8th, 2002 at 01:42. |
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#11 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Bloomington IN, USA
Posts: 1,061
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Quote:
Like I said previously, this largely isn't about hardware support. This is about API support. I'm sure that most video accelerator/video card hardware can handle working as the PSX GPU does. And, this also isn't about "2D effects vs. 3D effects".. nor is OGL 2.0 simply "bringing OGL up to D3D".. hrrm. - Exo |
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